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exidl

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  1. Reminds me of Half-Life in Half Hour
  2. The only reason would be about making the "community portal" in HTML and not compiled into the game, but yeah, in the end a browser plugin would be useless if the standalone stuff is provided with the whole community interface hardcoded inside it. @@eezstreet I've explained myself badly about the config stuff, I was exactly thinking about a config file synchronization, like when you reinstall windows, just launch the game, login to your account, and you get your config files back ! Now if we forget everything about the web-browser plugin, the main idea would be about making a "community portal" like in Quake Live, the Battlefield and Call of Duty series, completely inside the standalone game. I don't know how we call this (if it has a name), when you login into the game, retrieve your profile, stats, achievements, etc... For the cloud storage, I've just thought about the config files, not something heavy like full mods, but screenshots would be okay. And yes, maybe give an access to a mod/maps/models repository into the game, and it will redownload everything automatically on a new computer, with the config files stored for each mod. So, why not ! And of course, the game should never depend on that cloud.
  3. Hey Pande, thanks for your input, I really appreciate it ! What would happen if the JKLive website goes down ? No more game during the weekend ? I'm against this, the plugin should install a standalone executable with a shortcut, which would create a window and run the client dll file inside it. This would leave the player being able to launch a LAN game, join an "unregistered server" by typing it's IP address directly, or synchronize their profile with the JKLive website and join a "registered server" from an internal server browser for those who don't like web-based games. I've been trying to investigate the CPU trouble, I can't see anything strange about it and I am not in a good enough position to claim that Quake Live might have been badly designed : here's the CPU usage comparison under Chrome, and another one with the original executable. Under Chrome, OpenJK is actually a dll file, loaded and launched into a separate thread. Maybe Quake Live has been done differently, but I'm not sure about what I'm saying yet. Thanks for pointing this out, I've forgot that we would have to recreate every animations, and I see the problem more clearly now. I know it would be illegal to open the models and export the animations into another format. But would the issue be the same if I reproduce the animations by doing this way ? - Open MD3View - Load Kyle GLM model - Run an animation - Take a screenshot for each frame - Open Blender and pose the new model's bones with the screenshot in the background - The animations wouldn't be entirely the same, but really approximate. The animation recreation would become our main reason to use IQM instead of GLM. Of course, if we're going into that way, then I see no other choice but making the "Counter-Strike : Source" of JKA. I agree with you if this goes with the web-based OpenJK running with the original Jedi Academy assets, it would be only useful to synchronize game config files, have a new kind of server browser, maybe even a buddy list,... But I've pretty liked the idea of Quake Live. I've just thought that it could be amazing to see the next Jedi Knight (or just the same with major enhancements) as a web-based game for the following reasons : - Just go to the website, create an account, and install the plugin easily - Config files and other important stuff would be kept, each player would have a personal storage for that - The standalone Jedi Academy version only provides the servers list. The web-based one would provide the entire community at the same time. - and many other reasons, but I won't bet this time that it could "bring some members back or new ones" to the Jedi Knight community and keep it more solid that time ! And of course, there are a lot of stuff I hate in Quake Live, such as the restrictions on having personal servers, mods, maps, skins,... I'll try my best to avoid putting these, otherwise it would be completely pointless to continue further, the Jedi Knight source code has been released for complete freedom, not these stupid limits.
  4. I agree, but I don't know if I would have to recode JKA entirely in JS, would be weird and I'm not pretty sure about the performance results ;( Maybe using Google Native Client would be a better idea ? I'm not sure if it works under Internet Explorer, Safari and even Firefox. Anyway, got some interesting proof of concept right here : Doing this with Firebreath was pretty easy, just have to redirect the window, and launch OpenJK in a separate thread. Sometimes I question myself, thinking if I should plan to replace the assets or keep the original ones... The big question is : Seriously, who would like play the same JKA into a web browser ? I think that's pretty pointless, and I see an opportunity of making another enhanced JK game. We could bring a lot of things that OpenJK actually can't (since they have to make sure that the OpenJK engine is still compatible with the original one). And I realize that it's actually the same goal as QuakeLive had. But right now... I can just bring you a nice web-based JKA server browser , and that's where I'm focusing. I don't promise anything but I'll just need three weeks (got ton of stuff to do at uni) until I bring you a playable version into a website made from scratch, and of course with the source code.
  5. Looks like it worked, run Jedi Academy and type in the console : /devmap test
  6. Is there a download limit on Gamefront ? If not, there could be a way to do that with a script.
  7. I've almost forgot that. I've missed something important in that story : how did slider make new animations for JAPlus ? I'll just focus in embedding it correctly first, Raz0r has told some stuff about a possible IQM replacement, it would have a lot of chances to happen in that project then if GLM is that much of trouble. I see. The little popup asking for the GameData folder path won't be enough then... the best solution for that would probably be the "Sign in with Steam" button, and I'm aware that people don't want to buy the game a second time. But, isn't OpenJK in the same trouble since all you have to do is simply put the openjk.exe file into the GameData folder ?
  8. Hey, Well, I've been working a lot with Quake 3 in the past, and I've already been working with embedding Ogre3D and Irrlicht with FireBreath too, you have nothing to worry about. But the only issue is that coding is all I can do. I'm weak into modeling and UI design. Of course I won't work alone, but I'd rather focus on the coding side before hiring if it would be needed. There's also a sample on a github project showing how to embed quake 3 in a web browser with FireBreath, so I'm completely ready for this challenge, and I'm just looking for some advice from the community.
  9. Hello, I've been having that idea in mind since the JK's source code has been released. The main goal would be to create a Jedi Knight version of Quake Live, making you able to play the game directly from your web browser, find a ranked match quickly with some new gametypes such as Clan Arena, Conquest (if the maps are big enough) and certainly more. Of course, it would be only for playing the game, and not typing /amsit and telling what happened when you woke up. For the assets, the best solution would be finding some existing maps and models which I could be allowed to redistribute freely. Otherwise, it will simply ask the player to kindly point their GameData directory. For the servers, I plan to donate some, people having their own will be welcome to do the same if they want to. I'm also against the hosting restrictions in Quake Live, I plan to do my best to give you the possibility to host your own without any restriction. This is still nothing more than just an idea, and I'm posting here in order to share it with you, and gladly receive your input before going deeper into it. Thanks for reading anyway, I feel highly motivated about trying to make this possible.
  10. Comparing an open system with a closed one, even less worth than doing the same for the Xbox 360 and the PS3... This thread should be moved to Spam, especially with a such constructive opening. B) Just kidding, I had an iPhone 3G, and it gets slower each time I update it, can't send musics, can't download files on the web, LOL. Jailbreaking was cool, but I still didn't figured out how to put some custom SMS ringtones and add new alarm ringtones, and when I tried VLC on it... Thanks to Apple for making me rediscover the broadband era, I'm sure the GMINI series from Archos was far better than that ! Got a Samsung Galaxy S for two years now, and it gets faster each time I upgrade the ROM. Oh and I can plug anything I want with it, it has a USB Host feature, it makes me able to use a Xbox 360 controller on it so I can play games with a higher resolution on TV, and with a pad, I can plug everything, external hard drive,... Bluetooth is not only used for the headset, I can finally share music. If one day, my SGS crashes, I'll buy exactly the same for a cheaper price.
  11. Very interesting, this is a cool idea if it can bring the good old lugormod times when it was only on t2_trip and earning 10 credits every 30 minutes ! Looking forward to this project, keep up the good work !
  12. Great old times on this turtle !
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