The website was recently updated, and consequently some things are broken. We will be fixing minor theme bugs in the background over the course of the next few days.
Files posted by AngelModder
1/5/2021 - IMPORTANT UPCOMING PATCH NOTE - The 14rth of Jan I will be updating this file. From best I can tell there is a error caused on server's without flood protection where 3 triggers had either no delay or to low of a delay - thus causing a flood crash for the servers. Server are advised to be aware of this. I apologize deeply. 😞
Jedi's Home III (3) is a continuation of a community favorite map series "Jedi's Home 1 & 2". In my earliest JKA days I remember these maps as many of us do. A lot of mixed memories but most of all I remember the many communities that used those maps, the hours they spent hunting the secrets! I wanted to bring that back, to capture it in all of its glory and then maximize it with what JKA can handle. To bring all of that back and then expand on it just enough to hint at some thing bigger to come; above all I wanted you all to come back together the way we all once were.
I hope this map helps you make new memories with your JKA families and friends.
Now on a technical side this map is insane! Not to toot my own horn but wow! This was 7 years of work. A lot of it spent hard core dedicated to it, other times personal life came into play. I made sure to include many of the classic Jh1/2 Secrets and to expand even more by adding new one's and "Easter Egg" hunts. This map was a huge group effort in many ways, from bug testing, various models, input and guidance, testing servers, Guinea pigs, and just down right random helpers. From day one it has been a community effort!
Known bugs - some times when not using the reflection plug in some spots under certain lighting conditions can look strange here and there. (Just a few spots).
This map is huge, as such it can take a bit to load, don't freak out. These and many other issues will be fixed in the Jedi's Home 3.5 update coming next December.
A special shout out to the following.
ANOEk - What can I say, if there is a heart in this map it was her. I'm sorry about what happened. I left your stuff just as you asked.
Thank you for every thing.
Helena of Clan Jawa - I swear this woman drove me nuts for so long about the angle of the stairs in the archives it drove me to totally rebuild the stairs all together! In other words ❤️ thank you for all your support and techy help as well as the inspiration for the furtniture. (Sadly due to texture limitations I wasn't able to use any of your models) I did rebuild a likeness of your chair for this in .map for what I needed.) Any who point is she is the grandma of this map!!!
You got a place in the senate hall check it out!!!
Robert - I based the main room of the Sith base on a map he built long ago though his heart was in it he never got to release that map. Well I loved it soo much and remembered how hard her worked for the look I decided to rebuild it and put it in this map. She's immortal now Robert. 😛 All Wings Report In!
If you ever get the itch to dled this and try it. Be sure to take a good look at the table you start at in df2. (Remember the cut scene before it - It deals with fathers.)
Shadow Stone - You started the entire series and launched a legend! I hope this brings the community together the way your first 2 did!
Ruxith - For all the beautiful chrome statues you see through the building and of course my beloved crowbar!
To so many others, thank you. This map has been a community affort! I hope it paves the way to bringing us all back together! To the future!
Jkhub - for hosting the file and Mr Wonko who we all know will grab this just like everything for safe keeping. Ty mate we ❤️ your service!
Perso - Cleaned up the beautiful main music! 😄 Sounds beautiful!
The entire (JAWA) clan especially Helena! They helped out a lot in the early days, from ideas to hosting it on the server for me to stress test and idea toss. and soo much more!
Thank you guys for every thing, memories included. No hard feelings.
JAO (Jedi Academy Order) For the support and being my guinea pigs in the later days! Give some love to the RP community visit them @ https://jao.jcink.net/ or join their server /connect 126.96.36.199:19070
Lastly Thank YOU!
AngelModder - Peace Love and May the Force guide your heart.
File Name - Jedi's Home 3 Temple Edition
Creator - AngelModder Aka Nicholas David Duncan
Contact Information - NicholasDuncanNL@Outlook.com / AngelModder profile on JkHub
Welcome to the Jedi's Home 3 Temple Edition Demo version 1.00! I'm VERY pleased to finally let you all in to see a small part of whats taken me 3 long years of work.
I ofcourse can't take all the credit. I've had a lot of input from different members of the Jk community over the years. While progress on the rest of the map continues, you should know even what's in this demo is not a fully finished product. In other words, nothing is final!
Any ways I wont bore you with more of my nonsense. Download, sit back, & enjoy Jedi's Home 3 Temple Edition Demo!
Installation just drop the "Jedi's_Home_III_Temple_Edition-DEMO.pk3" in your GameData/base directoy.
If you wish to enable to reflective floors be sure to move the "Z_Jedi's_Home_III-Temple_Edition_Reflective_Plugin.pk3" into your GameData/Base directory as well.
Credits - Rooxon for the statue models and model conversion's, AshuraDx for shader and final touch up input Robert for theory.
Bugs - None that I'm aware of! However if any are found please contact me here on Jkhub with a description and if possible a picture of the said issue...
Notes - The reflective floors do not work on all video cards and even when enabled can hit FPS. If you have a weak system I wouldn't recommend using them.
A cozy Jedi Temple built into a snowy cliff side. Built in 2016 to host the Jawa Honours. May this act of peace bring us closer to home.
Origion - Back in early 2016 Silink of the Jawa clan commisioned a small map from me. At first all he wanted was a nice Ceremony hall styled in a Jedi's Home meets Christmas theme. Well I went a bit overboared and expanded on it heavily.
Later that year a disagreement between myself and the leadership of Jawa lead to me making some @$$ hole moves and removing the map for them to dled and revoking there rights to my products.
Well time's passed and I hope perhaps giving it back to them will begin to mend some of those bridges.
Any ways I hope you all enjoy JH16. It's not perfect, I built the entire thing in less then 7 weeks, even borrowing a few things from Jedi's Home 3 to speed up the process. It still never met my general quality specifications and I never had time to adjust several of the FPS effecting area's.
Known bugs - The normals around the edges of the windows outside look a bit off. It can be a bit laggy in places due to being in a hurry to meet the deadline.
Takes a bout 30 - 90 seconds depending on your system to load the map due to a pretty sharp lightmapping and overboared detailing XD.
Years and YEARS ago I had this really crazy dream that was persistent for quiet some time, I eventually built it and released it to Jk2files "Arrevanous 7". YEARS later I bring you the "BETA" for V2, official release will be Christmas night. In the final there will be a secondary night version with more snow.
I would like to take a moment and note that this is the same beta I released earlier this year to the JAWA clan for testing. Many thing have changed since in my own personal version however atm it is not quiet ready. Theirs a few hidden areas and secrets in this map, including one that's NOT finished. However its sort of a teaser of whats to come in the final release for you folks.
Btw if you have qeffects this map looks even more amazing. Everything in this map is custom (some thing are base textures altered). There also was LOL a spelling error on one of the crystals prints but I was tired so please excuse that.
This map uses a few of my own secret tricks, including a new weather system/effect I designed (I've worked to make this much better since this Beta Btw), so please don't just go ripping things off, learn and ask permission please.
File Size : 59 MB
Date finished : 8/24/14
Brushes : 8892
You all know the story of the TItanic, well here it is for Q3-JKA. This is not built to be morbid or do exploit, I had family on her so this is actually quiet personal for me. I would like to note two things right off the bat!
1 - File Size : Its huge, its the flipping titanic, and in the final cut there will be be 8 versions. All textures are custom/wip and theirs a few in this old pk3 that were not used in it YET, as they are for the coming interior that you will see in April.
This map is highly detailed, and its really big... So if you lagg I am sorry.
2 - LAGG : This will be fixed in the final cut, I am going to try and reach out and see if some one more wise then me can help me get this to not only DO a vis compile but do it right. As of now it's a mid to low fps map depending on your machine, I apologize, but then again I've never seen this in ANY game where it didn't lagg, the ship has allot of details.
A few people had problems with the water animation showing up black, please do not spam the comment box, simply pm with your system info and let me know of any issues you find/have. I encourage you to do this, please, this will help me, help you, and help the project.
To be honest I almost didn't want to even release this for quiet some time, with Titanic Honor and Glory in development I felt in many ways it stole this projects thunder. As of now the entire SP story is scrapped. So I am sorry, but I will not be taking this any further then MP.
A small thing Id like to add is that I have already swapped out this old water shader in the new cut, so no need for messages about that. Ive also since slowed down the smoke, as I had her apearing to move FAR to fast in this BETA.
This map has taken MANY year's to build and even accomplish in this engine, she is built according to the orignal ships floor planes and her line planes and scaled as such was a good guesstimate to feet for this engine. We did our best to develop a measurement system back in the day, and I've applied that here as best I can. The entire ship as I said follows her line plans, so she curves from bow to stern, shes not straight, another small added detail.
Big note : Do NOT touch any thing in this pk3, everything I borrowed from huddizle was done so with permission, please speak with him and I before using our work! DO NOT port this to another game! I will move it eventually and keep adding on as I take it to the next engines Q4/D3 source2 etc. Sorry but I'm not gonna end up with another Cordone situation.
If you would like to learn more or ask/tell me some thing o do with this please PM or skype/email me at NicholasDuncan2010@hotmail.com
Any ways I hope you all enjoy this beta, I need all the info and help I can so please DO NOT BE SHY! I want to finish this finally after 9 years! Thank you ALL for your time and patience and may I finally say.... "WELCOME TO TITANIC!"
Texture Author : AngelModder
Model Author : Toshi
Release Date December 25th 2013
Mod name : AngelModders Darth Vader
File size 27mb For full version 11.9MB for Basic
Description - Its rather simple really, I'm a bit of a perfectionist when it comes to mods, I saw that there was yet to be a decent reskin of Toshis Darth Vader. Jedi Knight Jedi Academy has had for to many years some pretty crappy Darth Vader models, and even worse yet the reskinns on them. So I set out to make the one Vader skin to rule them all. Very little detail was compromised on with this project. You have 2 default options normal, and ghost, as well as red and blue team. You also have a Darth Vader species with 18 heads 12 legs and 30 torsos totalling out to 6480 different combinations of Darth Vader.
This was a LOT of work, in total it took over three weeks to pull off, the last of which was fine tuning and t echnical setups. This is my first publicly released skin. so I wanted to make an impression and a statement of the kind of quality you can expect from me in the future.
I hope to reskin Almighty Girs Darth Revan model soon as the ones on it look more like a template place holder.
I really hope you all enjoy this skkin, I've enjoyed making it and will enjoy using it!
Installation - Unzip the Am_DarthVader.Rar file to your Jedi Academy Game data folder.
Notes - This comes with a hilt which overwrites default 3, it has a no stance (though unless its uploaded to the server and other clients have it they see you standing in normal red/yello/blue) and a whole new set of sounds for it! It overwrites single_3 which is a hidious s aber no one in there right mind with any taste uses LOL XD!
Before you edit this in any way! I spent a lot of time reskinning this model pretty much from scratch, do not use, redistribute, or modify my work in any way for this or any other game or platform style... Make it your self from scratch as I did!
If you wish to modify the model please contact Toshi, as thats on him, but my textures are off limits.
Any ways I hope you enjoy!
This mod is not created/owned/suppourted by "Raven tm, Disney tm, LucasArts tm. or any of their affiliates."
This is a VERY old map of mine so please dont laugh XD LOL!
Origanally it was ment to be a small duel map based of a fight sequence im my latest book Knights of the old republic the sith hier.
But it eventually evolved into creating a larger peace of the world, while some of the archetecture is roman like the map its self is set in a some what more humid climate.
this map took about 2 weeks to biuld from concept art to finish product.
the name was a combo of the 2 thing's inspiring it arevass and my brother aeraness together they made arrevanous i threw the 7 in just for the heck of it =D.
This is a older map of mine released back in 2007 on jk2files. I felt it was time to move them over to some thing a bit more main stream. Any ways Ladoras rage was based on an unreal tournament level, with all new textures and music, it is the perfect atmosphere for a wild merc war!
later this year I will be making some adjustments to this map, so keep an eye out for v2.5!
A simple duel/small ffa map based in an underwater observatory. Featuring a nice reflective floor and some new underwater effects. This is version one later I will add onto this visually and game play wise for a version 2. It is not necessarily based on an movies or games, just a bit of fun. This took about 2 days of spare time so its not exactly pushing my limits of skill. Any ways People liked it so here it is. Titas Observatory.