okay will paly around with this I want to achieve a glossy oil puddle decal for an efx file so I can scrap the lightmap I guess EDIT: I got this , and it doesn'T look like it's working in ShaderED2...
gfx/newfx/puddle_decal
{
surfaceparm trans
polygonOffset
q3map_nolightmap
{
map gfx/newfx/puddle_mask
alphaFunc GE128
depthWrite
}
{
map gfx/newfx/puddle
blendFunc GL_ONE GL_ZERO
depthFunc equal
rgbGen lightingDiffuse
tcMod scroll -0.05 0
}
{
map gfx/newfx/puddle_env
blendFunc GL_ONE GL_ONE
depthFunc equal
glow
tcGen environment
}
}