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AshuraDX

JKHub Staff
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Everything posted by AshuraDX

  1. Just bought Silo 2 on steam , looks like I got a new NICE toy for modeling & sculpting

    1. Show previous comments  5 more
    2. CaptainChar

      CaptainChar

      interesting I may have to look into it since my 3Dmax isn't supported by windows 7

    3. minilogoguy18

      minilogoguy18

      Just don't expect it to replace 3ds max, it only really does poly modeling and sculpting.

    4. AshuraDX

      AshuraDX

      ^this

      I'm using silo to refine , add detail to and clean-up my meshes made in 3ds max

       

  2. @@Corto @@DT85 @@ChalklYne any closer ? (right is the new version) feel free to start paint overs EDIT : I guess I'll test Silo on this once I got soe paintovers from you guys
  3. Allright , time to shift some vertices around
  4. once again I shout out to my masters : @@minilogoguy18 @@Psyk0Sith @@Corto @@DT85 and @@ChalklYne
  5. same in 3ds max , could include LOD's but for usual I'm just to lazy to bother with them in max you'd copy your weighted model , kill the envelopes , apply the pro optimizer modifier & let it crunch your model down and then apply skinwrap to the LOD and pick your main model as source
  6. I didnt ahve trouble with my dummys , I could pass you my scene @@DT85
  7. the last time I heard from Szico was about a month ago I think , he was pretty busy with RL stuff back then so give him some time
  8. tomorrow... http://www.vainstream.com/running_order.php I will die
  9. @@EmerALD there you go buddy http://jkhub.org/files/file/1137-jedi-academy-sdk/ @@Psyk0Sith probably you could update that link on your site ?
  10. I was going to do all 3 versions of the Training Gear not sure wether I'll do any of the others If I do , they wont use the same mesh (except for the head)
  11. they're ancient though , might pull off new versions of them when I finish my version of starkiller
  12. @@Corto ofc , forgot to attach that the side of the nose looks quite funky in tht shot but it's allright
  13. @@minilogoguy18 @@Corto @@Psyk0Sith any major crits before I continue ?
  14. @@ChalklYne pretty much everything you were given i nyour thread , I'm using that "compilation" shot with various angels for my rotoscope which I jsut use to get the basic shape , the rest is captured by looking at th eother higher res ref pics
  15. Well as @@ChalklYne is still strugglnig with his starkilelr model after nearly a year I thought I'd see what I can ome up with for starkiller so ... uh does this look like him to anyone ? it's far form being done anyway
  16. http://www.youtube.com/watch?v=uF9tjfEIxHo oh god I hate the original but this is pretty awesome
  17. that's actually not a bad way , I think
  18. @@Botdra if you're just gonna alter the texture paths for this , yes just pure black images blendFunc GL_ONE GL_ONE converts the birghtness of oyur texture to alpha so a completely black image will be 100% transparent
  19. @@Botdra deleting them wont do anything you'll have to edit them , I guess there are 2 possible ways to make the effect disapear : a. replace textures with pure black textures b.add thisl ine to each of those shader entries : alphaGen const 0.0
  20. also very nice :
  21. hm might be useful when checking for fileversion or something but otherwise I odnt think there'd be much use for it
  22. @@Botdra now that's some good stuff check these guys out
  23. ah , the moonbase doors my best friends I dont know how often they slaughtered me
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