I was thinking of maybe starting a short tutorial series that will cover some basics of modeling ,UV mapping , texturing and shader basics for models (and getting the simple model ingame) I wont cover creating character model and getting tha tingame for now , but that might follow some time later, I was rather thinking of either creating a weapon model(gun or hilt ?) or a map object the question is what would you guys prefer ? then feel free to suggest soemthing that should be created during this tutorial it must not be too complex so that beginners can follow my steps , and it should not be too dull as I want to cover quite a bit when it comes to textures and shaders I plan to include atleast 2 different materials when it comes to texturing and I'd like to have some glowy peices at the model , as people keep aksing how to make shit glow for their skins I thought of splitting the whole process up like this : 1. Creating the model 1b. UVW Unwrapping/mapping 1c. preparing the model for the game 2.basic texturing (quick & dirty) 2a. Advanced texturing (more work , but will turn out better in the end) 2b. Creating textures for shader stages(will build up from the advanced tutorial) 3.Shader creation (can be skipped if you chose to only follow the first part of the texturing tutorials) 4.getting the model ingame & working additional stuff depends on what will be created during this series