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Posts posted by ent
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@jacklul, it's still possible to use the good old one (which I do use) if you know where and how.
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Also Xfire provides a good server browser for a lot of games including JA.
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Also, on 00:15 there, what map is that?
t2_trip.
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If JKHub ever hosted their own OFFICIAL JKHub server, a custom map is a must. Me thinks the map should have support for CTF (in case we get bored) I have a few concepts I can throw out there...
More like, it has to support FFA if we get bored, CTF is a serious business.
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I am not sure I understood your problem, but could you send that demo?
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All your thirdperson scripts can be easily done with timeline scripting and chase camera scripting.
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Yea I used jaMME, but it's mostly used for ctf, lugormod fragmovies.
Nonsense.
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I can confirm that MB2 site on Chrome on XP has problems with certificates.
Using another browser like Firefox or Opera helps. Those two use their own certificate base, Chrome - built-in in Windows.
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Hmmmm, weird. I tested this map like a day ago and it was ok. Try to update your graphics drivers.
Also if there is some opengl32.dll next to jamme.exe then try to remove it.
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@Omicron, no, unfortunately.
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Do you think nothing?
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Please, leave your feedback.
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Hardcoded, it does not use .shader files. As an alternative, you can type in the console cg_draw, click [TAB] key and see all the cvars that you can toggle with 0 value to hide most on-screen elements.
P.S.: jaMME and OpenJK fix very opaque underwater video effect, btw.
Langerd likes this -
set higher fov?
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Hello there.
There is a guide of basics of jaMME in Russian by lele:
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, come #movie_battles irc and ask someone for MBII v1.00 mme binaries. New incoming v1.01 will have mme already built-in.
There also was a post on MBII forum with jaMME binaries for MBII.
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Just a quick answer which I think you already know,
It's not possible to record a demo in SP then play it back in jaMME.
ent
Iffo likes this -
Expedition by Acrobat.It has several "mountains" that you should concuer.Although my fav is v1.03 but this one is cool too.
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Now put the red grid on player, lock and recapture.
Boothand likes this -
I've also tried locking the depth and I don't set any keys (but have tried that too).
And set the needed Focus and Radius values with SPACE and W and mouse moving (or just modified the demo HUD) which showed some ceratin values in the demo HUD?
Also try to set mme_depthFocus to 1 then.
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@Boothand, DOF is ok, just set the most minimal (0) for mme_depthFocus. Or if it doesn't help, then try to lock scriptable DOF because iirc when chase mode is set then it does autofocus on current player, but it's not when the POV is on. Sounds weird I guess x]. But give it a try. Do not forget to set custom Radius and Focus values, just do not create the keypoints.
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Off topic: dofframes inverts the DOF, doesn't seem to respond to (big) changes to depthrange and depthfocus... have done everything in the tut.
Show the result?
As I got you use "realistic" new DOF then there are only two cvars you need: mme_depthFocus and mme_dofFrames. Try to follow step-by-step the second way for capturing DOF in my tut.
Ontop: told ya ppl to use speed over timescale so many times.
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