-
Posts
551 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Posts posted by ent
-
-
Also if you deselect all circles of Force Saber Attack, then you will spawn with melee instead.
-
Nice! Little feedback: you should add direct link to the lastest volume on the main page where it shows the announcement of that latest volume, so it will be a bit easiry to navigate.
Kualan likes this -
There is another solution: use the extension in dev mode.
-
I was talking about MP, sorry. I am not aware of SP at all.
-
I mean if the mod folder (the one that is in GameData, for example "japlus") does not contain DLLs (could be in pk3) then it's not recognized as a mod folder, and if you do fs_game "modFolder" and that one does not exist or doesn't contain DLLs then it will create one with base DLLs. By mod I mean code modification, not media.
-
Mod folder supposes to have DLLs.
-
fs_game "modFolderName"
Asgarath83 and NumberWan like this -
Hello. I ran on your map some time... It is a masterpiece! Made with soul! (see? Szico VII is already crying)
I am really amazed how everything is done. So polished and detailed map. It brings so pleasant atmosphere.
I like how you textured everything. There are really no textures that catched my criticizing (in bad case) eyes. Especially I liked those iced glasses in the head cabin and semi-transparent japanese doors in the rest room.
I also liked how you made the ship look outside. It really looks amazing with the glow effect.
And now here is feedback. Bugs:
- doors close and hurt when player is in their passageway; fix: you could keep doors open when players are nearby, I saw that feature on some maps- disappearing door texture (shows hyperspace)- invisible block that does not let go in the rest room- two big triggers that open two doors instead of one- going through hammock in the engine room: fix: it should be a solid object- hole in the engine room (shows hyperspace)- weird textures on some of the ventilating grillesSuggestions:- stairs should be one single slanted plane for smooth moving- should put snow(stars) weather more far from the ship, to make the ship have more realistic flying in space effectAfter finishing browsing the map, I decided to fly around with noclip to find some missed places. And, as I expected, there were rooms with useful items behind some locked doors. I bet there are secrets in the map which I could get to those places with, aren't there?Also is it possible to get outside? If no then is it planned?I hope my feedback was useful in some degree.Keep making maps, you have golden hands. -
-
All new rewards demonstration (with Q3A sounds though):
https://www.dropbox.com/s/2ppog7shkuwq3t7/jkRewards.mp4
For those who have problems with embedded videos: https://db.tt/i1Jpy4Am
Download to see in HQ.
Omicron likes this -
-
What about accuracy, frags, victory/perfect?
There are also three rewards but they are not used in JK at all, and was only used in Q3A single player.
If you need those rewards, then need to hardcode both server and client mods. The only one who can do that now is probably @Raz0r with his ja++. Ask him if you want them much.
-
Good point. I will make them 256x256 pixels then.
If none has suggestions then I will release it in some time.
Also will be waiting for voiced part for the next version.
therfiles likes this -
If everyone is okay with current version then I will release it.
If no, then reply, please.
What do you think about reward icons' sizes?
If resolution height has 1080 pixels then icon size is 89x89 pixels. Or if resolution height is 1536 pixels then icon size is 127x127 pixels.
So I suppose 128x128 (it has to be power of 2) pixels icon size would be enough. Or not? Should we care about next generation with UHD monitors and make icons with sizes 256x256 pixels?
-
Yes I'm still interested.
Okay, then...
Capture reward has some effect sound without voice.
Defence reward has one sound: "Defence"
Assist reward has sound: "Assist"
Impressive reward has two sounds: "Two hits, impressive" and "Impressive"
Humiliation reward has two sounds: "Gauntlet, humiliation" and "Humiliation"
Excellent reward has two sounds: "Two frags in two seconds, excellent" and "Excellent"
Extra ones:
When you and your enemy are close to Boon and your enemy picks it first: "Denied"
When you kill an enemy flag carrier close to enemy flag stand just before capture: "Holy shit" (code exists but disabled, could be unlocked in ja++, yes, @Raz0r?)
There are also three rewards but they are not used in JK at all, and was only used in Q3A single player.
They are Perfect, Frags and Accuracy rewards with corresponding sounds: http://planetquake.gamespy.com/View.php?view=Guides.Detail&id=48&game=4
They are only shown in intermission, not during gameplay.
Comments:
"Gauntlet" from Humiliation should be replaced with "Stun" or "Stun Baton" since JK does not have Gauntlet weapon, and has Stun Baton instead.
"frags" from Excellent should be replaced with "kills" maybe, but it does not matter much, imo."Holy shit" should be replaced with something less brutal, I think.
Additonal info: Jedi Outcast uses Mon Monthma's voice for announcing and Jedi Academy uses C-3PO's voice for announcing.
I think that's all...
-
-
@CaptainCrazy, you told about voicing rewards. Could you try it, please?
Or maybe anyone else is interested in voicing? If so I can explain in details what sounds should be.
It would be cool to make it fully independent on Q3A mod.
-
@therfiles, done, also made it symmetric:
-
@Grab, I gonna be ego and won't change Defence to the one which is from the first post, because, imo, when top edge of the shield repeats outer circle then it looks more beatiful than when it's aligned to custom circle.
Removed that small shiet in Excellent and moved wings down:
Is it better?
As I have no idea what it is meant to be currently, and it would make it more star wars-y, and still stay fairly true to the original.
Why Millennium Falcon?
-
For the Boba fett one, could that weird thing just above hsi head be changed to a small millennium falcon?
That could be. Why?
-
-
-
I decided to smooth sharp corners in Defence reward. What do you think?
Was it fine before?
-
Holes-holes:
I like the one on middle.
7. Depth of Field Tutorial
in jaMME Tutorials
Posted