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ent

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Posts posted by ent

  1. When float contains rather big value that does not even let to have number after the point (for example, 123456780. or 123456789.) and we convert it to int ((int)floatVar or automatical conversion) then it does wrong conversion. For example 123456780. -> 123456780 and 123456789. -> 123456780 (different float values to the same int one). (The values are just examples so I doubt those ones are actually problematic.)

     

    And randomizer does this if you send big seed (>100000000 I think): 

     

    8a7302abea4d1ae210558e7bd84d101f.jpg

     

    If to set toolset v100 (VS 2010) we get this:

     

    90b5ba8af33be1dea95877a86d989428.jpg

     

     

    So the conclusion: VS 2013 with default toolset (v120) cannot handle big numbers correctly.

  2. You still need to provide the DLLs when compiling with VS2010. It might be that people already have the redistributable for VC++ 2010 installed so they don't get the error, but same rules apply anyway.

    You are right. I am being based on the fact that most of users have VC++ 2010 Redistributable installed. And according to this it's not worth to provide those DLLs (I still don't know which exactly) for those few users (0.01%?! ;p).

  3. It's a bunch of DLLs and I dunno names of rest so...
    I will just build with VS 2010 toolset in future releases and none should get this error again (maybe Windows XP users only but they follow the instructions in this topic).

     

    Why not 2013? Because with VS 2013 Windows XP users won't be able to run the application at all. And there is also problem with randomizer and numeric data types.

  4. Thanks Vulcan. Is this for base JA (solo game mode)? Because it sure isn't working for me… Whether cg_dismember is set to 3, 9000, or 0 makes no difference in my MP game. :/

    It also has to be enabled on server side with g_dismember afaik. And seems like you should try values between 0 and 100, that controls probability of the dismemmberment where 100 is 100% probability (according to the game code).

    And cg_dismemeber (client side) could be 0, 1 or 2, and when it's 2 then it also slashes head and torso.

  5. OMG. You are the 2nd for today who did it. :(

    You opened brackets twice but closed once. ;(

     

    Almost catched me when it had "Hybrid" at name, but, unfortunately, it's just "Hybrid Two" band, not "Hybrid". :s

    Sounds like regular "epic" or how you call it music used in movies, not catching.

  6. If you don't want the char be in centre then just use Camera mode, as you did. If some certain mode exists (for example, Chase) then it doesn't mean you must use it.

     

    It cannot be changed, and centre is always at the same place (I don't know if it's chest or anything). It supposed to be in far range so actual centre should not be noticed. But if you work so closely and want certain part of body be in focus then just use Camera mode, I suppose.

     

    Example of using Chase: http://youtu.be/lqcEzG3-wbg?t=7m45s (fast forward to 7:45 if it didn't automatically).

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