JAWSFreelao Posted September 25, 2017 Share Posted September 25, 2017 I have no idea where to find any of it and replacing it with Briar hasn't worked Link to comment
Jedi_Mediator Posted September 25, 2017 Share Posted September 25, 2017 Can you be a little more specific? If by gfx you mean the images for the particle effects, they're in the gfx folder of assets0. If you're looking for the effects files themselves, they're in the effects folder of assets0. Link to comment
Corto Posted September 25, 2017 Share Posted September 25, 2017 One thing I would recomend is to extract all the assets files into your base folder, in the exact order they are named. You will be asked to replace some files, so go ahead. Then rename all your assets files to .bak just in case. Now you can reverse engineer or replace the original assets with yours. Link to comment
JAWSFreelao Posted September 25, 2017 Author Share Posted September 25, 2017 Okay but for the blaster pistol, what files do I change the blaster bolts? I looked in assets and know where they are but can't find them Link to comment
Solution AshuraDX Posted September 25, 2017 Solution Share Posted September 25, 2017 Okay but for the blaster pistol, what files do I change the blaster bolts? I looked in assets and know where they are but can't find them it uses these textures: gfx/effects/bryar_frontflash.jpggfx/effects/bryarsideflash.jpg or if you want the .efx files referencing these: effects/bryar/shot.efxeffects/bryar/crackleshot.efxeffects/bryar/muzzle_flash.efxeffects/bryar/altmuzzle_flash.efx hope this helps The Blaster Pistol in JKA shares the same effects as the Bryar from JK2 and functions the same, it's essentially a model swap. JAWSFreelao likes this Link to comment
JAWSFreelao Posted September 25, 2017 Author Share Posted September 25, 2017 it uses these textures: gfx/effects/bryar_frontflash.jpggfx/effects/bryarsideflash.jpg or if you want the .efx files referencing these: effects/bryar/shot.efxeffects/bryar/crackleshot.efxeffects/bryar/muzzle_flash.efxeffects/bryar/altmuzzle_flash.efx hope this helps I love you Also do i need to rename them or just put them onto the PK3 gfx/effects folder? Link to comment
AshuraDX Posted September 25, 2017 Share Posted September 25, 2017 I love youAlso do i need to rename them or just put them onto the PK3 gfx/effects folder?just put them in your .pk3 and make sure that your .pk3 is loaded after assets1.pk3 Do not rename the files if you want to overwrite the existing effects. EDIT:a word of warning: the same effects are used by plenty of non-humanoid NPC weapons (probe droid and sentry droid blasters for example). JAWSFreelao likes this Link to comment
JAWSFreelao Posted September 25, 2017 Author Share Posted September 25, 2017 just put them in your .pk3 and make sure that your .pk3 is loaded after assets1.pk3 Side flash works, the color of the bolts being shot does not change however Link to comment
Circa Posted September 25, 2017 Share Posted September 25, 2017 Did you change the RGB value of the effect in the .efx files? Link to comment
JAWSFreelao Posted September 25, 2017 Author Share Posted September 25, 2017 Did you change the RGB value of the effect in the .efx files?I did not, use notepad for .efx? Link to comment
Circa Posted September 25, 2017 Share Posted September 25, 2017 I did not, use notepad for .efx?Indeed. JAWSFreelao likes this Link to comment
JAWSFreelao Posted September 25, 2017 Author Share Posted September 25, 2017 Is there any easier way to guess what RGB values to type in or am I going in blind? Link to comment
SomaZ Posted September 25, 2017 Share Posted September 25, 2017 Is there any easier way to guess what RGB values to type in or am I going in blind? Try gimp. JAWSFreelao likes this Link to comment
AshuraDX Posted September 25, 2017 Share Posted September 25, 2017 Is there any easier way to guess what RGB values to type in or am I going in blind?you could use EffectsEDor http://www.rapidtables.com/web/color/RGB_Color.htm and divide the R G B Values this gives by 255 to get the appropiate "normalised" 0-1 values(the same thing applies to @@SomaZ suggestion) JAWSFreelao likes this Link to comment
Circa Posted September 25, 2017 Share Posted September 25, 2017 Is there any easier way to guess what RGB values to type in or am I going in blind?RGB = Red Green Blue The higher the first number is, the more red it will contain, 2nd number will be how much green, etc. I'm not sure how the EFX file works, but I'm fairly certain the first 3 decimel numbers correspond with those colors. Not sure what the other numbers are. Been awhile since I've messed with that. @@JAWSFreelao you could also try to find a mod or file in the game that has a similar color you want. For example, the E-11 effects are red already. The bowcaster effects are green. For blue you could look at @@AshuraDX's clone blaster. https://jkhub.org/files/file/2893-ashuras-dc-15s-blaster-carbine/ JAWSFreelao likes this Link to comment
JAWSFreelao Posted September 25, 2017 Author Share Posted September 25, 2017 Okay my lame ass decided to try to make the easy way so instead of trying to mess with the RGB I turned it off and messed with a new WhiteGlow texture that's inside the PK3. Might cause complications during gameplay but as of yet I have found none.It worked, thank you guys for explaining this. The pistol is very complex it would seem! Link to comment
AshuraDX Posted September 25, 2017 Share Posted September 25, 2017 Okay my lame ass decided to try to make the easy way so instead of trying to mess with the RGB I turned it off and messed with a new WhiteGlow texture that's inside the PK3. Might cause complications during gameplay but as of yet I have found none.It worked, thank you guys for explaining this. The pistol is very complex it would seem!did you replace the white glow texture path in the effect or did you replace the whiteglow texture itself? The latter is not recommended as this file is used for allmost all weapon effects. JAWSFreelao likes this Link to comment
Droidy365 Posted September 27, 2017 Share Posted September 27, 2017 There's one more texture that you forgot about @@AshuraDX, and that would be bryar_blob.tga, that would be the texture used in the shot.efx. Link to comment
AshuraDX Posted September 27, 2017 Share Posted September 27, 2017 There's one more texture that you forgot about @@AshuraDX, and that would be bryar_blob.tga, that would be the texture used in the shot.efx.Ah, that may be. It should be used for the projectile front. EDIT: @@Droidy365 this texture seems to be a leftover from JK2it's not used in any of the .efx files Link to comment
Droidy365 Posted September 27, 2017 Share Posted September 27, 2017 @@Droidy365 this texture seems to be a leftover from JK2it's not used in any of the .efx filesAre you sure it's unused? This is effects/bryar/shot.efx: repeatDelay 300 Line{name Core flags useAlpha life 10 origin 8 0 0 origin2 -80 0 0 alpha{start 0.6 0.7} shaders[gfx/effects/bryar_blob]} Line{name Glow life 10 origin 16 0 0 origin2 -90 0 0 rgb{start 0.8 0.6 0 0.9 0.7 0.2} alpha{start 0.8 1} size{start 2 2.5} shaders[gfx/effects/whiteGlow]} Particle{name Filler life 10 origin -8 0 0 rgb{start 0.8 0.6 0 0.9 0.7 0.2} size{start 1.6 1.8} shaders[gfx/effects/whiteGlow]} AshuraDX likes this Link to comment
AshuraDX Posted September 27, 2017 Share Posted September 27, 2017 Are you sure it's unused? This is effects/bryar/shot.efx: repeatDelay 300 Line{name Core flags useAlpha life 10 origin 8 0 0 origin2 -80 0 0 alpha{start 0.6 0.7} shaders[gfx/effects/bryar_blob]} Line{name Glow life 10 origin 16 0 0 origin2 -90 0 0 rgb{start 0.8 0.6 0 0.9 0.7 0.2} alpha{start 0.8 1} size{start 2 2.5} shaders[gfx/effects/whiteGlow]} Particle{name Filler life 10 origin -8 0 0 rgb{start 0.8 0.6 0 0.9 0.7 0.2} size{start 1.6 1.8} shaders[gfx/effects/whiteGlow]} Huh. I must have overlooked that. I just looked through all the .efx files and did not find that. Maybe the files in my extracted Folder are not the base ones. Link to comment
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