ArchAngel Posted July 27, 2017 Posted July 27, 2017 if anyone has a solution to this i would greatly appreciate the help i am working on a map that has a large open space to allow for players to freely fly ships around in the map with a complex for players to go in but when near the complex the textures around the building causes a some what tracer effect when looking around and past the building as if its glitching the texture due the outer map wall / boundaries being too far away. anyone else ever had this problem?
Droidy365 Posted July 27, 2017 Posted July 27, 2017 If you're referring to the void-effect on the "walls" I've been having a similar problem. I think it's to do with the render distance.
ArchAngel Posted July 28, 2017 Author Posted July 28, 2017 it only does this when i load the map ingame
Droidy365 Posted July 28, 2017 Posted July 28, 2017 Yeah, that's the void-effect alright... I'm not entirely sure how to fix it, because I've been having the same issue, too.
Solution mrwonko Posted July 28, 2017 Solution Posted July 28, 2017 Things that are too far away won't be drawn, leading to this effect. I think there's some way to change the distance, adding some property to worldspawn, but I don't remember the exact name. Something along the lines of cull distance or far plane distance maybe?
Ramikad Posted July 28, 2017 Posted July 28, 2017 Set a decently high distancecull value to the worldspawn. Langerd and SomaZ like this
Noodle Posted July 28, 2017 Posted July 28, 2017 Make sure to change the gridsize and chopsize as well. this only happens in those huge maps with huge brushes. mrwonko likes this
ArchAngel Posted July 28, 2017 Author Posted July 28, 2017 Thanks I will give that a try and see if it fixes and will post back on here if it does or doesnt
ArchAngel Posted July 28, 2017 Author Posted July 28, 2017 Thanks guys setting the distancecull on worldspawn took care of the problem
ensiform Posted July 29, 2017 Posted July 29, 2017 It happens with blocks being in the wrong place during a chop.
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