eezstreet Posted May 4, 2017 Share Posted May 4, 2017 In this picture, I've selected the Cheats Menu item and moved it to the right. The properties window opened Very super early WIP but there will be the functionality to edit .menu files from ingame so it's easier to make quick adjustments to the menus. ControlsYou need to have the cvar "developer" set to 1 in order to use this. F11 - Enable/Disable ingame UI editorF12 - Take screenshot Main controlsMOUSE1 - Select itemDefMOUSE2 - DeselectN - Create new itemDefDELETE - Delete itemDefP - Toggle Property Window for selectionArrow keys - Move selected itemDefI / K - Stretch/shrink itemDef verticallyJ / L - Stretch/shrink itemDef horizontallyProperty window controlsENTER - Edit propertyUp/Down arrow keys - Scroll through propertiesPAGE UP/PAGE DOWN - Scroll through properties (faster) The properties window, creating new itemDefs, deleting itemDefs, and saving are not currently done yet.I made a Developer Menu to test this feature out on, which will also have cheats and stuff. Exmirai, Boothand, ent and 9 others like this Link to comment
Mandalorian Posted May 4, 2017 Share Posted May 4, 2017 Super cool! I look forward to this project ! Link to comment
eezstreet Posted May 4, 2017 Author Share Posted May 4, 2017 Properties window now done, see OP for screenshot.Not all of the properties are available for editing yet. Still have to code special handling for a lot of things like shader/model types. afi, DT., Archangel35757 and 1 other like this Link to comment
Noodle Posted May 4, 2017 Share Posted May 4, 2017 This could make modding so much easier, a lot of time is wasted when you have to constantly check if your custom menu works and looks like you wanted to. eezstreet likes this Link to comment
afi Posted May 5, 2017 Share Posted May 5, 2017 Great! In theory, would it be possible to have a tool that can render menus and let's you test them without having to start the actual game? Link to comment
therfiles Posted May 5, 2017 Share Posted May 5, 2017 Absolutely wonderful. Fantastic work! Perhaps a list of "shown" and "hidden" itemdefs? Sometimes, a lot of elements could be hidden and not accessible immediately. In addition, some action/mouse-overs draw itemdefs to a set point of coordinates (think the "glow" that draws on the Base JA menus). Would this be changeable? Link to comment
eezstreet Posted May 5, 2017 Author Share Posted May 5, 2017 Great! In theory, would it be possible to have a tool that can render menus and let's you test them without having to start the actual game?I'm not sure I understand the purpose of such a tool - you can do all of the editing ingame with this tool (for the most part).In the future I am also considering making a binary menu format that will load faster and only be editable ingame. Absolutely wonderful. Fantastic work! Perhaps a list of "shown" and "hidden" itemdefs? Sometimes, a lot of elements could be hidden and not accessible immediately. In addition, some action/mouse-overs draw itemdefs to a set point of coordinates (think the "glow" that draws on the Base JA menus). Would this be changeable?This is part of the plan, yes. The controls and feature list are still subject to change. erfg12 and therfiles like this Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now