Iffo Posted January 29, 2017 Posted January 29, 2017 I've dabbled in mapping for about a year or so, never released anything publicly as I've just used prefabs and whatever textures have been in my base.. That said decided I want to release something, so have come up with a Holonews Studio concept sort of this, sort of like an all morning show.. the ones where they present the news, sit on couches and have cooking segments.. Appreciate there are some borrowed textures, but all these will be changed by the time release comes round or permission acquired! Some screens for now.. comments and criticism welcome, just bare in mind my first real mapping project Plan is - One studio (News Desk, Couch Area, Kitchen and Weather Section) - One control room - One green room - Two dressing rooms - One reception area. dark_apprentice, Langerd, DTIII and 9 others like this
Kualan Posted January 29, 2017 Posted January 29, 2017 Freakin' love this. Have dabbled with making my own 'HoloNews Studio' style map awhile ago (screenshots are buried somewhere in my WIP thread) but it's great to see the idea being realised by others too. I'd love to use something like this in future editions of my comic.
Iffo Posted March 9, 2017 Author Posted March 9, 2017 2017 has been hitting seriously hard, so not made nearly as much progress with this as I would of liked, but that said managed to get a spare few hours tonight. Messing about with electrical wiring Started the lighting but didn't like the way that lights I'd chosen always seemed 'on' so messed about with a texture and made it toggle quite nicely. Did the exact same with the kitchen and news desk glows Teancum, Kualan, Barricade24 and 4 others like this
swegmaster Posted March 10, 2017 Posted March 10, 2017 This is some very neat stuff, keep up the good work! Iffo and Langerd like this
Morabis Posted March 10, 2017 Posted March 10, 2017 Maybe it's stupid to ask but how did you make the texture lighting toggle?
Circa Posted March 10, 2017 Posted March 10, 2017 Would be fun to do JKHub articles in this format. I always wanted to do something like that. Iffo and Jeff like this
Iffo Posted March 10, 2017 Author Posted March 10, 2017 Maybe it's stupid to ask but how did you make the texture lighting toggle? Not at all, this is probably where someone will tell me an easier way . Create the lighting unit (which is just a rectangle brush) Apply the texture of the off bulbs on one face. Duplicate the brush and move it down slightly before shrinking the width so it's 1 grid square thick (think like a piece of paper) Caulk all the sides of this new thin brush Apply the 'light on' texture to the face of the thin brush Turn the thin brush into a func_wall Use the trigger you use for the lights to also toggle the func_wall. So when the light entity turns on the thin brush also appears.If you use the thinnest grid size (from the menu, not the 0 - 9 hotkeys) it isn't noticeable that it's slightly infront at all. If this isn't clear, let me know and I'll see if I can do a screen recording or something.
Morabis Posted March 10, 2017 Posted March 10, 2017 @@Iffo It's clear for me thanks! I will give it some test. Maybe you could use a simple patch mesh instead of a brush?
Iffo Posted March 12, 2017 Author Posted March 12, 2017 Did a bit of work on the reception area. Featuring a piece of set from 'Rixes: Jungle Warrior of Endor' and the Original Wampa costume from 'Wampas Revenge XVII' The wampa pod has falling snow, and I'm going to sort the grate at the top and the blackened side of the rock All artwork on the walls is just filler artwork for now too swegmaster and Merek like this
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