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Noodle's WIP Zone


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Posted

Thanks for liking that mod! It actually does have some issues that I was unaware of a couple years ago and should be fixed, mainly related to improper LODs. I'm currently working on a new version of it, but it'll take some time before I release it properly. 

Also, the reason why the mod has no NPC files is because having too many mods with their own NPC files will invariably give trouble to people with no modding experience and they'll end up overwriting the base NPCs, so I prefer that people create their own NPC files if they want to play with it.

Posted
On 5/3/2021 at 10:45 AM, Noodle said:

Thanks for liking that mod! It actually does have some issues that I was unaware of a couple years ago and should be fixed, mainly related to improper LODs. I'm currently working on a new version of it, but it'll take some time before I release it properly. 

Also, the reason why the mod has no NPC files is because having too many mods with their own NPC files will invariably give trouble to people with no modding experience and they'll end up overwriting the base NPCs, so I prefer that people create their own NPC files if they want to play with it.

No problem! I've always enjoyed seeing underappreciated background characters and species brought to the forefront with mods and such. Just so, this mod in particular is very much ticking all the right boxes! I'd love to see what you come up with next.

  • 1 year later...
  • 1 year later...
Posted

Its been some time since my last post and even though I've been a bit inactive with my board activity that doesn't mean I haven't been doing things lately. I've been doing a lot of modelling and texturing recently but I haven't posted it around here because I don't want to give people false expectations about my future stuff. Some of the things I've done recently include helping Zander_Nao with a bunch of his cool ideas (like rigging the awesome Shadows of the Empire trooper model) and trying to contribute to JKGalaxies, which is my favorite mod by far. 

I was a bit bummed that I couldn't finish a Nightsister related mod for last halloween so I hope this year I'll be able to upload at least 2 nightsister related things. Maybe an update to one of my already posted mods, who knows! 

All that aside, here are some of the coolest things I've done in the recent months that I've neglected to share here:

JKGalaxies has a bunch of unfinished assets that are quite well done, so one of the things I've done is to try and finish up some of them and get them to work ingame. Here's the texture I did for the "pyro" helmet:

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This was a headpiece for my male twi'lek model that was based on Hera's in the Ahsoka live action show. Since it wasn't finished in time for the last contest it didn't make the final cut, but here's how it was looking so far:

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Another thing I was doing for JKGalaxies were new enemy models for a certain map I'm working on. This is one of the concepts I did for the "Desert Biker Bandit" armor set:

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Part of the idea for this set that I had was that the player could equip different parts of the set to get a more customized look:

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Now that I feel more confident in my skills as a modeller I started working on an idea I had for a very long time, which was to create a "Cultural Mod Pack" for both JKGalaxies and creative modders that want to use it in their projects. The idea is to pick a star wars culture and create a bunch of assets that can be used for map making or role playing. Right now I'm working on a "Tusken Culture" mod, so far I've worked on the female tusken and child tusken outfits we saw in Attack of the Clones. Here's how they look so far: 

Female Tusken:

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Tusken Children:

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So far this is what I've done, I hope soon I'll be able to update this thread again with cooler stuff! 

Posted
On 12/17/2016 at 8:24 PM, Noodle said:

I decided to start a new thread to show the things I've been working on. Criticism is always welcome.

 

 

 

Right now I'm working on many small things for my big project: An Action-RPG like mod that allows your character to explore and progress on an urban setting. Have you ever played Skyrim? In that game you can explore around the world and enter inside Bandit's Hideouts, where you can get some items, do quests and kill the Bandit Chief, this small map I've created is basically the same, a small Bandit Layer populated by a Kel'dor gang, with it's own leader. 

 

Also, at the begining of the video, I show a bit of my follower system and some interactive things I've personally never seen in JA maps. I've created characters that you can recruit and order to do some basic tasks. 

 

I might upload this map soon, so people can play test it, if there's interest. I'll also create some more videos to show some of the features I've worked on. 

I'll subscribe to your Channel if you would like that. But, yeah, your mods are good.

DarthValeria likes this
Posted
42 minutes ago, AxelBlade95 said:

I'll subscribe to your Channel if you would like that. But, yeah, your mods are good.

Thanks! Its been a while since I uplodaded a new video to my youtube channel. Hopefully I'll have cool stuff to share in the near future!

SpeedyJDFox95 likes this
  • 2 months later...
  • 8 months later...
Posted

Hey everybody, it has been some time since my last update and I was feeling the itch to give news regarding the stuff I've been working on lately. Even though my online presence has been lacking lately, I have been working non-stop on projects and helping people with their own mods. Unfortunatedly, and by no fault but my own, this has been at the expense of my own ideas and the things that I actually want to release, like my Tusken cultural pack, my own Bounty Hunting singleplayer mod and of course my contributions to JKGalaxies. 

On that regard, I hope to release my Tusken pack soon enough, I only need to finish the Massiff model and maybe create some culture-related assets (I always welcome ideas that help with this aspect). For this purpose I actually took a break in modelling these things because I wanted to familiarize myself with a good methodology to produce high quality assets, for that reason I started developing simple assets that at first I textured for base JKA but as time went on I started experimenting with Rend2 and, oh boy, I can't go back now. 

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This was a fun project I made last year because I was tired of everybody using only the vanilla datapad. If you have a keen eye, you might notice this is the datapad Anakin uses in Revenge of the Sith and it looks a lot like the original Game Boy Advance. I had been thinking on using this model as an immersive menu interface for my singleplayer mod, who knows if it'll end up being used. 

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This was a throne I modelled for Zander_Nao's map (which you can download here https://jkhub.org/files/file/4277-red-comet-hall/ ). I don't recall if Zander asked for a specific throne, but I didn't want a map with a unique aesthetic to rely on a base asset, so I made a throne based on his requirements (it was inspired by a SWTOR asset I think). I really liked how the gold bits ended up looking like. 

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I have been working on a bunch of tool models that are lore-friendly to the Star Wars universe. This is a cutting torch, as seen in behind the scenes photos of Luke tools in A New Hope. This was one of my first attempts at making an asset rend2-friendly. 

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Once I was satisfied with the results I fell in a downward spiral regarding texturing my assets. 

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For the duelling map contest I wanted to make Thrawn's office as seen in Star Wars Rebels, but I ran out of time so I didn't upload anything for the date. One of the things I really wanted to make for this map were the art pieces in his collection and for that I started working on Hera's Kalikori. This was an excellent piece to work at, because it fulfills all my desires when creating assets: its a piece representative of a culture in star wars, its made of an interesting material (wood), and it can be reused by people who enjoy roleplaying and need something to develop their character further. 

Here's how it looks in Vanilla JA:

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Here's how it looks with Rend2:

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You might notice that most of the stuff I do aren't actually weapons or combat related stuff, which is because even though this is a lazer sword wiggling game, I feel like Star Wars itself is something beyond just random violence, and to make an enviroment truly immersive you need to be able to tell a story that isn't just reductive of its hostile elements. The more I learn about our own history as a species, the more I realize that culture is something far beyond weapon type A or B, and its enriched more and more by things like types of dress, pottery, ritualistic tools and more. In a way, I hope to help enriching the game with this kind of things that, even though its all fiction, will make things feel more real in the long term. 

SpeedyJDFox95, Torki and Circa like this
Posted

I see. It's understandable.

1 hour ago, Noodle said:

Hey everybody, it has been some time since my last update and I was feeling the itch to give news regarding the stuff I've been working on lately. Even though my online presence has been lacking lately, I have been working non-stop on projects and helping people with their own mods. Unfortunatedly, and by no fault but my own, this has been at the expense of my own ideas and the things that I actually want to release, like my Tusken cultural pack, my own Bounty Hunting singleplayer mod and of course my contributions to JKGalaxies. 

On that regard, I hope to release my Tusken pack soon enough, I only need to finish the Massiff model and maybe create some culture-related assets (I always welcome ideas that help with this aspect). For this purpose I actually took a break in modelling these things because I wanted to familiarize myself with a good methodology to produce high quality assets, for that reason I started developing simple assets that at first I textured for base JKA but as time went on I started experimenting with Rend2 and, oh boy, I can't go back now. 

spacer.png

This was a fun project I made last year because I was tired of everybody using only the vanilla datapad. If you have a keen eye, you might notice this is the datapad Anakin uses in Revenge of the Sith and it looks a lot like the original Game Boy Advance. I had been thinking on using this model as an immersive menu interface for my singleplayer mod, who knows if it'll end up being used. 

spacer.png

This was a throne I modelled for Zander_Nao's map (which you can download here https://jkhub.org/files/file/4277-red-comet-hall/ ). I don't recall if Zander asked for a specific throne, but I didn't want a map with a unique aesthetic to rely on a base asset, so I made a throne based on his requirements (it was inspired by a SWTOR asset I think). I really liked how the gold bits ended up looking like. 

spacer.png

I have been working on a bunch of tool models that are lore-friendly to the Star Wars universe. This is a cutting torch, as seen in behind the scenes photos of Luke tools in A New Hope. This was one of my first attempts at making an asset rend2-friendly. 

spacer.png

Once I was satisfied with the results I fell in a downward spiral regarding texturing my assets. 

spacer.png

For the duelling map contest I wanted to make Thrawn's office as seen in Star Wars Rebels, but I ran out of time so I didn't upload anything for the date. One of the things I really wanted to make for this map were the art pieces in his collection and for that I started working on Hera's Kalikori. This was an excellent piece to work at, because it fulfills all my desires when creating assets: its a piece representative of a culture in star wars, its made of an interesting material (wood), and it can be reused by people who enjoy roleplaying and need something to develop their character further. 

Here's how it looks in Vanilla JA:

spacer.png

Here's how it looks with Rend2:

spacer.png

You might notice that most of the stuff I do aren't actually weapons or combat related stuff, which is because even though this is a lazer sword wiggling game, I feel like Star Wars itself is something beyond just random violence, and to make an enviroment truly immersive you need to be able to tell a story that isn't just reductive of its hostile elements. The more I learn about our own history as a species, the more I realize that culture is something far beyond weapon type A or B, and its enriched more and more by things like types of dress, pottery, ritualistic tools and more. In a way, I hope to help enriching the game with this kind of things that, even though its all fiction, will make things feel more real in the long term. 

This is so relaxing.

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