Xioth Posted September 12, 2016 Share Posted September 12, 2016 There are some differences between this one and the Sith Stalker armor. Compared to the Sith Stalker Armor (which we already have): Most notably, there are no sleeves to cover his skin, as well as no metal brace around his arm or chest. That being said, could someone please make the Ultimate Sith Edition armor for Starkiller? (First two images posted) Smoo likes this Link to comment
Tompa9 Posted September 12, 2016 Share Posted September 12, 2016 http://www.moddb.com/games/star-wars-jedi-academy/addons/lord-starkiller-sp There you go The Punisher and Xioth like this Link to comment
DarthStiv Posted September 12, 2016 Share Posted September 12, 2016 Already ported, check the link in my profile. The Punisher likes this Link to comment
The Punisher Posted September 12, 2016 Share Posted September 12, 2016 Odeyseis and TheWhitePhoenix like this Link to comment
Tompa9 Posted September 13, 2016 Share Posted September 13, 2016 This is something new? It isnt that from moddb? Link to comment
The Punisher Posted September 13, 2016 Share Posted September 13, 2016 This is something new? It isnt that from moddb?Is the same from moddb (although i got it from these forums). Just to show is been out for some time. I added backhand animations and the backhand saber and used it to play the Hoth mission (I have several Starkiller models and use them according to the mission I am playing). Link to comment
Tompa9 Posted September 13, 2016 Share Posted September 13, 2016 Is the same from moddb (although ibgot it from anpost in these forums). Just to show is been out for some time. I added backhand aimations and the backahnd saber and used it to play the Hoth mission (I have several Starkiller models and use them according to the mission I am playing). Could you please send me link please ? Link to comment
The Punisher Posted September 13, 2016 Share Posted September 13, 2016 Will need to create a separate file since I have all my models in a single pack. Link to comment
The Punisher Posted September 13, 2016 Share Posted September 13, 2016 here it is https://mega.nz/#!rJBD0AZR!xyA_GwpyQfRRFS_wJb-1OQqc5kviGDvCtzqT4PdoNps to use backhand animations:playermodel galen_lord_stalker_sbh Tompa9 likes this Link to comment
Tompa9 Posted September 13, 2016 Share Posted September 13, 2016 here it is https://mega.nz/#!rJBD0AZR!xyA_GwpyQfRRFS_wJb-1OQqc5kviGDvCtzqT4PdoNps to use backhand animations:playermodel galen_lord_stalker_sbh Thank you Link to comment
The Punisher Posted September 13, 2016 Share Posted September 13, 2016 Thank you No worries. I am no expert, I can't make great mods like the amazing artists on this site do (although I hope one day I can have the time to learn and contribute more), but I like to share whatever I can. I like to think that a community where people help each other is a stronger community. Tompa9 likes this Link to comment
Xioth Posted September 14, 2016 Author Share Posted September 14, 2016 Does anyone know why exactly he's called the "Hoth Stalker"? He's on Tatooine more then anywhere else. Link to comment
Dexter987 Posted September 15, 2016 Share Posted September 15, 2016 There is a way to make it work with the clone wars stance v6? Link to comment
The Punisher Posted September 15, 2016 Share Posted September 15, 2016 I have no idea, I might try it on the weekend. Link to comment
Xioth Posted September 15, 2016 Author Share Posted September 15, 2016 There is a way to make it work with the clone wars stance v6?-Kiss- Link to comment
The Punisher Posted October 4, 2016 Share Posted October 4, 2016 I finally have a chance to put together the updated version. Changes:Light saber (belt) details by @@Seven"Transparent gaps" fixed via shader by @@Jeffmade the costume a little bit darker to match the pictures above (me) I just put both changes together. All thanks go to @@Seven and @@Jeff https://mega.nz/#!XM4DhKxI!DAy51B31ZzurtSaMT8o7_Mkp3HNlD7n0a7o11iYUU9k to play with standard anims:select the model from the character selection menuvia npc by using "playermodel galen_hoth_stalker" to play with backhand animationsvia npc by using "playermodel galen_hoth_stalker_sbh" Link to comment
Xioth Posted October 5, 2016 Author Share Posted October 5, 2016 I finally have a chance to put together the updated version. Changes:Light saber (belt) details by @@Seven"Transparent gaps" fixed via shader by @@Jeffmade the costume a little bit darker to match the pictures above (me) I just put both changes together. All thanks go to @@Seven and @@Jeff https://mega.nz/#!XM4DhKxI!DAy51B31ZzurtSaMT8o7_Mkp3HNlD7n0a7o11iYUU9k to play with standard anims:select the model from the character selection menuvia npc by using "playermodel galen_hoth_stalker" to play with backhand animationsvia npc by using "playermodel galen_hoth_stalker_sbh" I just got this error when the game was compiling:JA: v1.0.1.0 win-x86 Oct 24 2003Initialising zone memory .....----- FS_Startup -----ERROR: filename length > MAX_QPATH ( strlen(models/players/Galen_Hoth_Stalker/sith_stalker_hoth_body2_spec.jpg) = 66) Link to comment
Xioth Posted October 7, 2016 Author Share Posted October 7, 2016 I finally have a chance to put together the updated version. Changes:Light saber (belt) details by @@Seven"Transparent gaps" fixed via shader by @@Jeffmade the costume a little bit darker to match the pictures above (me) I just put both changes together. All thanks go to @@Seven and @@Jeff https://mega.nz/#!XM4DhKxI!DAy51B31ZzurtSaMT8o7_Mkp3HNlD7n0a7o11iYUU9k to play with standard anims:select the model from the character selection menuvia npc by using "playermodel galen_hoth_stalker" to play with backhand animationsvia npc by using "playermodel galen_hoth_stalker_sbh" JAWSFreelao likes this Link to comment
swegmaster Posted October 7, 2016 Share Posted October 7, 2016 I just got this error when the game was compiling: the file path is too long, like the game has a character path limit of 64, dont think openjk ups it yet, reduce the name to lord_starkiller like i do Link to comment
Jeff Posted October 8, 2016 Share Posted October 8, 2016 Yeah what @ said the jpg name alone is probably too long. TheWhitePhoenix likes this Link to comment
Xioth Posted October 8, 2016 Author Share Posted October 8, 2016 the file path is too long, like the game has a character path limit of 64, dont think openjk ups it yet, reduce the name to lord_starkiller like i doHow do I do that? I literally just changed it but I get the same error. Ok... Now I'm getting "Corrupt Zone Header" ... Link to comment
Kuhe Posted October 16, 2016 Share Posted October 16, 2016 I finally have a chance to put together the updated version. Changes:Light saber (belt) details by @@Seven"Transparent gaps" fixed via shader by @@Jeffmade the costume a little bit darker to match the pictures above (me) I just put both changes together. All thanks go to @@Seven and @@Jeff https://mega.nz/#!XM4DhKxI!DAy51B31ZzurtSaMT8o7_Mkp3HNlD7n0a7o11iYUU9k to play with standard anims:select the model from the character selection menuvia npc by using "playermodel galen_hoth_stalker" to play with backhand animationsvia npc by using "playermodel galen_hoth_stalker_sbh" Hey, do you think you can update the link? (its not working for me) Link to comment
The Punisher Posted October 16, 2016 Share Posted October 16, 2016 Hey, do you think you can update the link? (its not working for me) After "someone" started to use files form people here at The HUB without authorization and make it look like he did them, I removed my links in support of the original authors, and even thought I didn't made this model nor the fixes, I wasn't going to make it easy for "him" either. Anyway, there is the updated link https://mega.nz/#!KJA0WJhR!UaFT4RIFUsGneT0M6uTArJD0_z4XeQY5ARviO1D-aRo Although I've never had a problem with it in OpenJK, I renamed the files shorter. Maybe that fix some of the issues. Link to comment
The Punisher Posted October 16, 2016 Share Posted October 16, 2016 the file path is too long, like the game has a character path limit of 64, dont think openjk ups it yet, reduce the name to lord_starkiller like i do Never had a problem with OpenJK. I just got this error when the game was compiling: Anyway, after @@Seven fixed the belt/saber details, I was too lazy to rename the files back and kept the names from his file. As @ said, just rename the files. Open the model with packscapedrag and drop the folders "Galen_Hoth_Stalker" and " "Galen_Hoth_Stalker_sbh" to a temp location on your hard disk.rename the files starting with "sith_stalker_hoth_" to start with something shorter, like "hoth_stalker_".Open the "skin" files with notepad and do a search replace and replace "sith_stalker_hoth_" with "hoth_stalker_".Save the files.replace the folders in packscape with the folders from your computer (I would remove the folders from packscape first then drag and drop the folders in my HD to their original location).Save the model in packscape.It should work.Now, you could also rename the model's folders and make them shorter (i.e. rename it to "Hoth_Stalker"). In addition to replace the folder names in the "skin" files, you will also need to modify the shader and NPC files to point to the new folder name. Is pretty easy. Link to comment
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