eezstreet Posted July 27, 2016 Posted July 27, 2016 How much do you value your work?I don't know what the work you want me to do is.I generally charge $20/hour for any freelance coding that I do.
Fire Phoenix Posted July 27, 2016 Author Posted July 27, 2016 I could pay for fixed dll file not for hours. I want to fix the bug I uploaded on a video.
Sidios Posted July 27, 2016 Posted July 27, 2016 I don't know what the work you want me to do is.I generally charge $20/hour for any freelance coding that I do.Are you kidding? Jk3 costs 10$ on Steam dude xD. Penekowski, Fire Phoenix, Jango40 and 1 other like this
AshuraDX Posted July 27, 2016 Posted July 27, 2016 Are you kidding? Jk3 costs 10$ on Steam dude xD.worktime is worktime Xycaleth and Mysterious Stranger like this
eezstreet Posted July 27, 2016 Posted July 27, 2016 I could pay for fixed dll file not for hours. I want to fix the bug I uploaded on a video.I don't really put a price on jobs, because there's always the possibility that it could turn into a massive debugging nightmare of 5+ hours dealing with it. I really don't anticipate that happening though.Give me your files in a PM and I will give you a quote. Are you kidding? Jk3 costs 10$ on Steam dude xD.I'm not. I'm somewhat of an expert when it comes to this sort of thing, I expect to be paid like one, especially since said task would be cutting out of my own time. Smoo, TheWhitePhoenix and Seven like this
TheWhitePhoenix Posted July 27, 2016 Posted July 27, 2016 To be fair to @@eezstreet, coding isn't as easy as modding or modeling. I can IMAGINE the nightmares he had to go through to make OpenJK and JO Enhanced.
Xycaleth Posted July 27, 2016 Posted July 27, 2016 I deleted all my posts there because the thread was about an outdated menu bug.The bug is still there. You just don't encounter it any more. If you had kept your post there, we would have been able to fix it so that nobody else can run into the issue...
Fire Phoenix Posted July 27, 2016 Author Posted July 27, 2016 The bug is still there. You just don't encounter it any more. If you had kept your post there, we would have been able to fix it so that nobody else can run into the issue...I'm not sure it could be fixed. I set far too much menus with almost the same content so the game engine couldnt handle it so it exploded and thats it.
Fire Phoenix Posted July 31, 2016 Author Posted July 31, 2016 BUG:https://jkhub.org/albums/paeAk@ Smoo likes this
swegmaster Posted July 31, 2016 Posted July 31, 2016 thats a base game bug, i remember some other people experienced this as well
Fire Phoenix Posted July 31, 2016 Author Posted July 31, 2016 thats a base game bug, i remember some other people experienced this as wellOh no man.. You can see OpenJK 1.0.1.0 in console
Fire Phoenix Posted July 31, 2016 Author Posted July 31, 2016 I hope so, but I think nobody is even trying (lol)
swegmaster Posted July 31, 2016 Posted July 31, 2016 actually, thats a normal message, not even a minor/major bug lol
eezstreet Posted July 31, 2016 Posted July 31, 2016 It means it couldn't load the OpenJK UI DLL, but it still loaded the base one just fine.Make sure you've got everything set up correctly (the OpenJK.pk3/the pk3 with the DLL in it/the DLLs should be in your fs_game directory).
Fire Phoenix Posted July 31, 2016 Author Posted July 31, 2016 Oh you guys are right. I thought it might be important but ehh. Are there any tutorials about how to install openJK?I just copy pasted everything from zip file into GameData folder. Im using Windows 7
eezstreet Posted July 31, 2016 Posted July 31, 2016 And you are using fs_game KOTF or something? How are you running your mod?
Fire Phoenix Posted July 31, 2016 Author Posted July 31, 2016 No. I'm trying at vanilla JKJA with just this menu pk3 file and OpenJK
eezstreet Posted July 31, 2016 Posted July 31, 2016 Put the menu PK3 in the OpenJK folder, and then run the game with +set fs_game OpenJK
Fire Phoenix Posted July 31, 2016 Author Posted July 31, 2016 Oh nice, it says succeeded now. But it works only when there are 3 factions menus in jampmenus.txt, when I add 4th one, the game crashes on startup screen just like before when I extended the content limit : ( ( ( ( ( (But on the other hand it is something unusual. With openJK uix86.dll the game crashes and with base/kotf uix86.dll the game launches but it's impossible to click anything.
Fire Phoenix Posted August 1, 2016 Author Posted August 1, 2016 I bump this thread and I'm still willing to pay if anyone fixes the issue.
Fire Phoenix Posted August 1, 2016 Author Posted August 1, 2016 GUYS! I think I may have a clue. I started researching on github OpenJK code and I found a command: ui_report . The results are interesting. Check out String Pool section on the images:This one when menu is working fine:https://jkhub.org/albums/2NIdjAnd this one when I can't click anything:http://imgur.com/a/2PRN5My guess is that when There is too much content in bytes , string pool reaches 100% and menu stops working. What do you guys think? Is there any way to extend the bytes limit? @@ensiform @@eezstreet
eezstreet Posted August 1, 2016 Posted August 1, 2016 Yep. You're right. I didn't even know about such a command.The string pool limit could maybe be extended. In the meantime, is it possible to condense your menus down somewhat? EDIT: But the console also shows that you have some errors in your .menu file for the republic models...
Fire Phoenix Posted August 1, 2016 Author Posted August 1, 2016 Don't worry about republic models error I am still working on them and these errors will be fixed, It is due to the name of some item defs that contain numbers or pauses - for example 501stFives or Plo-Koon. The game somehow takes "501st" as 50 st and 1 value idk how to say this but it is of no concern trust me. It's not the reason of bug.I already condensed the menus much and I'm afraid I won't be able to condense them more. Maybe few itemDefs but it definetly wont be enough as I planned to add twice more.
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