swegmaster Posted April 23, 2016 Posted April 23, 2016 Could someone also finish the mots modification for Jedi Academy? Shouldn't be too hard to make the models since almost all are done.
Teancum Posted April 24, 2016 Posted April 24, 2016 I think the issue comes in the time to light and set all the scripting elements for the maps. They can be converted, but even with the geometry being converted, we're talking well over 100 hours of work. JAWSFreelao likes this
swegmaster Posted April 24, 2016 Author Posted April 24, 2016 hmmmmmm... "This is it! This is the answer. It says here... that a bolt of lightning is going to strike the clock tower at precisely 10:04pm, next Saturday night! If... If we could somehow... harness this lightning... channel it... into the flux capacitor... it just might work. Next Saturday night, we're sending you back to the future!" = Mots Mod and life goals complete xD Mert-K likes this
Teancum Posted April 24, 2016 Posted April 24, 2016 Points for the Back to the Future reference. swegmaster likes this
TheWhitePhoenix Posted April 24, 2016 Posted April 24, 2016 Come on, guys! Your making me orgasm too much from all the excitement! First Dark Forces, then this!? Might as well bring back the Dark Forces 2 mod too! KyleKatarn1995 and swegmaster like this
swegmaster Posted April 24, 2016 Author Posted April 24, 2016 neat how theres a jerec sith statue inside the mots mod source files along with hap's darth vader
swegmaster Posted April 24, 2016 Author Posted April 24, 2016 surrounded by 5 of the most dangerous beings in the galaxy, mots rancor, mots swamp wampa, lord vader, sith statue, and dark mara, dark kyle, 2 rebel officers, and mara jade shall fight them on the asteroid crust to retrieve the dark forces 2 source files >: D The_CrY, Teancum, Omega and 1 other like this
Teancum Posted April 30, 2016 Posted April 30, 2016 Just messing around. I'm not really planning on doing much with these. Still, it's cool to see what was done and what wasn't. I'd like to see Altyr5 complete, but I'm in no hurry due to the Dark Forces project. Omega, swegmaster, Barricade24 and 2 others like this
TheWhitePhoenix Posted April 30, 2016 Posted April 30, 2016 Just messing around. I'm not really planning on doing much with these. Still, it's cool to see what was done and what wasn't. I'd like to see Altyr5 complete, but I'm in no hurry due to the Dark Forces project. <script pagespeed_no_defer="">//=d.offsetWidth&&0>=d.offsetHeight)a=!1;else{c=d.getBoundingClientRect();var f=document.body;a=c.top+("pageYOffset"in window? window.pageYOffset:(document.documentElement||f.parentNode||f).scrollTop);c=c.left+("pageXOffset"in window?window.pageXOffset:(document.documentElement||f.parentNode||f).scrollLeft);f=a.toString()+","+c;b.b.hasOwnProperty(f)?a=!1:(b.b[f]=!0,a=a<=b.e.height&&c<=b.e.width)}a&&(b.a.push(e),b.d[e]=!0)};p.prototype.checkImageForCriticality=function(b){b.getBoundingClientRect&&q(this,b)};h("pagespeed.CriticalImages.checkImageForCriticality",function(b){n.checkImageForCriticality(b)}); h("pagespeed.CriticalImages.checkCriticalImages",function(){r(n)}); var r=function(b){b.b={};for(var d=["IMG","INPUT"],a=[],c=0;c=a.length+e.length&&(a+=e)}b.g&&(e="&rd="+encodeURIComponent(JSON.stringify(s())),131072>=a.length+e.length&&(a+=e),d=!0);t=a;if(d){c=b.f;b=b.h;var f; if(window.XMLHttpRequest)f=new XMLHttpRequest;else if(window.ActiveXObject)try{f=new ActiveXObject("Msxml2.XMLHTTP")}catch(k){try{f=new ActiveXObject("Microsoft.XMLHTTP")}catch(u){}}f&&(f.open("POST",c+(-1==c.indexOf("?")?"?":"&")+"url="+encodeURIComponent(b)),f.setRequestHeader("Content-Type","application/x-www-form-urlencoded"),f.send(a))}}},s=function(){var b={},d=document.getElementsByTagName("IMG");if(0==d.length)return{};var a=d[0];if(!("naturalWidth"in a&&"naturalHeight"in a))return{};for(var c= 0;a=d[c];++c){var e=a.getAttribute("pagespeed_url_hash");e&&(!(e in b)&&0=b[e].k&&a.height>=b[e].j)&&(b[e]={rw:a.width,rh:a.height,ow:a.naturalWidth,oh:a.naturalHeight})}return b},t="";h("pagespeed.CriticalImages.getBeaconData",function(){return t});h("pagespeed.CriticalImages.Run",function(b,d,a,c,e,f){var k=new p(b,d,a,e,f);n=k;c&&m(function(){window.setTimeout(function(){r(k)},0)})});})(); pagespeed.CriticalImages.Run('/mod_pagespeed_beacon','https://jkhub.org/index.php?s=8ad7ca1ec5e58e4ea789ae642e849904&app=forums&module=ajax§ion=topics&do=quote&t=7589&p=109182&md5check=3fa5ca738e6f339962b5df5f94604c35&isRte=1,XJjZaj8buz,true,false,b-xjbHCjil0'); //]]></script>&&0On that Mara Model, we COULD do a little frankenstein with DT's masterpiece which is his own version of Mara Jade. Just wanted to throw that out there. Also, we could also use his Kyle Katarn, as if I recall, someone uploaded a reskin of it that has the MOTS Kyle as the Red Team Kyle. swegmaster likes this
Teancum Posted April 30, 2016 Posted April 30, 2016 I've actually grown fond of Infinity Blade's head model. It's very believable for Kyle's clean shaven, goatee,and bearded looks. Plus it's one head model instead of using many different ones. As far as Mara goes the mod has her exactly how I remember her. TheWhitePhoenix likes this
swegmaster Posted April 30, 2016 Author Posted April 30, 2016 i'll say this: kinda sad the "yun" sith statue hasn't been made yet, theres also a vornskr model in the source files that is made as a md3 file, has some incomplete textures, and definitely needs a new npc class for it once teancum's got the unofficial df mod revival done, which is a "maybe" btw, @@Teancum, how did you get the map to look darker instead of full bright?
Omega Posted April 30, 2016 Posted April 30, 2016 I saw some other shots of the MOTS mod for JK3 and I was excited for it, it would be cool if DF, DF2, and MOTS mod happened for JK3. I think it would really bring our childhood to life. Anyway I was stumbling across some shots of the MOTS mod and was always curious if this sith undead was ever released that was made for the MOTS mod. I remember encountering these guys on the Dromond Kaas planet in the sith ruins. hhunter6, NumberWan, swegmaster and 1 other like this
TheWhitePhoenix Posted April 30, 2016 Posted April 30, 2016 I saw some other shots of the MOTS mod for JK3 and I was excited for it, it would be cool if DF, DF2, and MOTS mod happened for JK3. I think it would really bring our childhood to life. Anyway I was stumbling across some shots of the MOTS mod and was always curious if this sith undead was ever released that was made for the MOTS mod. I remember encountering these guys on the Dromond Kaas planet in the sith ruins.<script pagespeed_no_defer="">//=d.offsetWidth&&0>=d.offsetHeight)a=!1;else{c=d.getBoundingClientRect();var f=document.body;a=c.top+("pageYOffset"in window? window.pageYOffset:(document.documentElement||f.parentNode||f).scrollTop);c=c.left+("pageXOffset"in window?window.pageXOffset:(document.documentElement||f.parentNode||f).scrollLeft);f=a.toString()+","+c;b.b.hasOwnProperty(f)?a=!1:(b.b[f]=!0,a=a<=b.e.height&&c<=b.e.width)}a&&(b.a.push(e),b.d[e]=!0)};p.prototype.checkImageForCriticality=function(b){b.getBoundingClientRect&&q(this,b)};h("pagespeed.CriticalImages.checkImageForCriticality",function(b){n.checkImageForCriticality(b)}); h("pagespeed.CriticalImages.checkCriticalImages",function(){r(n)}); var r=function(b){b.b={};for(var d=["IMG","INPUT"],a=[],c=0;c=a.length+e.length&&(a+=e)}b.g&&(e="&rd="+encodeURIComponent(JSON.stringify(s())),131072>=a.length+e.length&&(a+=e),d=!0);t=a;if(d){c=b.f;b=b.h;var f; if(window.XMLHttpRequest)f=new XMLHttpRequest;else if(window.ActiveXObject)try{f=new ActiveXObject("Msxml2.XMLHTTP")}catch(k){try{f=new ActiveXObject("Microsoft.XMLHTTP")}catch(u){}}f&&(f.open("POST",c+(-1==c.indexOf("?")?"?":"&")+"url="+encodeURIComponent(b)),f.setRequestHeader("Content-Type","application/x-www-form-urlencoded"),f.send(a))}}},s=function(){var b={},d=document.getElementsByTagName("IMG");if(0==d.length)return{};var a=d[0];if(!("naturalWidth"in a&&"naturalHeight"in a))return{};for(var c= 0;a=d[c];++c){var e=a.getAttribute("pagespeed_url_hash");e&&(!(e in b)&&0=b[e].k&&a.height>=b[e].j)&&(b[e]={rw:a.width,rh:a.height,ow:a.naturalWidth,oh:a.naturalHeight})}return b},t="";h("pagespeed.CriticalImages.getBeaconData",function(){return t});h("pagespeed.CriticalImages.Run",function(b,d,a,c,e,f){var k=new p(b,d,a,e,f);n=k;c&&m(function(){window.setTimeout(function(){r(k)},0)})});})(); pagespeed.CriticalImages.Run('/mod_pagespeed_beacon','https://jkhub.org/index.php?s=8ad7ca1ec5e58e4ea789ae642e849904&app=forums&module=ajax§ion=topics&do=quote&t=7589&p=109192&md5check=3fa5ca738e6f339962b5df5f94604c35&isRte=1,XJjZaj8buz,true,false,-WyzsYSONzM'); //]]></script>&&0I was never able to beat the original Dark Forces, or sadly been able to play the original DF2 and MOTS. But if these mods all become reality for JKA, since JKO in JKA's engine is ALREADY a possibility, then we'll all be able to get a great experience. Omega and swegmaster like this
swegmaster Posted April 30, 2016 Author Posted April 30, 2016 actually, thats also included in the source files , i've even made a npc for it that has level 3 lightning and melee weap, and i've even ported over the very original sounds for it from the original mots :D, im also gonna post footage of the mod sometime laterI was never able to beat the original Dark Forces, or sadly been able to play the original DF2 and MOTS. But if these mods all become reality for JKA, since JKO in JKA's engine is ALREADY a possibility, then we'll all be able to get a great experience. sayyy, do you own a copy of either one of em'? if you do, do they not work? because i could fix it Omega likes this
TheWhitePhoenix Posted April 30, 2016 Posted April 30, 2016 actually, thats also included in the source files , i've even made a npc for it that has level 3 lightning and melee weap, and i've even ported over the very original sounds for it from the original mots :D, im also gonna post footage of the mod sometime latersayyy, do you own a copy of either one of em'? if you do, do they not work? because i could fix it No, I don't have a copy of DF2 and MOTS. If you mean the MOTS mod, I have the sources like Teancum.
swegmaster Posted April 30, 2016 Author Posted April 30, 2016 No, I don't have a copy of DF2 and MOTS. If you mean the MOTS mod, I have the sources like Teancum.2sad4me
Teancum Posted May 1, 2016 Posted May 1, 2016 No, I don't have a copy of DF2 and MOTS. :'( If you mean the MOTS mod, I have the sources like Teancum.You really should take the time to play Jedi Knight (DF2) and MotS. They're really amazing, and you can get both games for $5.99 (US) at GoG.com: https://www.gog.com/game/star_wars_jedi_knight_dark_forces_ii @ -- I took the more complete version of the level (from the source files) and compiled it with the lighting intact. TheWhitePhoenix and swegmaster like this
TheWhitePhoenix Posted May 1, 2016 Posted May 1, 2016 You really should take the time to play Jedi Knight (DF2) and MotS. They're really amazing, and you can get both games for $5.99 (US) at GoG.com: https://www.gog.com/game/star_wars_jedi_knight_dark_forces_iiI've seen gameplay of the game, including the game with mods such as graphical mods that improve the game ten fold. Still....Money has been tight lately.
swegmaster Posted May 1, 2016 Author Posted May 1, 2016 https://www.youtube.com/watch?v=0iVxv0Jno14 a vid i made just recently, enjoy hhunter6, NumberWan, Omega and 3 others like this
TheWhitePhoenix Posted May 1, 2016 Posted May 1, 2016 https://www.youtube.com/watch?v=0iVxv0Jno14 a vid i made just recently, enjoyFound you and subbed.
swegmaster Posted May 1, 2016 Author Posted May 1, 2016 Found you and subbed. well thx, i don't really plan on uploading much, i'll just upload when i feel like it TheWhitePhoenix likes this
Barricade24 Posted May 1, 2016 Posted May 1, 2016 That's pretty neat! It certainly captures MOTS pretty well. However, "Gravity is a harsh mistress" is going to get old pretty fast as would the "Whoa!" Aside from that, I really like what I see. I should note that Jedi Knight Galaxies has the ideal models for the Bryar, Bowcaster, Sequencer Charges, and probably some other weapons too, that could be used in the mod. Would probably take a bit of converting to get it set up just right, but they would be a great asset. KyleKatarn1995 and swegmaster like this
Teancum Posted May 1, 2016 Posted May 1, 2016 I think the only two weapons that are totally missing models-wise are the Carbonite Gun and the Rail Detonator. But I agree that if we've got models to upgrade with why not?
swegmaster Posted May 1, 2016 Author Posted May 1, 2016 I think the only two weapons that are totally missing models-wise are the Carbonite Gun and the Rail Detonator. But I agree that if we've got models to upgrade with why not?do we have the flash grenade?
Teancum Posted May 1, 2016 Posted May 1, 2016 No, but that was just a thermal detonator reskinned. PierceDoughty likes this
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