RevanKnight Posted June 7, 2016 Posted June 7, 2016 I tried doing my own retexture for ST's ReyI think you should wait a few weeks before releasing it. There is nothing more annoying then spending months on a model, and then someone re-skins it within a week of launch and takes away the credit. Don't get me wrong, I'm not against re-texturing or modifying a model, but I think we should let Scerendo bask in his glory for a little while. The coloring is well done. Kualan, TheWhitePhoenix, swegmaster and 1 other like this
Seven Posted June 7, 2016 Author Posted June 7, 2016 I think you should wait a few weeks before releasing it. There is nothing more annoying then spending months on a model, and then someone re-skins it within a week of launch and takes away the credit. Don't get me wrong, I'm not against re-texturing or modifying a model, but I think we should let Scerendo bask in his glory for a little while. The coloring is well done.Oh yeah no I'm not gonna release it for a bit, I just thought it was worth putting up. TheWhitePhoenix and RevanKnight like this
Seven Posted June 9, 2016 Author Posted June 9, 2016 Tried making Hap's robes a bit more... robey DarthStiv, Lucy, TheWhitePhoenix and 1 other like this
TheWhitePhoenix Posted June 9, 2016 Posted June 9, 2016 Tried making Hap's robes a bit more... robeyYou're a great texture artist too, man.
Seven Posted June 9, 2016 Author Posted June 9, 2016 You're a great texture artist too, man. Oh no the textures are the same. I just reshaped the mesh.
Seven Posted June 12, 2016 Author Posted June 12, 2016 I'm still working on the soundpack, but heres a look at what I've been working on DarthStiv, swegmaster, Lucy and 4 others like this
swegmaster Posted June 12, 2016 Posted June 12, 2016 I'm still working on the soundpack, but heres a look at what I've been working oni see you're making kento marek, awesome, but i have been making a kento soundpack as well, and i had trouble because in the original game, sadly he had only spoke like 3 lines, the rest is pain sounds, the only way to finish the soundpack would be to take sounds from ja and modify them via audacity to sound like kento
Seven Posted June 12, 2016 Author Posted June 12, 2016 i see you're making kento marek, awesome, but i have been making a kento soundpack as well, and i had trouble because in the original game, sadly he had only spoke like 3 lines, the rest is pain sounds, the only way to finish the soundpack would be to take sounds from ja and modify them via audacity to sound like kentoI'm working on it, but first the weighting in his robe is screwed up.
Mert-K Posted June 13, 2016 Posted June 13, 2016 I PM'ed you about Max, and I'll get to him soonish. And for luke I cannot find the model for him. A lot has been extracted from Battlefront, but I haven't seen Luke yet. Let me know if you see anything.I'm also interested in Max Payne. I hope you got the Sam Lake version.
GPChannel Posted June 13, 2016 Posted June 13, 2016 I'm also interested in Max Payne. I hope you got the Sam Lake version.Don't worryHe will do this version swegmaster likes this
swegmaster Posted June 13, 2016 Posted June 13, 2016 Don't worryHe will do this version dat face TheWhitePhoenix likes this
Mert-K Posted June 15, 2016 Posted June 15, 2016 Don't worryHe will do this version Ladies and gentlemen, it's the pain in the butt!
Seven Posted June 15, 2016 Author Posted June 15, 2016 Ladies and gentlemen, it's the pain in the butt!Pain to the Maxx! Mert-K likes this
Seven Posted June 15, 2016 Author Posted June 15, 2016 Ben Kenobi with TFU soundpack, (put together by me), and npc files.http://www.mediafire.com/download/jmmzg7ovvcr1auc/Seven_-_Ben_Kenobi.zipnpc names:benben_norobeben_hooded GPChannel likes this
swegmaster Posted June 15, 2016 Posted June 15, 2016 Ben Kenobi with TFU soundpack, (put together by me), and npc files.https://www.mediafire.com/?8j8br7q8fhyq96anpc names:benben_norobeben_hoodedthe model looks really good, except when i taunt, the neck clips outside the robe a little bit
GPChannel Posted June 15, 2016 Posted June 15, 2016 Ben Kenobi with TFU soundpack, (put together by me), and npc files.https://www.mediafire.com/?8j8br7q8fhyq96anpc names:benben_norobeben_hoodedGreat work palCant wait your models
swegmaster Posted June 15, 2016 Posted June 15, 2016 also the models sounds.cfg is binded to jaden_male instead of benkenobi Seven likes this
Seven Posted June 15, 2016 Author Posted June 15, 2016 also the models sounds.cfg is binded to jaden_male instead of benkenobiLink updated with the fix for just that. I'll look into clipping tomorrow.
DarthStiv Posted June 16, 2016 Posted June 16, 2016 That hood, it's textures a bit different to what we see on the robe. 8\10!- one more point minus just because the body is not original, lol)...
Kualan Posted June 18, 2016 Posted June 18, 2016 Hey @@Seven , I was having a look at your Qui-Gon model earlier and saw some opportunities to improve it: I've made the head slightly larger and added two extra hair surfaces so that the default, robed and hooded versions now all have their own hairs reshaped to those specific skins. So now the hair doesn't clip through the hood or is half-hidden by the robes. I've also retextured his robes to be a little more movie-accurate as he was originally sporting the Obi-Wan colours. Lastly, I did a bit of tinkering with his face texture to make it look a little less flat. This is mainly for personal use and I don't wish to upload it to the Hub under my username as the changes I've made are pretty minimal. However if you want to use anything in an update to your file you're more than welcome to: https://www.dropbox.com/s/zyukh5gmznhj255/quigonKualan.rar?dl=0 Langerd, Tompa9 and Seven like this
Tompa9 Posted June 18, 2016 Posted June 18, 2016 Hey @@Seven , I was having a look at your Qui-Gon model earlier and saw some opportunities to improve it: I've made the head slightly larger and added two extra hair surfaces so that the default, robed and hooded versions now all have their own hairs reshaped to those specific skins. So now the hair doesn't clip through the hood or is half-hidden by the robes. I've also retextured his robes to be a little more movie-accurate as he was originally sporting the Obi-Wan colours. Lastly, I did a bit of tinkering with his face texture to make it look a little less flat. This is mainly for personal use and I don't wish to upload it to the Hub under my username as the changes I've made are pretty minimal. However if you want to use anything in an update to your file you're more than welcome to: https://www.dropbox.com/s/zyukh5gmznhj255/quigonKualan.rar?dl=0 This is awesome, I was waiting for something like this!!
Seven Posted June 18, 2016 Author Posted June 18, 2016 Hey @@Seven , I was having a look at your Qui-Gon model earlier and saw some opportunities to improve it: I've made the head slightly larger and added two extra hair surfaces so that the default, robed and hooded versions now all have their own hairs reshaped to those specific skins. So now the hair doesn't clip through the hood or is half-hidden by the robes. I've also retextured his robes to be a little more movie-accurate as he was originally sporting the Obi-Wan colours. Lastly, I did a bit of tinkering with his face texture to make it look a little less flat. This is mainly for personal use and I don't wish to upload it to the Hub under my username as the changes I've made are pretty minimal. However if you want to use anything in an update to your file you're more than welcome to: https://www.dropbox.com/s/zyukh5gmznhj255/quigonKualan.rar?dl=0I'm super exited you did this, the hair has looked weird to me tbh. If its fine with you I'd love to release this version in an upcoming update I've been working on. Feel free to leave this one up here, it looks excellent.
Tompa9 Posted June 18, 2016 Posted June 18, 2016 I´ve found bug in hair texture in kualan quigon, it shows in modview and ingame too
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