AshuraDX Posted May 31, 2016 Share Posted May 31, 2016 By the way, @@Seven. Would you mind doing a fix on this Samurai Darth Vader that was made by dark_apprentice on here? The only issue there is on this model in the game is the crest on his forehead. And can also you remove the flag on it's back so it would be optional to use him with or without the flag? Samurai Vader Download If my theory about what causes this is right, a shader with the line "cull disable" or "cull twosided" should be able to fix it. Just identify the texture that's used for the crest and if it allready has a shader add the line to the entry for the used texture or if it does not have shaders: create a new folder "shaders", in that create a plain text file (.txt) and write the following in that: models/players/"modelname"/"texture" { cull twosided q3map_nolightmap { map models/players/"modelname"/"texture" blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } } Just replace the "modelname" with the nme of the folder that holds the samurai vader skin, and "texture" with the name of the imagefile used for the crest. Seven and KyleKatarn1995 like this Link to comment
Seven Posted May 31, 2016 Author Share Posted May 31, 2016 If my theory about what causes this is right, a shader with the line "cull disable" or "cull twosided" should be able to fix it. Just identify the texture that's used for the crest and if it allready has a shader add the line to the entry for the used texture or if it does not have shaders: create a new folder "shaders", in that create a plain text file (.txt) and write the following in that: models/players/"modelname"/"texture" { cull twosided q3map_nolightmap { map models/players/"modelname"/"texture" blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } } Just replace the "modelname" with the nme of the folder that holds the samurai vader skin, and "texture" with the name of the imagefile used for the crest.I've done next to no work with shaders. It's probably time to learn Link to comment
Seven Posted June 3, 2016 Author Share Posted June 3, 2016 This is a big day. I'm very exited to announce my first successful port! Say hello to TFU Qui Gon Jinn!I used HapSlashes robes still swegmaster, KyleKatarn1995, Penekowski and 7 others like this Link to comment
TheWhitePhoenix Posted June 3, 2016 Share Posted June 3, 2016 This is a big day. I'm very exited to announce my first successful port! Say hello to TFU Qui Gon Jinn!I used HapSlashes robes still HOLY S***! SWEET! Link to comment
swegmaster Posted June 3, 2016 Share Posted June 3, 2016 This is a big day. I'm very exited to announce my first successful port! Say hello to TFU Qui Gon Jinn!I used HapSlashes robes still How?!?! How did you port it over to ja ? Link to comment
TheWhitePhoenix Posted June 3, 2016 Share Posted June 3, 2016 How?!?! How did you port it over to ja ?It was done before with the Lord Starkiller model. :/ Seven likes this Link to comment
DarthStiv Posted June 3, 2016 Share Posted June 3, 2016 Impressive. Still this Haps' robes makes my eyes bleed, why does everyone use them as a base lol?)Amazing work anyway! Link to comment
swegmaster Posted June 3, 2016 Share Posted June 3, 2016 It was done before with the Lord Starkiller model. :/yeah, but the same question goes for that as well, including the phase II and III models ported by @@Jeff Link to comment
Seven Posted June 3, 2016 Author Share Posted June 3, 2016 Its just a matter of matching the mesh to an other JKA mesh. So make all the settings the same, reparent the tags, add the armature, weigh the verticies, and some other stuff Link to comment
swegmaster Posted June 3, 2016 Share Posted June 3, 2016 Its just a matter of matching the mesh to an other JKA mesh. So make all the settings the same, reparent the tags, add the armature, weigh the verticies, and some other stuffalright, but did you use blender? if so, could you tell what you did with the tfu qui-gon jinn model to get it working as a ja playermodel? Link to comment
Seven Posted June 3, 2016 Author Share Posted June 3, 2016 alright, but did you use blender? if so, could you tell what you did with the tfu qui-gon jinn model to get it working as a ja playermodel?Blender yes. There are tutorials out there, but you have to piece them together. If you have no blender experience, its gonna take you a while swegmaster likes this Link to comment
Penekowski Posted June 4, 2016 Share Posted June 4, 2016 Can't wait for that Quigon, great job sev. Seven likes this Link to comment
Seven Posted June 4, 2016 Author Share Posted June 4, 2016 Before I head to bed, here's a look at TFU Ben Kenobi Omega, Teancum, GPChannel and 7 others like this Link to comment
Mand'alor Posted June 4, 2016 Share Posted June 4, 2016 Before I head to bed, here's a look at TFU Ben KenobiCould you also try to port Dooku's head? Seven likes this Link to comment
Seven Posted June 4, 2016 Author Share Posted June 4, 2016 Could you also try to port Dooku's head?Count Dooku, TFU edition on HS Dooku body. Now the question is, keep HS body, or use TFU body with HS cape? Tompa9, axanik, Omega and 1 other like this Link to comment
swegmaster Posted June 4, 2016 Share Posted June 4, 2016 Count Dooku, TFU edition on HS Dooku body. Now the question is, keep HS body, or use TFU body with HS cape?i think the head could go better with his tfu body and the hs cape Seven likes this Link to comment
swegmaster Posted June 4, 2016 Share Posted June 4, 2016 now the question is will the ported models get download links on here, as jkhub won't accept entirely ported mods Link to comment
Seven Posted June 4, 2016 Author Share Posted June 4, 2016 now the question is will the ported models get download links on here, as jkhub won't accept entirely ported modsI've submitted quigon with the HS body to see what happens there, and fully ported models will put here swegmaster and TheWhitePhoenix like this Link to comment
TheWhitePhoenix Posted June 4, 2016 Share Posted June 4, 2016 Wouldn't the ones submitted to JKFiles count as kitbashes or frankensteins, and thus not violate the rules? They do use JKA assets after all, so they should be okay. Link to comment
Seven Posted June 5, 2016 Author Share Posted June 5, 2016 Maris BroodStill Wip though TheWhitePhoenix, swegmaster, Omega and 5 others like this Link to comment
swegmaster Posted June 5, 2016 Share Posted June 5, 2016 Maris BroodStill Wip thoughyeah, that back hair needs fix, so does the lower legs, but other than that great job Omega likes this Link to comment
Seven Posted June 5, 2016 Author Share Posted June 5, 2016 How's this look? DarthStiv, swegmaster, DTIII and 5 others like this Link to comment
kharg Posted June 5, 2016 Share Posted June 5, 2016 Maris BroodStill Wip thoughWhoa - that is amazing! Great work Seven! Omega likes this Link to comment
swegmaster Posted June 5, 2016 Share Posted June 5, 2016 How's this look?looks way better, although i can see a little gap in the lower left leg, and i think that also exists in the right leg Omega likes this Link to comment
Seven Posted June 5, 2016 Author Share Posted June 5, 2016 Cad Banehttps://www.mediafire.com/?o7e73u83oxdl722I used Hirmans soundpack, its not very good though. lpriefer01, JAWSFreelao, Penekowski and 3 others like this Link to comment
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