Delmi Posted March 14, 2016 Share Posted March 14, 2016 I've converted a .dds texture to .jpg, though however when I open the model up in modview, it's all black. Can someone tell me how to fix this? Link to comment
Ruxith Posted March 14, 2016 Share Posted March 14, 2016 Maybe convert it to a png/open in photoshop and save as a JPEG? How did you convert the file in the beginning?as a jpeg, so long as it previews with the textures then it shouldn't have this issue as far as i'm aware. Link to comment
Delmi Posted March 15, 2016 Author Share Posted March 15, 2016 I'm using the plugin converter from Nvidia for Photoshop, meaning I'm able open it up directly is Photoshop CS6. It exports just fine, both to .png or .jpg but it doesn't work when try to apply it to the model itself. Link to comment
Psyk0Sith Posted March 15, 2016 Share Posted March 15, 2016 Difficult to tell without having the files. eezstreet likes this Link to comment
eezstreet Posted March 15, 2016 Share Posted March 15, 2016 Dimensions of the file? Saved as progressive, or not? Link to comment
Delmi Posted March 15, 2016 Author Share Posted March 15, 2016 Difficult to tell without having the files.Here's the original file. Dimensions of the file? Saved as progressive, or not?I think dimensions are 1024*1024, which is too big for JKA, isn't it? Since I have no idea what saved as progressive is or how to do it, I'm assuming no. Link to comment
Psyk0Sith Posted March 15, 2016 Share Posted March 15, 2016 1024x1024 is not too big, try this >one< saved it as TGA. If you test with this it should work, if you want to save it as jpeg, then make sure you are not using >progressive compression in the save dialog, JA doesnt handle that kind of compression. Link to comment
kwenga Posted March 15, 2016 Share Posted March 15, 2016 Save as jpeg by photoshop, then open it up using paint (yep!) and save again (just save it, nothing less or more). It helps in some cases. Link to comment
dark_apprentice Posted March 15, 2016 Share Posted March 15, 2016 i am using DDS Viewer, it is a nice program and you can export the .dds files into JPG very easy, without any problems when using them for textures. Asgarath83 likes this Link to comment
Delmi Posted March 15, 2016 Author Share Posted March 15, 2016 1024x1024 is not too big, try this >one< saved it as TGA. If you test with this it should work, if you want to save it as jpeg, then make sure you are not using >progressive compression in the save dialog, JA doesnt handle that kind of compression. The image you provided doesn't work either. I tried to convert it myself with a smaller size, no luck.Save as jpeg by photoshop, then open it up using paint (yep!) and save again (just save it, nothing less or more). It helps in some cases.This sadly changes nothing as well. Link to comment
Psyk0Sith Posted March 15, 2016 Share Posted March 15, 2016 Then you're doing something wrong in the skin file. Link to comment
Delmi Posted March 15, 2016 Author Share Posted March 15, 2016 i am using DDS Viewer, it is a nice program and you can export the .dds files into JPG very easy, without any problems when using them for textures.Every time I try to open up the .dds file, the Viewer crashes for me. Then you're doing something wrong in the skin file.Nope, all paths, names, and extensions are correct. Link to comment
AshuraDX Posted March 15, 2016 Share Posted March 15, 2016 @@JungAk messaged you on skype, let's see if I can help you resolve this Delmi likes this Link to comment
eezstreet Posted March 16, 2016 Share Posted March 16, 2016 Save as jpeg by photoshop, then open it up using paint (yep!) and save again (just save it, nothing less or more). It helps in some cases.Don't ever do this. Paint never saves JPEG images at max quality, and resaving as JPEG multiple times anyway causes data loss. You'll want to just unchecked "progressive" when saving. NumberWan and kwenga like this Link to comment
Delmi Posted March 17, 2016 Author Share Posted March 17, 2016 Don't ever do this. Paint never saves JPEG images at max quality, and resaving as JPEG multiple times anyway causes data loss. You'll want to just unchecked "progressive" when saving.The progressive isn't checked upon saving. No luck. Link to comment
Nardja Zuul Posted April 25, 2016 Share Posted April 25, 2016 i dont know exactly if it is in right place...but can anyone help and explain me why my RGB characters color changes for 1 sec. into gray when I get hits by enemies?It is only for one second and after a while it is away... sometimes i think Force Absorb or Shield is the problem.After i heal my self with force, it is most time gone! But today... i've got the idea of wrong shader definitions!? I hope someone can help me.EDIT: Problems solved... I've deleted all my RGB characters. "One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible." -Farengar Secret-Fire Link to comment
Asgarath83 Posted April 26, 2016 Share Posted April 26, 2016 I use dds converter for convert the dds texture into png or jpg format for JKA. it works pretty wells. Link to comment
Nardja Zuul Posted May 6, 2016 Share Posted May 6, 2016 Is there some tutorial where i can learn how to create a transperancy texture over an existing one?I want to create some clothes varaints for the vanilla twi'lek and searched for an tutorial buti found only tutorials where i can create a transperancy texture only (on white background) "One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible." -Farengar Secret-Fire Link to comment
Cerez Posted May 6, 2016 Share Posted May 6, 2016 Transparency is a little tricky in JKA, but, as far as I remember, the right shader will turn the black in your alpha image to transparent. So you would need to add an alpha image for the texture image, and tie it in with a shader. But I think there are other ways of doing it as well (such as PNG with transparency). Editing TGAs is a nightmare, don't go there. Edit: I've just had a look. You want a PNG with transparency (I think 32-bit), and then the following shader to that image: models/players/yourmodel/PNGimagename { cull disable { map models/players/yourmodel/PNGimagename alphaFunc GE128 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen lightingDiffuse } } To change the texture on the model, simply point the right SKIN file part to your new PNG image. Link to comment
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