NowhereDoge Posted January 11, 2016 Posted January 11, 2016 I have finished my map with the help of many great Tutorials on JK Hub. Though the final step of making my map a .pk3 Is a tough one for me.I have put the corresponding GameData/Base folders into the Pakscape folders. I have followed instructions perfectly yet, no matter what I do, the map will not show up in my menu to load on multiplayer. What am I doing wrong? I have also opened other maps pk3 files and compared to mine. I dont have a botrout yet but from what I understand I dont "have" to. I also dont have anything in Pakscapes- Texture folder. This is because the lesson says nothing about it and I have no clue where JA hides their texture folder. I also have the .arena text file done in the scripts folder of my pk3. I really could use the help Edit: I was dumb and made the file .arena.txt when it should have been just .arena, not sure when I goofed that but this solved it.
Lancelot Posted January 12, 2016 Posted January 12, 2016 @@NowhereDogeYour map probably needs an .arena-file. It's usually located in GameData/base/scripts. If you find it, open and edit it with the Editor (the text editor from Windows) or Notepad++. It should look like this (taken from the ffa.arena script):{map "mp/ffa1"bots "Reborn"longname "Vjun Sentinel"fraglimit 10type "ffa team"} The red marked lines are the most important parts. In the first line, you have to enter the name of your map file (without .bsp).In the second red marked line, you have to enter the name of your map.In the third red marked line, you have to enter the mode you want to play your map with (duel, ctf, team, siege and ffa are possible).Keep in mind that you don't have to enter commas when you want multiple game modes.
NowhereDoge Posted January 12, 2016 Author Posted January 12, 2016 Thanks for the help but I have already added the arena script with the correct lines. I put it in the .pk3 like the tutorial said to. I have compared everything to other maps and it still will not show up in menu. I can however, do the /devmap and /map in game and it loads.
Ramikad Posted January 12, 2016 Posted January 12, 2016 Wild guess: perhaps there's a limit to the number of maps that can show up in the list.
NowhereDoge Posted January 12, 2016 Author Posted January 12, 2016 Wild guess: perhaps there's a limit to the number of maps that can show up in the list.interesting thought, I may give that a try. I dont have many modded maps but maybe there is a storage limit of some sort
NowhereDoge Posted January 12, 2016 Author Posted January 12, 2016 @@NowhereDogeYour map probably needs an .arena-file. It's usually located in GameData/base/scripts. If you find it, open and edit it with the Editor (the text editor from Windows) or Notepad++. It should look like this (taken from the ffa.arena script): The red marked lines are the most important parts. In the first line, you have to enter the name of your map file (without .bsp).In the second red marked line, you have to enter the name of your map.In the third red marked line, you have to enter the mode you want to play your map with (duel, ctf, team, siege and ffa are possible).Keep in mind that you don't have to enter commas when you want multiple game modes.Here is my script thats in my .pk3. Is this right?
Lancelot Posted January 12, 2016 Posted January 12, 2016 <script pagespeed_no_defer="">//=d.offsetWidth&&0>=d.offsetHeight)a=!1;else{c=d.getBoundingClientRect();var f=document.body;a=c.top+("pageYOffset"in window?window.pageYOffset:(document.documentElement||f.parentNode||f).scrollTop);c=c.left+("pageXOffset"in window?window.pageXOffset:(document.documentElement||f.parentNode||f).scrollLeft);f=a.toString()+","+c;b.b.hasOwnProperty(f)?a=!1:(b.b[f]=!0,a=a<=b.e.height&&c<=b.e.width)}a&&(b.a.push(e),b.d[e]=!0)};p.prototype.checkImageForCriticality=function(b){b.getBoundingClientRect&&q(this,b)};h("pagespeed.CriticalImages.checkImageForCriticality",function(b){n.checkImageForCriticality(b)});h("pagespeed.CriticalImages.checkCriticalImages",function(){r(n)});var r=function(b){b.b={};for(var d=["IMG","INPUT"],a=[],c=0;c=a.length+e.length&&(a+=e)}b.g&&(e="&rd="+encodeURIComponent(JSON.stringify(s())),131072>=a.length+e.length&&(a+=e),d=!0);t=a;if(d){c=b.f;b=b.h;var f;if(window.XMLHttpRequest)f=new XMLHttpRequest;else if(window.ActiveXObject)try{f=new ActiveXObject("Msxml2.XMLHTTP")}catch(k){try{f=new ActiveXObject("Microsoft.XMLHTTP")}catch(u){}}f&&(f.open("POST",c+(-1==c.indexOf("?")?"?":"&")+"url="+encodeURIComponent(b)),f.setRequestHeader("Content-Type","application/x-www-form-urlencoded"),f.send(a))}}},s=function(){var b={},d=document.getElementsByTagName("IMG");if(0==d.length)return{};var a=d[0];if(!("naturalWidth"in a&&"naturalHeight"in a))return{};for(var c=0;a=d[c];++c){var e=a.getAttribute("pagespeed_url_hash");e&&(!(e in b)&&0=b[e].k&&a.height>=b[e].j)&&(b[e]={rw:a.width,rh:a.height,ow:a.naturalWidth,oh:a.naturalHeight})}return b},t="";h("pagespeed.CriticalImages.getBeaconData",function(){return t});h("pagespeed.CriticalImages.Run",function(b,d,a,c,e,f){var k=new p(b,d,a,e,f);n=k;c&&m(function(){window.setTimeout(function(){r(k)},0)})});})();pagespeed.CriticalImages.Run('/mod_pagespeed_beacon','http://jkhub.org/index.php?s=099259e4bc2fbdd63b25b31f760b19bc&app=forums&module=ajax§ion=topics&do=quote&t=6879&p=99557&md5check=8a031de538b681f86c82f05c355edd13&isRte=1,WBVWiKOfFl,true,false,wIToetnD8tg'); //]]></script>Here is my script thats in my .pk3. Is this right?&&0That's it. And it looks like it should. Is "ImpSnow" the name of the .bsp-file? If not, you must enter the name from the .bsp-file in the first line.
NowhereDoge Posted January 12, 2016 Author Posted January 12, 2016 That's it. And it looks like it should. Is "ImpSnow" the name of the .bsp-file? If not, you must enter the name from the .bsp-file in the first line.Yes ImpSnow is the name of the .bsp. I was lazy with the long name so i just copied. With that in my .pk3 it should be fine right? Its still not coming up in mp.
Lancelot Posted January 12, 2016 Posted January 12, 2016 Yes ImpSnow is the name of the .bsp. I was lazy with the long name so i just copied. With that in my .pk3 it should be fine right? Its still not coming up in mp.Try this: Enter devmapall ImpSnow in the command prompt. If the map is loading, that's fine. If not, there must be another problem with the map.
NowhereDoge Posted January 12, 2016 Author Posted January 12, 2016 Try this: Enter devmapall ImpSnow in the command prompt. If the map is loading, that's fine. If not, there must be another problem with the map.The map loaded fine, But still no mp menu.
Lancelot Posted January 13, 2016 Posted January 13, 2016 Can you help him here, @@Aldro Koon? Aldro Koon likes this
Aldro Koon Posted January 13, 2016 Posted January 13, 2016 Can you help him here, @@Aldro Koon?I didnt do any arena file or such im afraid. We're all console geeks in my clan XD devmap/ammap is all we need!
NowhereDoge Posted January 13, 2016 Author Posted January 13, 2016 Post your pk3 so we can take a look.Sure, thanks for the help: http://www.filedropper.com/impsnow_3Do you have a lot of other custom maps?No only two i believe
Grab Posted January 13, 2016 Posted January 13, 2016 There is impsnow.arena.txt, should be impsnow.arena.
Solution NowhereDoge Posted January 13, 2016 Author Solution Posted January 13, 2016 There is impsnow.arena.txt, should be impsnow.arena.Nice catch. Funny I did not notice this... oops. Edit: That did it, Thank you for the help!
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