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Development screenshots: cool things that are being worked on


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Posted

This is a small thing, but something noteworthy nonetheless. As any of you have played the version after migrating to OpenJK, the ammo indicators didn't work correctly. Well, now they do.

rb29UjW.jpg

 

The tech behind this can also be used for other things, such as timers on maps. Anyone who watched the older videos might be aware of the Arena map which had a working timer for matches - this can be used for that as well.

Smoo, Setlec and Futuza like this
Posted

Oh fabulous eezstreet, I didn't know you were still working on stuff.  Actually I'm pretty free for the next two weeks since school is out, want help with anything specifically?

Smoo likes this

JKG Developer

Posted

Oh fabulous eezstreet, I didn't know you were still working on stuff.  Actually I'm pretty free for the next two weeks since school is out, want help with anything specifically?

I will PM you some details.

Futuza and Stoiss like this
Posted

Just a quick question, you still got the old screenies from the ol forums? I miss reading the dev diaries lol

Posted

Just a quick question, you still got the old screenies from the ol forums? I miss reading the dev diaries lol

I have the entire old site backed up, but I'm probably too lazy to go reinstall it on a server just to extract some screenshots.  :(  Sorry.  ModDB has a lot of stuff though, have you checked there for what you're looking for?

Smoo likes this

JKG Developer

Posted

This is a small thing, but something noteworthy nonetheless. As any of you have played the version after migrating to OpenJK, the ammo indicators didn't work correctly. Well, now they do.

rb29UjW.jpg

 

Question what happened to the console menu's background?  Are you missing an asset?

8KCUV0n.jpg

 

JKG Developer

Posted

Yes. See the Assets 1.01 thread where I mentioned this.

Oh right, I guess you just forgot to include it then?  (If you need the asset I've got the file right now).

JKG Developer

Posted

Assets 1.01 aren't released yet. That's why they are titled as "Upcomung"

I misread the question. Yes, the offending files (shaders mostly) are there, but they were organized according to the way they were in the Google Drive, and not by the correct way. So some shaders were getting overwritten by their base equivalent.

Futuza likes this
  • 4 weeks later...
Posted

 

JhuhHNz.jpg

I know it looks ugly, but look the xRBG colors are right now!  I think eezstreet is going to be fixing the profile page soon sometime, so when he does the names will render correctly.

 

Smoo and Onysfx like this

JKG Developer

Posted

 

 

MbuvmFV.jpg

akbi7Nd.jpg

sCNUP69.png

Basically the most interesting visible changes.  You can now use ^xRBG color codes pretty much anywhere and it won't break with ugly rbg strings.  Yay.  And that's the end of that issue, next!

 

 

therfiles, Smoo, Stoiss and 3 others like this

JKG Developer

Posted

 

yla1rYz.png

 

 

Wasn't sure how unwrapping this was going to go so I ended up unwrapping each piece individually, this is why the checkerbox texture is varying sizes on each piece (I'll pack it later so it's all even), just need to do that one tiny little piece and I think I'm going to redo the muzzle.

therfiles, Futuza, Onysfx and 1 other like this
Posted

Working on restoring some maps once thought lost:

 

 

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//]]>Grv3f4p.jpg

 

Need this map :o;)
Onysfx, Smoo and Darth Sion like this

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