DarthDementous Posted February 16, 2016 Share Posted February 16, 2016 Whew, I have been busy today. I went about really experimenting with different plugins to create that authentic Kylo Ren distortion and I'm quite happy with what I came up with. This is a read through of all of Tavion's lines as Kylo Ren:https://www.dropbox.com/s/b1l6s4c25f0daxu/kyloren_jka_izotope.wav?dl=0 Also of note, I was just able to borrow a microphone and wow does it make all the difference from a Mac's internal speakers haha. Take a listen for yourself to compare (these are lines from the movie):https://www.dropbox.com/s/1gx8df88nhgy5o7/kyloren_goodmic.wav?dl=0 MrHeisenberg and GPChannel like this Link to comment
DarthDementous Posted February 17, 2016 Share Posted February 17, 2016 @@GPChannel I finally put my mic to good use and re-recorded all of Tavion's lines. Here's a sneak peak: https://www.dropbox.com/s/j46yhslsdwmmtbp/01taa002.mp3?dl=0 https://www.dropbox.com/s/mm9jp7lz2u6xgwk/19taa002.mp3?dl=0 https://www.dropbox.com/s/q58plx5r2b3xc97/29taa006.mp3?dl=0 Barricade24, therfiles, Jolly and 1 other like this Link to comment
GPChannel Posted February 17, 2016 Author Share Posted February 17, 2016 @@GPChannel I finally put my mic to good use and re-recorded all of Tavion's lines. Here's a sneak peak: https://www.dropbox.com/s/j46yhslsdwmmtbp/01taa002.mp3?dl=0 https://www.dropbox.com/s/mm9jp7lz2u6xgwk/19taa002.mp3?dl=0 https://www.dropbox.com/s/q58plx5r2b3xc97/29taa006.mp3?dl=0OMG Amazing work If you are ready with all lines just send me in PM.....it is so amazing Link to comment
GPChannel Posted February 17, 2016 Author Share Posted February 17, 2016 I need help guys If somebody modded the music for JKA they know that cinematic_1.mp3 i for the SW crawl in the game....I wanted to change the music but the music didn't work why? Link to comment
GPChannel Posted February 17, 2016 Author Share Posted February 17, 2016 This is how i imagine the main menu I need help to do this,as you can see i did tha background (i just write the NEW,LOAD,CONTROLS,SETUP,EXIT lines for the test pictures,but i can't do it so i need help ) Darth Sion likes this Link to comment
DarthDementous Posted February 17, 2016 Share Posted February 17, 2016 the audio for the opening cinematic is baked into the video. I don't know how to edit .roqs (cutscene format) but I'm sure someone here does. GPChannel and Darth Sion like this Link to comment
GPChannel Posted February 20, 2016 Author Share Posted February 20, 2016 Hey guys. ..i cant continue the mod right now cause i'm ill. :/ MrHeisenberg likes this Link to comment
Darth Sion Posted February 24, 2016 Share Posted February 24, 2016 This is how i imagine the main menu I need help to do this,as you can see i did tha background (i just write the NEW,LOAD,CONTROLS,SETUP,EXIT lines for the test pictures,but i can't do it so i need help ) I like the overall idea.. Maybe instead of doing both symbols on the same side. You could have the Resistance emblem on one side and the First Order emblem on the other. Although, it wouldn't be a bad to toy with the idea of having characters from the movie, on the main menu screen. Like ripped from movie posters or something. Possibly in game format or something like that. GPChannel likes this Link to comment
Darth Sion Posted February 24, 2016 Share Posted February 24, 2016 @@GPChannel Hey.. I don't know if @@Barricade24 told you, but I wanted to bring to your attention, this awesome WiP done by @@Plasma. I have him on Steam. He's one of the "Movie Battles II" devs. I was searching through screenshots on Steam for JKA and came across this map of Starkiller Base, he's currently working on for the next update (or the update after that) for "Movie Battles II" and anyway.. Long story short, I got around to asking him (via Steam) if when he releases it for MBII, if he would release it on JKHub for use, in this mod, (I told him about your Force Awakens conversion mod). And he said he probably would, once it's integrated into "Movie Battles II", so hopefully this is good news for everyone here.. That we'll hopefully, actually have a REALLY good Starkiller Base map for mods.Anyway, here's the screenshot that's saved in the Steam library (Remember, it's still a WiP) Langerd, GPChannel, therfiles and 1 other like this Link to comment
Langerd Posted February 24, 2016 Share Posted February 24, 2016 @@GPChannel Hey.. I don't know if @@Barricade24 told you, but I wanted to bring to your attention, this awesome WiP done by a guy called "Plasma". I have him on Steam. He's one of the "Movie Battles II" devs. I was searching through screenshots on Steam for JKA and came across this map of Starkiller Base, he's currently working on for the next update (or the update after that) for "Movie Battles II" and anyway.. Long story short, I got around to asking him (via Steam) if when he releases it for MBII, if he would release it on JKHub for use, in this mod, (I told him about your Force Awakens conversion mod). And he said he probably would, once it's integrated into "Movie Battles II", so hopefully this is good news for everyone here.. That we'll hopefully, actually have a REALLY good Starkiller Base map for mods. Anyway, here's the screenshot that's saved in the Steam library (Remember, it's still a WiP)<script pagespeed_no_defer="">//=d.offsetWidth&&0>=d.offsetHeight)a=!1;else{c=d.getBoundingClientRect();var f=document.body;a=c.top+("pageYOffset"in window? window.pageYOffset:(document.documentElement||f.parentNode||f).scrollTop);c=c.left+("pageXOffset"in window?window.pageXOffset:(document.documentElement||f.parentNode||f).scrollLeft);f=a.toString()+","+c;b.b.hasOwnProperty(f)?a=!1:(b.b[f]=!0,a=a<=b.e.height&&c<=b.e.width)}a&&(b.a.push(e),b.d[e]=!0)};p.prototype.checkImageForCriticality=function(b){b.getBoundingClientRect&&q(this,b)};h("pagespeed.CriticalImages.checkImageForCriticality",function(b){n.checkImageForCriticality(b)}); h("pagespeed.CriticalImages.checkCriticalImages",function(){r(n)}); var r=function(b){b.b={};for(var d=["IMG","INPUT"],a=[],c=0;c=a.length+e.length&&(a+=e)}b.g&&(e="&rd="+encodeURIComponent(JSON.stringify(s())),131072>=a.length+e.length&&(a+=e),d=!0);t=a;if(d){c=b.f;b=b.h;var f; if(window.XMLHttpRequest)f=new XMLHttpRequest;else if(window.ActiveXObject)try{f=new ActiveXObject("Msxml2.XMLHTTP")}catch(k){try{f=new ActiveXObject("Microsoft.XMLHTTP")}catch(u){}}f&&(f.open("POST",c+(-1==c.indexOf("?")?"?":"&")+"url="+encodeURIComponent(b)),f.setRequestHeader("Content-Type","application/x-www-form-urlencoded"),f.send(a))}}},s=function(){var b={},d=document.getElementsByTagName("IMG");if(0==d.length)return{};var a=d[0];if(!("naturalWidth"in a&&"naturalHeight"in a))return{};for(var c= 0;a=d[c];++c){var e=a.getAttribute("pagespeed_url_hash");e&&(!(e in b)&&0=b[e].k&&a.height>=b[e].j)&&(b[e]={rw:a.width,rh:a.height,ow:a.naturalWidth,oh:a.naturalHeight})}return b},t="";h("pagespeed.CriticalImages.getBeaconData",function(){return t});h("pagespeed.CriticalImages.Run",function(b,d,a,c,e,f){var k=new p(b,d,a,e,f);n=k;c&&m(function(){window.setTimeout(function(){r(k)},0)})});})(); pagespeed.CriticalImages.Run('/mod_pagespeed_beacon','https://jkhub.org/index.php?s=24d5a229e8c04a75e6c2f683e4e2c60c&app=forums&module=ajax§ion=topics&do=quote&t=6452&p=103387&md5check=ecba2a4d3033837a868480b442547b35&isRte=1,XJjZaj8buz,true,false,j5TM4AiYvh8'); //]]></script>&&0You catch the atmosphere very nice!!! I like it!But this map wont be large right? Someone could make some better and more detailed tree models, bushes or even snow. The smaller map is the more details You can add (of course still You must pay attention for the limits and optimalizations.. but lights,models can be very nice looking!) Link to comment
Darth Sion Posted February 24, 2016 Share Posted February 24, 2016 You catch the atmosphere very nice!!! I like it!But this map wont be large right? Someone could make some better and more detailed tree models, bushes or even snow. The smaller map is the more details You can add (of course still You must pay attention for the limits and optimalizations.. but lights,models can be very nice looking!) This isn't my work. This is the work (And it's still a "WiP (Work in Progress)) of one of the 'Movie Battles II' devs. I don't know the dimensions or anything about the map, as such. Only that this was found in the Online Steam Jedi Academy Screenshots library and I've contacted the creator who is working on this map. Again, THIS IS CURRENTLY A WORK IN PROGRESS.. And most likely, relatively mid-way through being completed. I don't know if this is an early build or recent build. That information wasn't specified or given. Link to comment
Mand'alor Posted February 24, 2016 Share Posted February 24, 2016 This isn't my work. This is the work (And it's still a "WiP (Work in Progress)) of one of the 'Movie Battles II' devs. I don't know the dimensions or anything about the map, as such. Only that this was found in the Online Steam Jedi Academy Screenshots library and I've contacted the creator who is working on this map. Again, THIS IS CURRENTLY A WORK IN PROGRESS.. And most likely, relatively mid-way through being completed. I don't know if this is an early build or recent build. That information wasn't specified or given.Has this ''Plasma'' guy made some other maps for Movie Battles 2? Link to comment
Darth Sion Posted February 24, 2016 Share Posted February 24, 2016 Has this ''Plasma'' guy made some other maps for Movie Battles 2? I don't know, he probably could have done.. Why? If you have Steam, you can add him and contact him through there. Just search up the name "Plasma". His picture is of the Arsenal Football Club emblem. But I probably wouldn't waste your time asking him for other maps and requests. etc. As, if he's working on content for MBII, then he's gonna be spending a lot of his time working on those projects. I only contacted him and asked him if he could release his Starkiller Base map, once it's finished and is integrated into MBII, 'cos I thought it would be very useful in this mod. Link to comment
Plasma Posted February 24, 2016 Share Posted February 24, 2016 Has this ''Plasma'' guy made some other maps for Movie Battles 2? A few. Mand'alor, Bek and Spaghetti like this Link to comment
Mand'alor Posted February 24, 2016 Share Posted February 24, 2016 A few.Well that's nice to hear. And I am looking forward to see your finished version of the starkillerbase map Darth Sion likes this Link to comment
GPChannel Posted February 25, 2016 Author Share Posted February 25, 2016 A few.And as i saw you created a hangar map too From tfa...If these maps Will be done ,can i use it for this mod? Darth Sion likes this Link to comment
GPChannel Posted February 27, 2016 Author Share Posted February 27, 2016 UPDATE:I can't show it,but:Academy,Vjun2,Vjun3,Bespin music is DONE Kylo Ren voice for tavion is DONE (thanks for @@DarthDementous for the great work )The mod will be amazing guys Darth Sion likes this Link to comment
GPChannel Posted February 27, 2016 Author Share Posted February 27, 2016 What do you think?I imagine the main menu like this Would be okay? Darth Sion likes this Link to comment
Darth Sion Posted February 27, 2016 Share Posted February 27, 2016 What do you think? I imagine the main menu like this Would be okay? <script pagespeed_no_defer="">//=d.offsetWidth&&0>=d.offsetHeight)a=!1;else{c=d.getBoundingClientRect();var f=document.body;a=c.top+("pageYOffset"in window? window.pageYOffset:(document.documentElement||f.parentNode||f).scrollTop);c=c.left+("pageXOffset"in window?window.pageXOffset:(document.documentElement||f.parentNode||f).scrollLeft);f=a.toString()+","+c;b.b.hasOwnProperty(f)?a=!1:(b.b[f]=!0,a=a<=b.e.height&&c<=b.e.width)}a&&(b.a.push(e),b.d[e]=!0)};p.prototype.checkImageForCriticality=function(b){b.getBoundingClientRect&&q(this,b)};h("pagespeed.CriticalImages.checkImageForCriticality",function(b){n.checkImageForCriticality(b)}); h("pagespeed.CriticalImages.checkCriticalImages",function(){r(n)}); var r=function(b){b.b={};for(var d=["IMG","INPUT"],a=[],c=0;c=a.length+e.length&&(a+=e)}b.g&&(e="&rd="+encodeURIComponent(JSON.stringify(s())),131072>=a.length+e.length&&(a+=e),d=!0);t=a;if(d){c=b.f;b=b.h;var f; if(window.XMLHttpRequest)f=new XMLHttpRequest;else if(window.ActiveXObject)try{f=new ActiveXObject("Msxml2.XMLHTTP")}catch(k){try{f=new ActiveXObject("Microsoft.XMLHTTP")}catch(u){}}f&&(f.open("POST",c+(-1==c.indexOf("?")?"?":"&")+"url="+encodeURIComponent(b)),f.setRequestHeader("Content-Type","application/x-www-form-urlencoded"),f.send(a))}}},s=function(){var b={},d=document.getElementsByTagName("IMG");if(0==d.length)return{};var a=d[0];if(!("naturalWidth"in a&&"naturalHeight"in a))return{};for(var c= 0;a=d[c];++c){var e=a.getAttribute("pagespeed_url_hash");e&&(!(e in b)&&0=b[e].k&&a.height>=b[e].j)&&(b[e]={rw:a.width,rh:a.height,ow:a.naturalWidth,oh:a.naturalHeight})}return b},t="";h("pagespeed.CriticalImages.getBeaconData",function(){return t});h("pagespeed.CriticalImages.Run",function(b,d,a,c,e,f){var k=new p(b,d,a,e,f);n=k;c&&m(function(){window.setTimeout(function(){r(k)},0)})});})(); pagespeed.CriticalImages.Run('/mod_pagespeed_beacon','https://jkhub.org/index.php?s=18047b898b675a8de692a90e9a72516d&app=forums&module=ajax§ion=topics&do=quote&t=6452&p=103560&md5check=bdd0f5f0ebdd1a4a36083685a1184406&isRte=1,XJjZaj8buz,true,false,cNDAwJIqyAU'); //]]></script>&&0Personally.. Quite interesting! It's a pretty good take, with the graphics and what not? Are you feeling this as being the final build or still playing around and trying new ideas? Link to comment
GPChannel Posted February 27, 2016 Author Share Posted February 27, 2016 Personally.. Quite interesting! It's a pretty good take, with the graphics and what not? Are you feeling this as being the final build or still playing around and trying new ideas?I don't know....i think its good for a main menu,but not the best...its not so epic what i want....i mean i have the music for the menu too,and i want to create a simple but epic main menu So yeah,its not the final Darth Sion likes this Link to comment
GPChannel Posted February 27, 2016 Author Share Posted February 27, 2016 UPDATE:Okay i think i got the final version of the main menu Hope you like it Darth Sion likes this Link to comment
Darth Sion Posted February 27, 2016 Share Posted February 27, 2016 Can't wait to see the in-game content @@GPChannel.Will you also be adding movie style SFX sabers? Like the one's in the "Movie Battles II" mod? Link to comment
DarthDementous Posted February 27, 2016 Share Posted February 27, 2016 @@GPChannel I'm sending you the improved version of the Kylo Ren SP lines. with the help of @KefkaSFX we were able to achieve a much more accurate voice effect (he's an actual sound designer)! if any of you are curious, here's the new voice reel: GMRobinHood, Darth Sion, Lancelot and 2 others like this Link to comment
Lancelot Posted February 28, 2016 Share Posted February 28, 2016 @@GPChannel I'm sending you the improved version of the Kylo Ren SP lines. with the help of @KefkaSFX we were able to achieve a much more accurate voice effect (he's an actual sound designer)! if any of you are curious, here's the new voice reel: I would love to see THAT as a standalone mod. Tavion should be replaced in Jedi Academy. Looking back, I think Tavion was way better in Jedi Outcast than in Jedi Academy. In Jedi Outcast, she was a rather naive Dark Jedi, a rookie. After she left near the end of Jedi Outcast, she had her best departure.Who knows? She might have turned to the light side afterwards. But in Jedi Academy, she seemed kinda out of place. It was as if the developers were looking for an enemy and later thought "Hey, let's give Tavion another appearance",because they were lazy to create someone new. Darth Sion and DarthDementous like this Link to comment
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