Kualan Posted August 15, 2015 Share Posted August 15, 2015 Model has 83 surfaces, but only 90 of them are connected upthrough the heirarchy, the rest will never be recursed into. This model needs rebuilding, guys... Some of the surfaces in the hierarchy just need cleaning up. Probably named incorrectly in Blender. When you have the .glm open in Blender, look in the properties section on the right hand side for each part of the model - specifically the 'Object' and 'Object Data' tabs. For example, selecting the head surface will display "head_0" under the Object tab. What you need to do is find any surfaces that have ".001" at the end of them - for example "head_0.001". These occur when you import parts from another model that share the same name as parts of the original model you're editing. In order to have two parts with the same name, Blender automatically adds ".001" to the end of one of them. You can fix this by renaming the affected model part to something else. e.g. if you have a "torso_0" mesh and a "torso_0.001" mesh, just rename the latter to "torso2_0". You will need to update the .skin file with any name changes you make. Also - make sure you rename the surface in BOTH the Object AND Object Data tabs, or you will still have the same error. With 83 surfaces and 90 connected up, it looks like you have 7 of these ".001" surfaces somewhere in your .glm JAWSFreelao likes this Link to comment
dark_apprentice Posted August 15, 2015 Share Posted August 15, 2015 I checked them all are named correct, but i think it's from Rax model, because it has model_0, model_1, model_2 and model_3 is it possible? Link to comment
dark_apprentice Posted August 15, 2015 Share Posted August 15, 2015 Some of the surfaces in the hierarchy just need cleaning up. Probably named incorrectly in Blender. When you have the .glm open in Blender, look in the properties section on the right hand side for each part of the model - specifically the 'Object' and 'Object Data' tabs. For example, selecting the head surface will display "head_0" under the Object tab. What you need to do is find any surfaces that have ".001" at the end of them - for example "head_0.001". These occur when you import parts from another model that share the same name as parts of the original model you're editing. In order to have two parts with the same name, Blender automatically adds ".001" to the end of one of them. You can fix this by renaming the affected model part to something else. e.g. if you have a "torso_0" mesh and a "torso_0.001" mesh, just rename the latter to "torso2_0". You will need to update the .skin file with any name changes you make. Also - make sure you rename the surface in BOTH the Object AND Object Data tabs, or you will still have the same error. With 83 surfaces and 90 connected up, it looks like you have 7 of these ".001" surfaces somewhere in your .glmOk, well i found where might be the problem, there are few parts in the head_0, that are perhaps from Rax's head or from Luke's i am not sure, but when i rename them to end with _0 instead of .001 they automatically rename the same parts below them. So i tried to rename them with 4 like "head_back_4 but after that the message in ModView is the same, with the number 73 now Link to comment
Kualan Posted August 15, 2015 Share Posted August 15, 2015 Ok, well i found where might be the problem, there are few parts in the head_0, that are perhaps from Rax's head or from Luke's i am not sure, but when i rename them to end with _0 instead of .001 they automatically rename the same parts below them. So i tried to rename them with 4 like "head_back_4 but after that the message in ModView is the same, with the number 73 now Yeah, never rename them to something that has the same name - all you've done is probably force a whole bunch of other surfaces that were connected to that first one to rename themselves as a result. Always name them something -different-. Now you have to either go through everything and change it all back - or start the frankenstein again from scratch. If you have the file still open you might be able to sort it out with CTRL+Z Link to comment
dark_apprentice Posted August 15, 2015 Share Posted August 15, 2015 Yes master! I have redone it from 0 this time and now it works perfect in ModView when i open it, i only couldn't load the jedi robe on Rax's body, because he is too big and even, that i use the "scale" option of Blender to make the robe bigger, it didn't helped and it was like scratched robed. So now it's only Luke's head and hood over Rax body Link to comment
JAWSFreelao Posted August 15, 2015 Share Posted August 15, 2015 Well I'd suggest just tweaking the mesh. If the UV gets distorted, do an unwrap then just recopy the puzzle pieces of texture to match the new layout. Link to comment
Tempust85 Posted August 15, 2015 Share Posted August 15, 2015 Lol mark isn't that fat anymore. Need an in between. Try shifting some verts around. Jolly, Daedra and Bek like this Link to comment
Daedra Posted August 30, 2015 Author Share Posted August 30, 2015 Lol mark isn't that fat anymore. Need an in between. Try shifting some verts around. So I just came across this image: The official Luke Skywalker Force Awakens toy. Looks like he's done got himself a new saber too. So i'll update the OP with the image. For reference. Link to comment
dark_apprentice Posted August 30, 2015 Share Posted August 30, 2015 So I just came across this image: The official Luke Skywalker Force Awakens toy. Looks like he's done got himself a new saber too. So i'll update the OP with the image. For reference. What new saber are you talking about, he simple have the Old Ben Kenobi Ep.4 lightsaber (as his ROTJ saber is based on it and originally had to be blue) The only thing new i see is his robotic arm, that i can't understand since in ESB he had flesh covered arm (or they wanna make it as Anakin's robotic arm from Ep.2 ending?) Link to comment
Daedra Posted August 30, 2015 Author Share Posted August 30, 2015 What new saber are you talking about, he simple have the Old Ben Kenobi Ep.4 lightsaber (as his ROTJ saber is based on it and originally had to be blue) The only thing new i see is his robotic arm, that i can't understand since in ESB he had flesh covered arm (or they wanna make it as Anakin's robotic arm from Ep.2 ending?) The saber the toy is holding has black instead of silver. Also here is a close-up of Lukes hand. Link to comment
dark_apprentice Posted August 30, 2015 Share Posted August 30, 2015 Old Jedi Master Luke (TFA) Daedra, Darth Sion, Omega and 1 other like this Link to comment
Daedra Posted August 30, 2015 Author Share Posted August 30, 2015 Old Jedi Master Luke (TFA) Nice robe! dark_apprentice likes this Link to comment
Jolly Posted August 30, 2015 Share Posted August 30, 2015 Needs more beard and different hair, Also I am not really into the Hapslash robes but what other choice is there I guess. Link to comment
dark_apprentice Posted August 30, 2015 Share Posted August 30, 2015 Needs more beard and different hair, Also I am not really into the Hapslash robes but what other choice is there I guess. Check out on Page 1 there is a version with Ben Kenobi's MB2 robe but i didn't like it, since the one from photo and action figure is different i used the robes from Hapslash as close as possible. Will re--pe--at as l-o-o-o-n-g as it must: This are only re--skins and we are needing a n---e--w model with Beard and with new hair. After all that is what @ thread is all about i am just killing time, until someone is able to make it. Daedra likes this Link to comment
Tempust85 Posted August 30, 2015 Share Posted August 30, 2015 I vote @@Psyk0Sith makes this, there should be just enough reference now. dark_apprentice and Darth Sion like this Link to comment
dark_apprentice Posted August 30, 2015 Share Posted August 30, 2015 Agree @@Psyk0Sith we summon you for this model. Tempust85 likes this Link to comment
Daedra Posted August 30, 2015 Author Share Posted August 30, 2015 I vote @@Psyk0Sith makes this, there should be just enough reference now. He's already working on Shaak Ti Unless he stopped then I guess he could take on Luke. Link to comment
Tempust85 Posted August 30, 2015 Share Posted August 30, 2015 Well if he's busy, maybe I should. I haven't sculpted since Maul though. dark_apprentice likes this Link to comment
dark_apprentice Posted August 30, 2015 Share Posted August 30, 2015 plity plz Darth Sion likes this Link to comment
Daedra Posted August 30, 2015 Author Share Posted August 30, 2015 Well if he's busy, maybe I should. I haven't sculpted since Maul though. I think it's your birthright since you have the only avatar based on him. dark_apprentice and Tempust85 like this Link to comment
Tempust85 Posted August 31, 2015 Share Posted August 31, 2015 Fine, fine. Consider this taken by me. Juggling a few projects now, so bear with me. Just basic colors to help visualize, will be more accurate later. Daedra, Ramikad, GPChannel and 6 others like this Link to comment
dark_apprentice Posted August 31, 2015 Share Posted August 31, 2015 Wuf O.o o.O O_____O that was fast Link to comment
Daedra Posted August 31, 2015 Author Share Posted August 31, 2015 @@AshuraDX this should be in WIPS now Link to comment
Psyk0Sith Posted August 31, 2015 Share Posted August 31, 2015 Go ahead and work on whatever you want people, i'm way too busy to focus on anything right now. Tempust85, Darth Sion and Daedra like this Link to comment
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