therfiles Posted October 9, 2012 Posted October 9, 2012 *Grabs Szico and plants the Icarus banner* There is no game without Icarus! Good work there, guys! Looking better all the time? What's goin on with the hud, though?
ensiform Posted November 4, 2012 Posted November 4, 2012 Yes that would be nice @@badhex I and most here generally idle on the #jacoders on arloria irc network so faster chat etc.
eezstreet Posted November 4, 2012 Author Posted November 4, 2012 Please dont scrap icarus unless you intend to replace it with something better. please name a scripting language that isn't better than ICARUS.
eezstreet Posted November 4, 2012 Author Posted November 4, 2012 Not meaning to double post, but word on the street is that iojamp has native support for Linux clients as well. No more WINE required to run JA. Mysterious Stranger likes this
Szico VII Posted January 10, 2013 Posted January 10, 2013 please name a scripting language that isn't better than ICARUS.What I mean is if you scrap it, please make a behaveED-like easy to see (layperson) whats going on editor for those who are not familiar with programming languages.
Astral Serpent Posted January 10, 2013 Posted January 10, 2013 What I mean is if you scrap it, please make a behaveED-like easy to see (layperson) whats going on editor for those who are not familiar with programming languages.but behavED pretty much lays it out the same as it is in the actual script. It's not a big jump. therfiles likes this
Szico VII Posted January 10, 2013 Posted January 10, 2013 Which is fine if youre using icarus therfiles likes this
eezstreet Posted January 10, 2013 Author Posted January 10, 2013 Replace the .bhc and use a different script compiler. Done.
Tempust85 Posted March 12, 2013 Posted March 12, 2013 I'm quite stunned by the progress of this, terrific job to all those involved! Question. Why not use a different model/animation format rather than trying to get ghoul2 going? It'd take some time, but it's totally doable to change over JKA's animations into a different format. So long as it has tools to export from 3ds Max/XSI Mod Tool that is.
eezstreet Posted March 12, 2013 Author Posted March 12, 2013 Do it, and I'll give you a waffle. No, make that two of them.the only thing is that Ghoul 2 has dismemberment and skins and stuff. You'd need to readily support that. Not to mention you'd lose mod support pretty easily. But if you converted GLM models to another format on the fly... tl;dr, there's no point at all really in using a different format without losing a ton of feature support.
Tempust85 Posted March 12, 2013 Posted March 12, 2013 Yeah true, all that stuff would be gone. :\ From an animator's point of view, it's doable if you guys ever want to.
eezstreet Posted March 12, 2013 Author Posted March 12, 2013 As an aside, if we got the single player SDK, that would help immensely since it has the structure of the void pointers that were used in multiplayer to type the ghoul 2 instances properly. This would give us a lot of leverage. So please, someone, talk to LucasArts about releasing the SDK for SP, Raven has it packed up for both JK2 and JKA!!
Tempust85 Posted March 12, 2013 Posted March 12, 2013 Does anyone have any email addresses for anyone at LA besides the PR one?
Futuza Posted March 12, 2013 Posted March 12, 2013 Well there's this: LucasArts Attention: Product Support P.O. Box 29908 San Francisco, CA 94129 'Course stamps may be required. Here's a LinkedIn: http://www.linkedin.com/title/producer/at-lucasarts/
Mog Posted March 12, 2013 Posted March 12, 2013 Oh....my....I was browsing through this and already I needed a new pair of pants....this looks amazing! This has...HUGE potential.
mrwonko Posted March 13, 2013 Posted March 13, 2013 So is there like some Wiki or the like where I can keep track of the progress of this? See what is and isn't done yet?
Raz0r Posted March 13, 2013 Posted March 13, 2013 I would suggest watching the Github issues, perhaps a Wiki could be made there. @@ensiform might even make a new repository, I'm not sure.
eezstreet Posted March 13, 2013 Author Posted March 13, 2013 That's a pity. I was beginning to like (Sh)Git. assuming he was going to go from Git -> SVN/Hg, of course
Tempust85 Posted March 13, 2013 Posted March 13, 2013 Yeah would be great if there was a good way to keep track of progress.
Tempust85 Posted March 13, 2013 Posted March 13, 2013 What about asking Raven for their SoF2 code and use its ghoul2 code?
eezstreet Posted March 13, 2013 Author Posted March 13, 2013 That's an option I suppose, but they haven't been real responsive about that one. Talk to LA though, really.
mrwonko Posted March 13, 2013 Posted March 13, 2013 What about asking Raven for their SoF2 code and use its ghoul2 code?Remember my Blender Plugin Suite? Includes GLM and GLA import and export. I know the file formats. I'll try adding support to iojamp once I've gotten it to compile with Visual Studio. (I'll try to add CMake support to ioquake3, which can then be merged into iojamp.) eezstreet likes this
Tempust85 Posted March 13, 2013 Posted March 13, 2013 So that's a direct glm/gla import/export? How well does it work though? I haven't personally tested it. Even if Raven could cough up modview's code I'm sure it would help.
eezstreet Posted March 13, 2013 Author Posted March 13, 2013 Ghoul 2 is a proprietary format. I can't think of a single company besides id Tech that's given out any sort of proprietary format. Back when I used to be a Diablo II modder, every single tool was made by the community. Course, it's more populous in general, and the audience of the original game was for more mature people, but my point here is that if they could do it, so can we.
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