dark_apprentice Posted July 8, 2015 Posted July 8, 2015 I've recently was searching over TFU-2's costumes and I've somehow wanted to use the Industrial Explorer outfit in JKA. The closest i came up with is this, but i will need someone who's having Blender and is able to frankenstein, to help me with changing the head and putting one extra detail – Vader's mask part of his helmet (with the voice module) just that and the head of one specific Galen Marek model. Thanks in advance
ZanderNao Posted July 9, 2015 Posted July 9, 2015 I love how much rich content TFU introduced and the outfits were rather spectacular, so I don't blame you hoping to get one of them to see the light of day.
Lancelot Posted July 9, 2015 Posted July 9, 2015 Anyone hates Starkiller i knowNonsense. Nobody hates Starkiller. He's not Rosh. He's one of the most requested characters. Many versions have been made ofhim, including the Sith Stalker. dark_apprentice likes this
dark_apprentice Posted July 9, 2015 Author Posted July 9, 2015 Nonsense. Nobody hates Starkiller. He's not Rosh. He's one of the most requested characters. Many versions have been made ofhim, including the Sith Stalker.And that is why I said that, because there were too many requests for TFU's character and I thought, that mostly it's not so well accepted in the JKA universe.
Lancelot Posted July 10, 2015 Posted July 10, 2015 Okay guys, I think he wants this Starkiller outfit for Jedi Academy. Dat Chinchilla, dark_apprentice and Vade Parvis like this
dark_apprentice Posted July 12, 2015 Author Posted July 12, 2015 I am stuck in the end with exporting it, and even after I tried to do it again from beginning, when i reach the last part where i have to type "head_0" and hit Enter, so that the head goes into the body, it doesn't go anywhere anymore dunno what's going on wrong, but i tried the lesson for frankensteining a lot. I can provide the model in Blender, here's how it looks (btw the head i am using for Starkiller is from Hell Kobra's jedi adventure robe model also can be found as desert_gear model on the files here)Starkiller Industrial Outfit
Vade Parvis Posted July 12, 2015 Posted July 12, 2015 I'm currently working on porting of this model. This outfit made a really great impression on me GPChannel, Kualan, dark_apprentice and 1 other like this
Vade Parvis Posted July 13, 2015 Posted July 13, 2015 Same thing, but with a fake bump effect added to basic diffuse maps: yeyo JK, dark_apprentice, The Punisher and 2 others like this
dark_apprentice Posted July 13, 2015 Author Posted July 13, 2015 Holly S*b**s O__O daammmnn, I know that ported stuff are not welcome here, but if this thing works in JKA without causing problems jut WOW. I have only re-skined the outfit of Luke_Pilot model and wanted to put the head i like the most of Starkiller, cuz there's no better one yet. But right now as i saw ur project i think i just had orgasm as i was watching it Vade Parvis and GPChannel like this
eezstreet Posted July 13, 2015 Posted July 13, 2015 You'll need to use new textures or we can't accept it. Jolly and Vade Parvis like this
Vade Parvis Posted July 13, 2015 Posted July 13, 2015 You'll need to use new textures or we can't accept it.Ok, thanks for the information. Maybe, I'll can do something in Substance Designer special for publication, if I can sufficiently understand this software. And tell me, please, which is the "threshold of originality" is actual for this case? Can I use, for example, the original texture of life support monitors with new textures of clothes? Or can I combine original and new elements at the same new texture? GPChannel and dark_apprentice like this
eezstreet Posted July 14, 2015 Posted July 14, 2015 Just give it something to call it your own version. If you think you're okay with slapping your name on it, then that's what we'll think of when reviewing it.
dark_apprentice Posted July 14, 2015 Author Posted July 14, 2015 @@Vade Parvis Paris I am not really good with re-textures, but I could try to do something on the texture if possible, but we still have to stick to the original look of the model, because it have to remain the Industrial Explorer Outfit after all?
GPChannel Posted July 20, 2015 Posted July 20, 2015 Ok, thanks for the information. Maybe, I'll can do something in Substance Designer special for publication, if I can sufficiently understand this software. And tell me, please, which is the "threshold of originality" is actual for this case? Can I use, for example, the original texture of life support monitors with new textures of clothes? Or can I combine original and new elements at the same new texture?I hope you can port this Starkiller model to JKA it is looks amazing
dark_apprentice Posted July 30, 2015 Author Posted July 30, 2015 It is done! Waiting to be approved and released here [= Arma3Adict likes this
dark_apprentice Posted July 31, 2015 Author Posted July 31, 2015 what about your eyes? is it that bad :-/
Langerd Posted July 31, 2015 Posted July 31, 2015 what about your eyes? is it that bad :-/Nope I mean that his eyes are strange :/ The rest is ok dark_apprentice likes this
dark_apprentice Posted July 31, 2015 Author Posted July 31, 2015 Ah, yes i dunno why, maybe because the head is really weird made, but whenever i use sith eyes it looks strange on this model O.o
dark_apprentice Posted August 3, 2015 Author Posted August 3, 2015 Sadly after sending the file 2 times there are 2 files waiting approval and not sure if they ever gonna release them lol. Sorry guys i hopped to give u something new with Starkiller's outfits...
Daedra Posted August 23, 2015 Posted August 23, 2015 Ok, thanks for the information. Maybe, I'll can do something in Substance Designer special for publication, if I can sufficiently understand this software. And tell me, please, which is the "threshold of originality" is actual for this case? Can I use, for example, the original texture of life support monitors with new textures of clothes? Or can I combine original and new elements at the same new texture? Do you have any update on this? I was just curious I mean I can try to help with the textures I guess. GPChannel and dark_apprentice like this
Daedra Posted January 20, 2016 Posted January 20, 2016 Same thing, but with a fake bump effect added to basic diffuse maps: <script pagespeed_no_defer="">//=d.offsetWidth&&0>=d.offsetHeight)a=!1;else{c=d.getBoundingClientRect();var f=document.body;a=c.top+("pageYOffset"in window?window.pageYOffset:(document.documentElement||f.parentNode||f).scrollTop);c=c.left+("pageXOffset"in window?window.pageXOffset:(document.documentElement||f.parentNode||f).scrollLeft);f=a.toString()+","+c;b.b.hasOwnProperty(f)?a=!1:(b.b[f]=!0,a=a<=b.e.height&&c<=b.e.width)}a&&(b.a.push(e),b.d[e]=!0)};p.prototype.checkImageForCriticality=function(b){b.getBoundingClientRect&&q(this,b)};h("pagespeed.CriticalImages.checkImageForCriticality",function(b){n.checkImageForCriticality(b)});h("pagespeed.CriticalImages.checkCriticalImages",function(){r(n)});var r=function(b){b.b={};for(var d=["IMG","INPUT"],a=[],c=0;c=a.length+e.length&&(a+=e)}b.g&&(e="&rd="+encodeURIComponent(JSON.stringify(s())),131072>=a.length+e.length&&(a+=e),d=!0);t=a;if(d){c=b.f;b=b.h;var f;if(window.XMLHttpRequest)f=new XMLHttpRequest;else if(window.ActiveXObject)try{f=new ActiveXObject("Msxml2.XMLHTTP")}catch(k){try{f=new ActiveXObject("Microsoft.XMLHTTP")}catch(u){}}f&&(f.open("POST",c+(-1==c.indexOf("?")?"?":"&")+"url="+encodeURIComponent(b)),f.setRequestHeader("Content-Type","application/x-www-form-urlencoded"),f.send(a))}}},s=function(){var b={},d=document.getElementsByTagName("IMG");if(0==d.length)return{};var a=d[0];if(!("naturalWidth"in a&&"naturalHeight"in a))return{};for(var c=0;a=d[c];++c){var e=a.getAttribute("pagespeed_url_hash");e&&(!(e in b)&&0=b[e].k&&a.height>=b[e].j)&&(b[e]={rw:a.width,rh:a.height,ow:a.naturalWidth,oh:a.naturalHeight})}return b},t="";h("pagespeed.CriticalImages.getBeaconData",function(){return t});h("pagespeed.CriticalImages.Run",function(b,d,a,c,e,f){var k=new p(b,d,a,e,f);n=k;c&&m(function(){window.setTimeout(function(){r(k)},0)})});})();pagespeed.CriticalImages.Run('/mod_pagespeed_beacon','http://jkhub.org/index.php?s=7b63bbef32112b59fd0afb84aef2556d&app=forums&module=ajax§ion=topics&do=quote&t=5995&p=87797&md5check=fd2eb572a9c2e34b6bd4ac92cb9f56a1&isRte=1,WBVWiKOfFl,true,false,LqZCJuwCeNk'); //]]></script>&&0 Any updates for us? You hadn't responded to when I asked before and you were last active yesterday. I can help with the textures for the ported version you have, unless something bad happened and you lost the model then I understand. Sorry to bother but I want to see this in JKA as much as others. dark_apprentice likes this
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