AshuraDX Posted March 29, 2015 Posted March 29, 2015 Progress on @@Rooxon's and My new HD Saber Pack Base Hilts : Single 8 : Defender 100%100% -model needs to be converted for JKA-Textures have to be adapted for JKA's shaders-need extra files (shaders, .sab file) Additional Hilts : Single 10 : Veteran 5%5% -currently looks like a toy-needs textures-has to be converted for JKA-needs extra files-final tweaking GPChannel, ShakeThatSalt, Bek and 4 others like this
Rooxon Posted March 29, 2015 Posted March 29, 2015 The most probable thing to happen will be I'll stop updating my old packs, since the goal of this saberHD pack is exactly the same as was mine. Base hilts recreated + additional saber hilts, up to 15 per hilt type (single/staff). So my weaponsHD will become a pack only made out of recreated vanilla gun/blaster weapons. I'd be very gratefull if others that have been working on guns post there and we bundle our work together (namely in my WeaponsHD topic, availible through my signature). I think it's pointless to do things that others have already been started. Circa and Bek like this
AshuraDX Posted March 30, 2015 Author Posted March 30, 2015 Update #1:finished texturing the Defender- now it's time to convert those PBR materials for JKA... Edit :I'll keep editing the first post for every update from now on z3filus, General Howard and afi like this
AshuraDX Posted March 30, 2015 Author Posted March 30, 2015 Making good progress here General Howard, Bek and Circa like this
Xycaleth Posted March 30, 2015 Posted March 30, 2015 @@AshuraDX Can you keep those PBR materials around on your pc for a while? I might have some use for them in the future AshuraDX likes this
Rooxon Posted March 30, 2015 Posted March 30, 2015 @@AshuraDX Can you keep those PBR materials around on your pc for a while? I might have some use for them in the future I keep mine from these new models, too. You don't mean to say that various maps would be usable in JKA, or do you? Or a converter? That'd be stunning!
AshuraDX Posted March 30, 2015 Author Posted March 30, 2015 @@AshuraDX Can you keep those PBR materials around on your pc for a while? I might have some use for them in the future of course - if you got in mind what I think you have in mind : you are insane - but I love you Or a converter? That'd be stunning!uhm.... ofc not perfect - but it's what I made to get those pbr materials adapted to JKA EDIT :also, the hilt came out very nice imo GPChannel, Rooxon, Bek and 1 other like this
Circa Posted March 30, 2015 Posted March 30, 2015 Looks great guys. Feel free to make a new thread for each hilt if you'd like.
Rooxon Posted April 1, 2015 Posted April 1, 2015 Looks great guys. Feel free to make a new thread for each hilt if you'd like.One thread is enough, I think. Anyway, here's the first of the new sabers in the makings, single_10, the Veteran: (will be updated, right now it's just modeled from the concept, I need to make it realistic.) EDIT: Ashura and I decided, that this hilt needs a redesign. It looks too much of a toy from the Power Rangers franchise, when taking a look at the sheer model and doesn't fit with the rest of the hilts in any way, sadly. Might release this particular one as a standalone hilt, though. Veteran Lowpoly by Rooxon on SketchfabArbiter WIP (a couple of hours of fixing to go and that's it for the high poly) Arbiter Highpoly by Rooxon on Sketchfab GPChannel and Bek like this
z3filus Posted April 1, 2015 Posted April 1, 2015 Just use some battle damaged surfaces, it'll look good. Or make it white, a stormtrooper saber? I don't know. Use it or loose it. Bek likes this
Circa Posted April 1, 2015 Posted April 1, 2015 The arbiter's top curved part is covering the emitter. Once the blade is activated, wouldn't it cut right through that? Bek likes this
eezstreet Posted April 1, 2015 Posted April 1, 2015 @@AshuraDX Can you keep those PBR materials around on your pc for a while? I might have some use for them in the future hype hype hype
Circa Posted April 1, 2015 Posted April 1, 2015 Apparently the developers didn't think so..It's not as bad though. The hole is just barely clear of it. Bek and Darth Sion like this
Xycaleth Posted April 1, 2015 Posted April 1, 2015 hype hype hypeNOTHING TO SEE HERE. No really, there's nothing to see... yet.
eezstreet Posted April 1, 2015 Posted April 1, 2015 NOTHING TO SEE HERE. No really, there's nothing to see... yet.hype
Rooxon Posted April 2, 2015 Posted April 2, 2015 haha well guys okay, I'll fix that. You don't mind such a change from the vanilla, then? It's really a slight matter of vertices movement, nothing special. Anyway, about 50% of the model will be redone on the arbiter, so it's far from perfect. I'm still learning along the way, so..
Bek Posted April 2, 2015 Posted April 2, 2015 haha well guys okay, I'll fix that. You don't mind such a change from the vanilla, then? It's really a slight matter of vertices movement, nothing special. Anyway, about 50% of the model will be redone on the arbiter, so it's far from perfect. I'm still learning along the way, so..I wouldn't even worry about it @@Rooxon, it's such a small detail, I doubt anyone would care about it, during gameplay.
Bek Posted April 3, 2015 Posted April 3, 2015 Just use some battle damaged surfaces, it'll look good. Or make it white, a stormtrooper saber? I don't know. Use it or loose it.O_O use it.
Rooxon Posted April 3, 2015 Posted April 3, 2015 How about cutting off the top ? Actually, I'll try to explain my exact thoughts. The overall look of the hilt isn't too bad at all, it's just that when I actually made it, viewed from all angles, it looks more like a toy than it does as a deadly weapon. I'll try to make various parts realistic and meddle with this very same design some more, try to make it look good. But me and AshuraDX together decided, that we won't use this very same design in the sabersHD pack, that's all. So if it's ever going to be released, it'll be from me and a standalone hilt.
Rooxon Posted April 10, 2015 Posted April 10, 2015 Arbiter Lowpoly Sketchfab by Rooxon on SketchfabStill WIP, but this is the lowpoly. Only texture editing left, removal of artifacts, coloring and so on. This model will refresh as I change the textures. Circa, GPChannel, McGroose and 2 others like this
Bek Posted April 11, 2015 Posted April 11, 2015 Amazing work@@Rooxon, I know the texture work for the saber isn't complete, but its looking awesome already. The only thing I can think of doing would be to discolor the bottom hilt part and give the hilt more ware in general. Also I think that the shiny shader should be toned down a bit for various parts of the hilt. For the exposed metal interior, at the top, I wouldn't have any shader on it whatsoever, actually I think it'll might be best to make that specific part of the metal to be a more cheaper, processed metal. Almost like this, just not as dirty:*You almost have the texture looking like this already actually. Also I feel the ingame model should be a little bit more longer. General Howard likes this
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