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Hud question


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Posted

How to make the weapon icon be always visible? So i can see what weapon am i using right now?

95a3e791b28c.jpg

 

 

Dammit wrong forum! Move the topic please.

Langerd likes this
Posted

How to make the weapon icon be always visible? So i can see what weapon am i using right now?

95a3e791b28c.jpg

 

 

Dammit wrong forum! Move the topic please.

First- I am pretty sure it is in the codes. But the weapons on the right shows only when You pick them up so it can be a problem to make it work

Second- HOW YOU MADE A CAMERA FROM THE ARM????!?

Third-Nice HUD and i hope You will make it

 

Help @@eezstreet @@therfiles @@Circa

 
Posted

Nice HUD and i hope You will make

That's gonna be featured in my project Silex 3: The Colonel Paradox along with new almost everything.
Posted

That's a secret. I can tell you privately. Give me your email or something.

 

@@Langerd

 

Not exactly secret... LOL..

 

79544334ddc80e1c4775e72b645f7ff5.png

 

Just mess around with these until you have the angle you want then make a cfg with it then bind it. Or just autoexec it.

Posted

Not exactly secret... LOL..

Youre forgetting the most importand thing lol. I've already told him. If you're interested, i can tell you.
Posted

Youre forgetting the most importand thing lol. I've already told him. If you're interested, i can tell you.

 

Nah it's cool. Good luck with your mod though :P

Posted

cgame/cg_draw.cpp: Look where the weapon scroll wheel drawing code is handled, and add something similar in CG_Draw function.

 

Please don't keep secrets in regards to code. It's okay to keep your mod secret, but other people might be interested in implementing features. :)

Posted

Second- HOW YOU MADE A CAMERA FROM THE ARM????!?

 

 

For the camera on the arm, Check out CamSP! :D I believe you need to have cg_cameradamp (or somthing like that) enabled, and you can use horz offset. I forget the particulars.

 

Hmm...without editing the code, your options are limited. You could use OpenJK and then add some elements to the HUD, that are shown with cvars? Then make that cvar change via script? Not sure how feasible that is without coding new cvars...so coding is still the best option.

Langerd likes this
Posted

I just tell it to anyone but not to everyone at once.

This is a source of knowledge, nothing gained on not sharing knowledge. Sorry to say, but thats just selfish. My cup of coffee.... wait a minute ... i need coffee.. brb

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