Tulak Hord Posted March 4, 2015 Posted March 4, 2015 Hi all, I'd like to use Desann saber stance/style in JKA multiplayer? How can I do it? Do I need to allow something or what do i have to do? Thanks for the answers/helping! Cheers,Ben
Oobah Posted March 4, 2015 Posted March 4, 2015 By default it was not designed/setup to be used by the actual player. It was more or less only setup for the SP portion for the specific bosses hence the names of it are tied to the equivalent bosses, same with Tavion. OJP Basic, maybe a few other mods, had it turned on to be used in line with the other standard saber stances. For basejka or JA+, no you wont be able to use it by default on the core base game. Just speaking of this off top of my head on this.
Ramikad Posted March 4, 2015 Posted March 4, 2015 You can have Desann and Tavion saber styles if you set them up in the specific .sab file, with saberStyle desann. Not sure if it will work fine on a server that doesn't have the modified saber file, though. Asgarath83 likes this
Spirit Posted March 4, 2015 Posted March 4, 2015 Old versions of lugormod had Tavion and Desann stances if you trained your saber offense skill to 4 and 5 respectively. I have no idea how they did it, but my guess would be that it was a workaround with .sab files, as you could use Tavion style by using the /saber tavion command even after the stances themselves were no longer available.
Delmi Posted March 4, 2015 Posted March 4, 2015 Tavion and Desann are quite devastating if you get used to them. Desann's a lot easier to move. As mentioned before, adding a quick, easy few lines to the .sab file of any hilt will add these styles. But the only way to get those extra styles on all sabers is either to change all of the .sabs one by one or find a mod that unlocks them for you. Fuse294 likes this
Tulak Hord Posted March 9, 2015 Author Posted March 9, 2015 thank you, guys, i did it! Thx once again for your help and hints!
Stoiss Posted March 9, 2015 Posted March 9, 2015 Use OJP:E or get a coded mod with it, desann and tavion styles is call the forbiden style, and need to get coded to work in the game if you have a high or low level depends on what sort of config you set up for it in the code, the cheap and easy way is, doing it in the sab. files but does servers you want to use it on need to have does files also
Tulak Hord Posted March 10, 2015 Author Posted March 10, 2015 Thanks, I will try it! Do anybody know what is the correct name of the basic styles? I mean red, blue and yellow?Because I added to my hilt sab file the line: /saberStyle desann and i can use this style but i can't use the other three. So, if i add this line, then on this hilt i can use just that style or if i added the normal stances i can use them too?Thx for the help, guys!
Tompa9 Posted February 18, 2016 Posted February 18, 2016 Ok, I found it! Which lines did you add for all saber stances mate?
Asgarath83 Posted February 18, 2016 Posted February 18, 2016 on a SAB file put these lines: saberstylelearned tavionsaberstylelearned desann unlocked!
Tompa9 Posted February 21, 2016 Posted February 21, 2016 on a SAB file put these lines: saberstylelearned tavionsaberstylelearned desann unlocked! And it will unlock these two saberstyles along with old B,Y,R or i must write "saberstylelearned yellow/red/blue" too?
Tompa9 Posted February 21, 2016 Posted February 21, 2016 BTW this lines arent working, I select edited saber and in MP i have only basic 3 styles :-(
Asgarath83 Posted February 21, 2016 Posted February 21, 2016 BTW this lines arent working, I select edited saber and in MP i have only basic 3 styles :-( Well, i use openjk. maybe is for this. original game maybe has not this feature. i not remember.if you use setforceall 3 as cheat command of consolle into the default , you can get all force power to level 3 and also all the seven styles availables. setforceall however, unlock all the sevenstyles.for working you need to put that into a custom .SAB of a your own SAB. file and you need to load the saber with consolle.example: you make a saber called katana1 with this command, and you put into consolle "saber katana1" and magically you get the saber with the 2 styles unlocked.for add also the basic styles of combat you need to add : saberstylelearned fastsaberstylelearned mediumsaberstylelearned strong into the SAB file. for make you an example by my mod: reaver13 { name "The Soul Reaver" saberType SABER_SITH_SWORD saberModel "models/weapons2/reaver13/reaver13.glm" g2MarksShader "gfx/damage/reavermark" soundOn "sound/weapons/Spirit_Reaver/reaverin.mp3" soundOff "sound/weapons/Spirit_Reaver/reaverout.mp3" saberLength 70 saberradius 20 saberColor blue noBlade 1 trailstyle 1 noidleEffect 1 saberstylelearned fast saberstylelearned medium saberstylelearned strong saberstylelearned desann saberstylelearned tavion saberstyleforbidden staff swingsound1 "sound/weapons/Spirit_Reaver/SoupiritReaver1.mp3" swingsound2 "sound/weapons/Spirit_Reaver/SpiritReaver2.mp3" swingsound3 "sound/weapons/Spirit_Reaver/SpiritReaver3.mp3" onInWater 1 spinsound "sound/weapons/Spirit_Reaver/SpiritReaver1.mp3" fallSound1 "sound/weapons/skullreaver/fall1.mp3" fallSound2 "sound/weapons/skullreaver/fall2.mp3" fallSound3 "sound/weapons/skullraver/fall3.mp3" bounceOnWalls 1 bladeEffect "reavers/spiritblade2.efx" blockEffect "reavers/spiritblock2.efx" hitPersonEffect "reavers/spiritimpactbody2.efx" hitOtherEffect "reavers/spiritimpact2.efx" damagescale 6 Knockbackscale 1 nowallmarks 1 lockbonus 8 parrybonus 8 disarmbonus 8 MaxChain -1 ReadyAnim BOTH_SABERSLOW_STANCE drawAnim BOTH_SHOWOFF_FAST putawayAnim BOTH_VICTORY_STAFF KataMove LS_STABDOWN lungeAtkMove LS_A3_SPECIAL jumpAtkFwdMove LS_ROLL_STAB JumpAtkBackMOve LS_BACKSTAB g2WeaponMarkShader "gfx/effects/bloodsplat" twohanded 1 oninwater 1 }
Fuse294 Posted March 3, 2016 Posted March 3, 2016 Try setforceall 5 The thing about that is it can sometimes glitch and you get locked into a stance like Fast and cannot change without restarting, and that's SP only, not MP. MB2 Beta Tester / MB2 FA Assistant Dev
Ramikad Posted March 3, 2016 Posted March 3, 2016 The thing about that is it can sometimes glitch and you get locked into a stance like Fast and cannot change without restarting, and that's SP only, not MP. You can "unlock" it by binding two keys to the saber attack cycle and pressing them both. Fuse294 likes this
eezstreet Posted March 4, 2016 Posted March 4, 2016 The thing about that is it can sometimes glitch and you get locked into a stance like Fast and cannot change without restarting, and that's SP only, not MP.This glitch is fixed in OpenJK.
Fuse294 Posted March 4, 2016 Posted March 4, 2016 This glitch is fixed in OpenJK. I'm not using OpenJK though, I'm using the original retail disk version MB2 Beta Tester / MB2 FA Assistant Dev
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