AshuraDX Posted December 3, 2014 Posted December 3, 2014 Heyya everyone , I recently started trieing to spend atleast a hour a day working with substance designer to improve my texturing skillsanyway I thought that some of you guys might have requests for textures that I could probably take up here it doesn't matter wether the textures are needed for jedi academy or something else or just random suggestions for things I could try here's the product of yesterday evening : Archangel35757, Mandalorian, swegmaster and 8 others like this
AshuraDX Posted December 4, 2014 Author Posted December 4, 2014 Mossy Tree bark, 100% proceduralstill a bit too painterly right now - might stick with this one for the next 2 days or so - if I can find the time to do so D: DarthValeria, NumberWan and Angel Soul like this
AshuraDX Posted December 14, 2014 Author Posted December 14, 2014 Since my new Graphics Tablet arrived I just had to do some stylised texturing, enjoy my handpainted 256x256 Wood texture ! I also changed the title, as this was not done entirely using substance designer (only used for the render and to process my painted Height map into a normal map) click the image to see all texture maps Omicron, NumberWan, Angel Soul and 4 others like this
z3filus Posted December 15, 2014 Posted December 15, 2014 That wood texture reminds me of World of warcraft -- low poly textures and models, that would look nice on JA NumberWan and Angel Soul like this
Bek Posted December 15, 2014 Posted December 15, 2014 @@AshuraDX what kind of tablet did you get, I'm thinking about getting a new one soon.
AshuraDX Posted December 15, 2014 Author Posted December 15, 2014 @@AshuraDX what kind of tablet did you get, I'm thinking about getting a new one soon. Huion H610 Pro probably the best you can get for 70€
AshuraDX Posted December 28, 2014 Author Posted December 28, 2014 Dragonborn Helmet by ashuradx on Sketchfabooooh yeah more handpainting NumberWan, Wasa, Omicron and 2 others like this
NumberWan Posted December 28, 2014 Posted December 28, 2014 I use Bamboo, though I would like to have a more powerful tablet. It works differently for Mac and PC, so I am still undecided what to do. =) But it helps creating textures and pictures nonetheless. Do you use Corel Draw or Photoshop? Or maybe something else? I really like the clean look of the wooden texture.
AshuraDX Posted December 28, 2014 Author Posted December 28, 2014 I use Bamboo, though I would like to have a more powerful tablet. It works differently for Mac and PC, so I am still undecided what to do. =) But it helps creating textures and pictures nonetheless. Do you use Corel Draw or Photoshop? Or maybe something else? I really like the clean look of the wooden texture.My tablet : http://www.amazon.com/Huion-H610-Graphics-Drawing-Tablet/dp/B00GIGGS6AI'm painting in photoshop btw NumberWan likes this
z3filus Posted December 28, 2014 Posted December 28, 2014 Dragonborn Helmet by ashuradx on Sketchfab I want this on Kyle's head DarthValeria likes this
AshuraDX Posted December 29, 2014 Author Posted December 29, 2014 @zeƒilus that helmet is sooo lowpoly - it'd look extremely crappy XD
AshuraDX Posted February 13, 2015 Author Posted February 13, 2015 wooooow been a while since the last post but here comes another one :based at one of @zeƒilus concepts Texture breakdown (25% of original Resolution):I'm starting to like Substance Painter a LOT. Also : don't ask me to convert this for Jedi Academy - it's not exactly easy to convert PBR oriented textures to a legacy diffuse/normal/specular systemit's possible to do it quick and crappy but doing it good takes some time EDIT : found a way to convert them quickly with some substance designer experimentation DarthValeria, Bek, Omicron and 1 other like this
z3filus Posted February 13, 2015 Posted February 13, 2015 That looks fantastic. Wow.. Tempust85 likes this
AshuraDX Posted February 15, 2015 Author Posted February 15, 2015 Once again I decided to model a hilt @@Rooxon is modeling aswell - but my version is built for practice and therefor will never make its way into JKA - it's just below 12k tris still WIP, the textures are currently just a bunch of colors combined with my bakes and a bit of noise for the roguhness to break up the highlights a littlenow it's time to take this thing into substance painter to add dirt, scratches and a bit of color variation for the materials DarthValeria, z3filus, Barricade24 and 3 others like this
z3filus Posted February 16, 2015 Posted February 16, 2015 I like this one, too bad it can't be used...
AshuraDX Posted February 16, 2015 Author Posted February 16, 2015 texture breakdown will be added later - thanks for finding that design @, it was fun to model Barricade24, DarthValeria, Psyk0Sith and 3 others like this
AshuraDX Posted February 20, 2015 Author Posted February 20, 2015 Mesa is a filthy liargonna take some more time to get it done though and it's still pretty heavy for a saber with 1736 vertices and 1929 trisbut I couldn't accept that it was impossible to work in JKA at all DarthValeria and z3filus like this
AshuraDX Posted February 23, 2015 Author Posted February 23, 2015 I like substance Designer - did I mention that before ? Boothand, NumberWan, DarthValeria and 1 other like this
z3filus Posted February 23, 2015 Posted February 23, 2015 you should apply to Pixar, I can definetly imagine Woody and Buzzlightyear standing next to that!
Boothand Posted February 24, 2015 Posted February 24, 2015 I like substance Designer - did I mention that before ? Maybe you could post rend2 screenshots of things you make - curious how that brick wall would look Good work!
AshuraDX Posted February 24, 2015 Author Posted February 24, 2015 Maybe you could post rend2 screenshots of things you make - curious how that brick wall would look Good work!hmmm - difficultfirst : I'm not a mapper but that is the lesser of 2 problems here...second : this was once again made using a pbr workflow - so it won't translate well to legacy systems (even though I could run it through the substance file I create to convert PBR textures to Jedi Academys old renderer - but i'd have to alter that a little to work for map textures...) EDIT :I quickly adapted my PBR2JKA substance for map texturesand this is the result I got after pushing the brick material through :this is what it could potentially look like DarthValeria and Boothand like this
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