Langerd Posted November 23, 2014 Posted November 23, 2014 I made a T21 weapon. I was testing the glm first (1391 vertexes) i spawned the stcommander (i have a Dt85 stormtrooper btw) i shot him with my sniper rifle (the effects of the shot is original effects but i changed the effects too green like the battlefront because it is dlt20a rifle). And lag ... back too menu with this error. Why? Is it caused by too many vertexes in the glm model? Or it is crashed model? It would be shame if it a model issue
Langerd Posted November 23, 2014 Author Posted November 23, 2014 Ok nevermind My model was too detail and it may caused this error... It works! But still why this happening? Because of the too detailed models or there is another reason?
ensiform Posted November 23, 2014 Posted November 23, 2014 Too detailed causing you to hit the limit yes. @@Xycaleth can say more. Langerd likes this
Langerd Posted November 23, 2014 Author Posted November 23, 2014 But what is the limit in glm weapon? I know there is a limit for MD3 files to 1000 verts. But how many for glm?
Tempust85 Posted November 23, 2014 Posted November 23, 2014 Each mesh object shouldn't go over 500 verts. Try breaking up the model into smaller objects that are under 500 and see how it goes.
Asgarath83 Posted November 23, 2014 Posted November 23, 2014 I have a model that give me the shader_max_indexes hit message if i apply a shader file to her body textures. if a remove, not happens.It's something like this problem. O.oi hate this two message error. the shader_max_indexes and il transform ghoul size. They are so insensates : \the limit of 1000 vertexes for mesh for what i see exist also for the models of GLM of weapons or character,if i export the XSI and build GLM file of character, carcass.exe told me the same things maybe because i use openjk, but in my engine the max vertexes limit of a mesh is 1000. D: for shader limits i not know exaclty.but i edit the code of SP engine with helps of @@ent , and for show more visual efx and by pass that limits. O.o it's an hard code hacking however. : \
Langerd Posted November 23, 2014 Author Posted November 23, 2014 He he This is kind difficult to make models as good as the game allows to.But it works! without the bugshttp://wrzucaj.net/LFnhttp://wrzucaj.net/LFShttp://wrzucaj.net/LFY
Xycaleth Posted November 23, 2014 Posted November 23, 2014 Too detailed causing you to hit the limit yes. @@Xycaleth can say more.I can't remember exactly. I think it was something along the lines of: The game allocates a fixed amount of memory for each GLM surface (or model?) for when it's animating the model. Even a static GLM model has a single bone, and the animated version will look identical to the original. If you have too many vertices on a single surface (or model?), then the amount of memory that was allocated isn't enough and you get that error. Tempust85 and Archangel35757 like this
Langerd Posted November 23, 2014 Author Posted November 23, 2014 I can't remember exactly. I think it was something along the lines of: The game allocates a fixed amount of memory for each GLM surface (or model?) for when it's animating the model. Even a static GLM model has a single bone, and the animated version will look identical to the original. If you have too many vertices on a single surface (or model?), then the amount of memory that was allocated isn't enough and you get that error.I have a Md3 holgoram model of cloud city. It has 1343 vertexes... too many but the strange part was that it actually worked . But later i wanted to make it roating and i get the error. About glm i made it too detailed yes Many thanks guys for help! I learned a lot from You
Asgarath83 Posted November 24, 2014 Posted November 24, 2014 Any time. Your rifle is cool however! Langerd likes this
Langerd Posted November 25, 2014 Author Posted November 25, 2014 @@Jolly i am thinkg about it Look on the Wip forums . I add something for You
GojiraGamer Posted December 3, 2014 Posted December 3, 2014 Any way to remove that limit? I keep getting that error with Inryi Forge's N7 Valiant mod. Angel Soul and Asgarath83 like this
Asgarath83 Posted December 3, 2014 Posted December 3, 2014 Any way to remove that limit? I keep getting that error with Inryi Forge's N7 Valiant mod.Shoul be wonderful remove l'error of ghouls2 and the error shader max indexes hit. if not possible to remove the limitation of engine about polygonal calculation, i ask if is possible to remove almost the error message with game stopping. :|@@ent @@eezstreet @@ensiform
Angel Soul Posted December 3, 2014 Posted December 3, 2014 OpenJK fixes this issue..Yes, but introduces other - like some graphic mods not working properly. At least for me. lol @@Jolly i am thinkg about it Look on the Wip forums . I add something for YouYou will release that Stormy as well? :D
Langerd Posted December 3, 2014 Author Posted December 3, 2014 Yes, but introduces other - like some graphic mods not working properly. At least for me. lol You will release that Stormy as well? :D The stormy is DT85 work not mine ... The guns are my work http://jkhub.org/files/file/1695-dt-stormtrooper-rotj/
Angel Soul Posted December 3, 2014 Posted December 3, 2014 The stormy is DT85 work not mine ... The guns are my work http://jkhub.org/files/file/1695-dt-stormtrooper-rotj/Ohhh.. thanks!
eezstreet Posted December 3, 2014 Posted December 3, 2014 Yes, but introduces other - like some graphic mods not working properly. At least for me. lol So report it in the OpenJK forum. Don't suffer in silence! etc Darth Martyr likes this
Angel Soul Posted December 3, 2014 Posted December 3, 2014 So report it in the OpenJK forum. Don't suffer in silence! etcI did bro. And thank you!
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