AshuraDX Posted May 20, 2017 Posted May 20, 2017 figured i'd post this here:First version of my PBR Materials for 07Yunhttps://www.dropbox.com/s/nb0o590exg8wwkh/zz_yungl2_texturetest.pk3?dl=0@@DT85 @@SomaZ Tempust85 likes this
Tempust85 Posted May 21, 2017 Author Posted May 21, 2017 Updated: - 07yun_gl2.pk3- DF2_assets.pk3- DF2_textures.pk3 Changes: - updated 07yun_gl2 map- added door texture for 07yun_gl2- replaced a few textures for 07yun_gl2, with PBR versions- added a few shaders for 07yun_gl2
Tempust85 Posted May 22, 2017 Author Posted May 22, 2017 Updated: - DF2_assets.pk3- DF2_textures.pk3- 11gorc_gl2.pk3 Changes: - added PBR texture door for 11gorc_gl2, and added it to DF2_doors.shader- changed AshuraDX's textures back to TGA- removed my 07yun door texture- added cubemaps to 11gorc_gl2- tweaked lighting for 11gorc_gl2
Tempust85 Posted May 23, 2017 Author Posted May 23, 2017 Updated: - 11gorc_gl2.pk3- DF2_assets.pk3- DF2_textures.pk3 Changes: - updated 11gorc_gl2 to use the new tracklight3 texture- added tracklight3 PBR textures- added DF2_lights.shader
Tempust85 Posted May 26, 2017 Author Posted May 26, 2017 Updated: - opendf2_sp.x86.exe- rdsp-GL2_x86.dll- df2gamex86.dll- DF2_assets.pk3 Changes: - added parallax mapping to setup menus- removed light flares from setup menus- removed cubemap size from setup menus
Tempust85 Posted November 19, 2017 Author Posted November 19, 2017 Updated: - opendf2_sp.x86.exe- rdsp-GL2_x86.dll- df2gamex86.dll minilogoguy18, dg1995, Archangel35757 and 1 other like this
Tempust85 Posted February 18, 2018 Author Posted February 18, 2018 Updated: - Everything All DF2 Mod developers, PM me for a link to download the mod. Smoo likes this
SomaZ Posted February 20, 2018 Posted February 20, 2018 Updated: - Everything All DF2 Mod developers, PM me for a link to download the mod.What about you starting a conversation and add every df2 developer to it?? minilogoguy18 likes this
minilogoguy18 Posted February 20, 2018 Posted February 20, 2018 Yeah, then whenever a big change is made a link can be sent to everyone at once.
Tempust85 Posted February 21, 2018 Author Posted February 21, 2018 Honestly, it didn't occur to me to have a mass conversation but I've now done it. As I said in the message, the link will stay the same.
Tempust85 Posted February 22, 2018 Author Posted February 22, 2018 Updated: - DF2_assets.pk3 Added: - test_rend2.pk3 Added "test_rend2.pk3" which contains my test map. Features: - liquid shaders for water (standard water, green acid, battery acid, water fast, water very fast, ocean)- misc_dlights- GL2 sun- a few, quickly made PBR materials- 2 of Toshi's source engine models- AshuraDX's PBR clone- grass surface sprites (doesn't receive any shadows atm)- PBR glass which is breakable- cubemap mirrors- misc_model_ghoul- misc_model_iqm- misc_model_breakable (for animated MD3) To load, type "devmap test_rend2" into the console. FPS may drop inside where the misc_dlights are, it does on my machine. If the map is too bright, do "r_forcesun 1". Do "r_forcesun 2" for moving sun.
Tempust85 Posted February 22, 2018 Author Posted February 22, 2018 Updated: - DF2_assets.pk3- opendf2_sp.x86.exe- rdsp-GL2_x86.dll- df2gamex86.dll The brown battery acid you see in the original DF2 game has now been added. Pretty much a clone of the green acid. For mappers to use this, you need to read https://jkhub.org/topic/5538-mapping-tips-radiant-setup/ . Smoo and dg1995 like this
Tempust85 Posted February 25, 2018 Author Posted February 25, 2018 Updated: - DF2_assets.pk3https://jkhub.org/topic/5538-mapping-tips-radiant-setup/ - Added "custinfoparms.txt" to DF2_assets.pk3- Added information on how to use "-custinfoparms". This is in lieu of having to use a custom q3map2.exe. Smoo likes this
Tempust85 Posted February 28, 2018 Author Posted February 28, 2018 Updated: - DF2_assets.pk3- DF2_textures.pk3- DF2_textures_pbr.pk3 Added: - DF2_maps.pk3- DF2_models.pk3 Known Bugs: - Player/NPCs using force push/pull will crash the game. This will be fixed in the near future. For now, try "r_refraction 0" (I think that's the cvar?) in the console. "11gorc" is now playable. Note that the level is still a WIP, with placeholder NPCs. Type "map 11gorc" into the console to play. Teancum likes this
Tempust85 Posted March 1, 2018 Author Posted March 1, 2018 Updated: - All PK3 files- opendf2_sp.x86.exe- rdsp-GL2_x86.dll- df2gamex86.dll Added: - DF2_models.pk3- DF2_sound.pk3 Fresh copies of all PK3 files. Separated more files out DF2_assets.pk3. This update includes a ratio fix for videos, and the vid_restart crash fix from OpenJK.
Tempust85 Posted March 2, 2018 Author Posted March 2, 2018 Updated: - All PK3 files- opendf2_sp.x86.exe- rdsp-GL2_x86.dll- df2gamex86.dll Bug fixes: - fixed Kyle model not showing- r_refraction is now set to 0 by default, until we fix it. Redid two crate textures for 11gorc, so please check it out. minilogoguy18, Lancelot, Psyk0Sith and 3 others like this
Tempust85 Posted March 3, 2018 Author Posted March 3, 2018 Updated: - https://jkhub.org/topic/5538-mapping-tips-radiant-setup/ Added a link to an updated GTKRadiant .1.6.6 EXE, which ignores suffixes like "_NH" & "_RMO" in the texture browser. Also added toolbar buttons for drag vertices and edges.
logan054 Posted July 26, 2018 Posted July 26, 2018 I was just exactly how you get this to work as it seems when I load it up and start a new game, it goes back to the main menu (im also not using the main JKA launcher)
minilogoguy18 Posted July 26, 2018 Posted July 26, 2018 Not sure where you got a link to the mod but it doesn't seem to matter since whatever you have doesn't work. The mod is not up for download to the public.
logan054 Posted July 27, 2018 Posted July 27, 2018 the dropbox link in this topic.... all the links are in this topic.... No need to be rude dude, clearly just another dark forces 2 fan.
minilogoguy18 Posted July 27, 2018 Posted July 27, 2018 @@DT85 Might wanna skim this topic and remove the links, seem to all be on page #3. Not trying to be rude but the mod is still in early development and isn't available for release.
Tempust85 Posted July 28, 2018 Author Posted July 28, 2018 Any links are dead now anyhow, but I've removed them.
Sapo-san Posted August 14, 2019 Posted August 14, 2019 Hello! Just curious, has there been any progress with the mod? it's been a while since the last time I heard of you guys.
minilogoguy18 Posted August 15, 2019 Posted August 15, 2019 Just small things, SomaZ is always working on the render engine as well as some tools while I've been just doing ZBrush training to try to get the main characters modeled out since some of the ones we had were kinda based on the vanilla engine and could use a redo. We always need mappers though. Sapo-san and Odeyseis like this
Sapo-san Posted September 10, 2019 Posted September 10, 2019 good to see you guys are still active! strange that I didn't get a notification for the reply though
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