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Posted

Updated:

 

- 07yun_gl2.pk3

- DF2_assets.pk3

- DF2_textures.pk3

 

 

Changes:

 

- updated 07yun_gl2 map

- added door texture for 07yun_gl2

- replaced a few textures for 07yun_gl2, with PBR versions

- added a few shaders for 07yun_gl2

Posted

Updated:

 

- DF2_assets.pk3

- DF2_textures.pk3

- 11gorc_gl2.pk3

 

 

Changes:

 

- added PBR texture door for 11gorc_gl2, and added it to DF2_doors.shader

- changed AshuraDX's textures back to TGA

- removed my 07yun door texture

- added cubemaps to 11gorc_gl2

- tweaked lighting for 11gorc_gl2

Posted

Updated:

 

- 11gorc_gl2.pk3

- DF2_assets.pk3

- DF2_textures.pk3

 

 

Changes:

 

- updated 11gorc_gl2 to use the new tracklight3 texture

- added tracklight3 PBR textures

- added DF2_lights.shader

Posted

Updated:

 

- opendf2_sp.x86.exe

- rdsp-GL2_x86.dll

- df2gamex86.dll

- DF2_assets.pk3

 

 

Changes:

 

- added parallax mapping to setup menus

- removed light flares from setup menus

- removed cubemap size from setup menus

  • 5 months later...
  • 2 months later...
Posted

Updated:

 

- Everything

 

 

All DF2 Mod developers, PM me for a link to download the mod.

What about you starting a conversation and add every df2 developer to it??

minilogoguy18 likes this
Posted

Honestly, it didn't occur to me to have a mass conversation but I've now done it. As I said in the message, the link will stay the same.

Posted

Updated:

 

- DF2_assets.pk3

 

 

Added:

 

- test_rend2.pk3

 

 

Added "test_rend2.pk3" which contains my test map. Features:

 

- liquid shaders for water (standard water, green acid, battery acid, water fast, water very fast, ocean)

- misc_dlights

- GL2 sun

- a few, quickly made PBR materials

- 2 of Toshi's source engine models

- AshuraDX's PBR clone

- grass surface sprites (doesn't receive any shadows atm)

- PBR glass which is breakable

- cubemap mirrors

- misc_model_ghoul

- misc_model_iqm

- misc_model_breakable (for animated MD3)

 

To load, type "devmap test_rend2" into the console. FPS may drop inside where the misc_dlights are, it does on my machine. If the map is too bright, do "r_forcesun 1". Do "r_forcesun 2" for moving sun.

Posted

Updated:

 

- DF2_assets.pk3

- DF2_textures.pk3

- DF2_textures_pbr.pk3

 

 

Added:

 

- DF2_maps.pk3

- DF2_models.pk3

 

 

Known Bugs:

 

- Player/NPCs using force push/pull will crash the game. This will be fixed in the near future. For now, try "r_refraction 0" (I think that's the cvar?) in the console.

 

 

 

 

"11gorc" is now playable. Note that the level is still a WIP, with placeholder NPCs. Type "map 11gorc" into the console to play.

Teancum likes this
Posted

Updated:

 

- All PK3 files

- opendf2_sp.x86.exe

- rdsp-GL2_x86.dll

- df2gamex86.dll

 

 

Added:

 

- DF2_models.pk3

- DF2_sound.pk3

 

 

 

Fresh copies of all PK3 files. Separated more files out DF2_assets.pk3. This update includes a ratio fix for videos, and the vid_restart crash fix from OpenJK.

Posted

Updated:

 

- All PK3 files

- opendf2_sp.x86.exe

- rdsp-GL2_x86.dll

- df2gamex86.dll

 

 

Bug fixes:

 

- fixed Kyle model not showing

- r_refraction is now set to 0 by default, until we fix it.

 

 

 

Redid two crate textures for 11gorc, so please check it out.

 

 

 

2cduxja.jpg

 

 

  • 4 months later...
Posted

I was just exactly how you get this to work as it seems when I load it up and start a new game, it goes back to the main menu (im also not using the main JKA launcher)

Posted

the dropbox link in this topic.... all the links are in this topic.... No need to be rude dude, clearly just another dark forces 2 fan.

Posted

@@DT85 Might wanna skim this topic and remove the links, seem to all be on page #3.

 

Not trying to be rude but the mod is still in early development and isn't available for release.

  • 1 year later...
Posted

Hello!  :) 

Just curious, has there been any progress with the mod? it's been a while since the last time I heard of you guys.

 

 

Posted

Just small things, SomaZ is always working on the render engine as well as some tools while I've been just doing ZBrush training to try to get the main characters modeled out since some of the ones we had were kinda based on the vanilla engine and could use a redo.

 

We always need mappers though.

Odeyseis and Sapo-san like this
  • 4 weeks later...

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