Kualan Posted July 18, 2016 Posted July 18, 2016 what's blender? :/ http://lmgtfy.com/?q=what+is+blender The Punisher and Jeff like this
axanik Posted September 3, 2016 Posted September 3, 2016 hey mates anyone know how that's possible a import model from jk2 to jk3 i know there's a tutorial of a Veosar of his tutorial on how "converting" models from jk2 to jk3 but i have problems to find it can someone send a link
Basil Bonehead Posted September 3, 2016 Posted September 3, 2016 https://jkhub.org/topic/8291-face-textures-not-working/ having issues with my frankensteined model
Basil Bonehead Posted September 6, 2016 Posted September 6, 2016 This is like having a giant box of legos, I'm starting everything and finishing nothing.I want that Pre Viszla XD and to reskin it to look like his other look later in the clone wars show
Jeff Posted September 6, 2016 Posted September 6, 2016 I want that Pre Viszla XD and to reskin it to look like his other look later in the clone wars show That kit-bash was from 2 years ago, I don't have it as I've started a new one.
Basil Bonehead Posted September 9, 2016 Posted September 9, 2016 That kit-bash was from 2 years ago, I don't have it as I've started a new one.looking forward to seeing the new version
Jeff Posted September 10, 2016 Posted September 10, 2016 looking forward to seeing the new version I actually found the old version if you still want it pm me
Basil Bonehead Posted September 10, 2016 Posted September 10, 2016 in another situation, got the model preped, tried to test it in my game and it crashed and i get this error in modview
Basil Bonehead Posted September 25, 2016 Posted September 25, 2016 in another situation, got the model preped, tried to test it in my game and it crashed and i get this error in modview15 days later and still silence lol
Xioth Posted September 25, 2016 Posted September 25, 2016 15 days later and still silence lolCan someone help him with this? lol Try looking on another website, dude.
The Punisher Posted September 25, 2016 Posted September 25, 2016 15 days later and still silence lol I am no expert but seems you have left-over parts from another model. Try zooming out and rotating and see of there are parts floating around. Also look at the hierarchy structure for unassigned parts. Normally you should have scene|- scene_root|-- model_root_0|-- skeleton_root If you have more than that, then you have left over or unassigned parts.
DarthStevenus Posted November 6, 2016 Posted November 6, 2016 Been trying to Frankenstein a chiss head onto a Shadowtrooper body, following the instructions on the first page of this thread, but I'm having some problems in Blender. I imported the Shadowtrooper model and moved the head parts to a different layer, then I imported the Chiss model to yet another layer, then moved the Chiss head parts to the Shadowtrooper body layer. But it looks like my hierarchy is all jacked up. Plus the collar area of the two models doesn't seem to line up correctly, you can see some white space and overlapping. Can I fix that by simply lining up the verts of the Chiss neck and Shadowtrooper collar?
Artemis Posted November 6, 2016 Posted November 6, 2016 @@DarthStevenus When you replaced the shadowtrooper's head with the chiss one, you need to parent the chiss parts to the shadowtrooper and make sure the head is head_0 etc, not head_0.001, which you might have already done. Then all of the loose pieces you see in the hierarchy need to be parented to the new head pieces. By default, they're probably still parented to the old head. And yeah, you can usually move the verts of the head or torso around until they line up, but you might also need to adjust the weights sometimes. I actually went ahead and put the chiss head on the shadowtrooper and tried to fix it up, if you'd like to compare it with yours or whatever: https://www.dropbox.com/s/712xfczdoqymifp/zzzchisstrooper.pk3?dl=0 There were a few snags, so just a fair warning if you want to go ahead with yours. The torso_accessories_1 had a couple of loose verts that had to be deleted before export, and I deleted LOD2 and 3 because there was a rather large gap between the torso and neck that I didn't feel like dealing with. I did match up the verts between the torso and neck, and I had to adjust the weighting so the meshes didn't pull apart during some animations. Lastly, I just kinda scaled the caps so they weren't sticking through the neck, so they might not look great with dismemberment turned on. I've been considering actually writing a legit, pictures-included tutorial for frankensteining/general player modelling stuff in Blender since people are still getting pointed to this thread and my sketchy explanations. :/ yeyo JK, DarthStevenus and The Punisher like this
The Punisher Posted November 6, 2016 Posted November 6, 2016 I've been considering actually writing a legit, pictures-included tutorial for frankensteining/general player modelling stuff in Blender since people are still getting pointed to this thread and my sketchy explanations. :/ That will be awesome. Could you also please include matching the verts and weighting? I also have problems with the neck on this model I put together and it could help a lot.
DarthStevenus Posted November 6, 2016 Posted November 6, 2016 Looks good enough to me: @@Artemis, you mind if I use this in my SP mod? I'll be sure to give you credit. And for what it's worth I'd also love to see some kind of comprehensive frankensteining tutorial. My mod is going to need lots of frankensteined NPCs. Smoo likes this
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