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Frankensteining with blender.


Jolly
Go to solution Solved by Artemis,

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  • 1 month later...
Posted

hey mates :P anyone know how that's possible a import model from jk2 to jk3 :D i know there's a tutorial of a Veosar of his  tutorial on how "converting" models from jk2 to jk3 but i have problems to find it can someone send a link

Posted
  On 11/23/2014 at 4:25 AM, Jeff said:

This is like having a giant box of legos, I'm starting everything and finishing nothing.

15668961580_968f4b3c29_o.jpg

I want that Pre Viszla XD and to reskin it to look like his other look later in the clone wars show

Posted
  On 9/6/2016 at 1:50 AM, mrmann said:

I want that Pre Viszla XD and to reskin it to look like his other look later in the clone wars show

 

That kit-bash was from 2 years ago, I don't have it as I've started a new one.

Posted
  On 9/9/2016 at 7:31 PM, mrmann said:

looking forward to seeing the new version

 

I actually found the old version if you still want it pm me

  • 2 weeks later...
Posted
  On 9/10/2016 at 6:09 PM, mrmann said:

error6_by_mr_mannface-dah9ypl.png

in another situation, got the model preped, tried to test it in my game and it crashed and i get this error in modview

15 days later and still silence lol

Posted
  On 9/25/2016 at 4:34 PM, mrmann said:

15 days later and still silence lol

Can someone help him with this? lol

 

Try looking on another website, dude.

Posted
  On 9/25/2016 at 4:34 PM, mrmann said:

15 days later and still silence lol

 

I am no expert but seems you have left-over parts from another model. Try zooming out and rotating and see of there are parts floating around. Also look at the hierarchy structure for unassigned parts. Normally you should have 

scene

|- scene_root

|-- model_root_0

|-- skeleton_root

 

If you have more than that, then you have left over or unassigned parts.

  • 1 month later...
Posted

Been trying to Frankenstein a chiss head onto a Shadowtrooper body, following the instructions on the first page of this thread, but I'm having some problems in Blender. I imported the Shadowtrooper model and moved the head parts to a different layer, then I imported the Chiss model to yet another layer, then moved the Chiss head parts to the Shadowtrooper body layer. But it looks like my hierarchy is all jacked up.

 

 

  Reveal hidden contents

 

 

Plus the collar area of the two models doesn't seem to line up correctly, you can see some white space and overlapping. Can I fix that by simply lining up the verts of the Chiss neck and Shadowtrooper collar?

Posted

@@DarthStevenus When you replaced the shadowtrooper's head with the chiss one, you need to parent the chiss parts to the shadowtrooper and make sure the head is head_0 etc, not head_0.001, which you might have already done.  Then all of the loose pieces you see in the hierarchy need to be parented to the new head pieces.  By default, they're probably still parented to the old head.  And yeah, you can usually move the verts of the head or torso around until they line up, but you might also need to adjust the weights sometimes.

 

 

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I've been considering actually writing a legit, pictures-included tutorial for frankensteining/general player modelling stuff in Blender since people are still getting pointed to this thread and my sketchy explanations. :/

Posted
  On 11/6/2016 at 6:51 PM, Artemis said:

 

I've been considering actually writing a legit, pictures-included tutorial for frankensteining/general player modelling stuff in Blender since people are still getting pointed to this thread and my sketchy explanations. :/

 

 

That will be awesome. Could you also please include matching the verts and weighting? I also have problems with the neck on this model I put together and it could help a lot.

 

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Posted

Looks good enough to me:

 

 

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@@Artemis, you mind if I use this in my SP mod? I'll be sure to give you credit. And for what it's worth I'd also love to see some kind of comprehensive frankensteining tutorial. My mod is going to need lots of frankensteined NPCs.

Smoo likes this

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