Jump to content

MELEE: Gamorrean Axe


Recommended Posts

Posted

gartogg4.jpg

 

needs moar mass , take a look at the top right axe head there, the shape matches yours, but this one appears a bit heavier, to me it looks like the axe blade is prtruding from one side of a 7-sided cylinder and it's a lot thicker than your current blade

also wires pls :D

 

EDIT :

yup seems to be 7 sided ;)

DSC080491000x730_zpse18cdd26.jpg

Archangel35757 and Tempust85 like this
Posted

Nope, but it will hurt. :P

 

The code for this weapon is pretty much set up. just need to finish the model, make the gamorrean use it's own GLA & create some animations. Shall look sweet when it's done. :D

 

After this, I'll make the staff so there's variation. :)

Mandalorian, Wasa, Bek and 1 other like this
Posted

Yeah, the AT-ST really just needs a death animation which I'm started to want to do something unique like it falling over on it's side. After that it can be put into game, will be busy though the next week getting stuff in life sorted out like making my weekend car road worthy again after sitting in a garage forever since the daily needs some body work after someone hit it.

Tempust85 likes this
Posted

Nah, I'm just going to texture it. Rend2 won't ever be finished by the looks of it seeing as no one can/is able to help Xycaleth, poor guy is burnt out on it.

Posted

Update:

 

2agrir.png

 

20gcxa0.png

 

Tris: 658

Verts:471

 

Should be quite accurate now. I know what you're going to say that the axe blade could be reduced, but I've detached the faces on the blade for good shine purposes and I'm still well within my limits. :)

Archangel35757, Wasa and Bek like this
Posted

Na, the only part that maybe has a little too many sides are the collars that hold the blade to the handle, those torus' should only have around the same amount of iterations around the Y axis as the rest of the handle. The blade IMO is fine, not overdone at all.

Tempust85 likes this
Posted

It looks like you made the axe blade extend straight out even further from it's base shank. To me it seems it should have a shorter extrusion and start widening sooner (especially on bottom side).

Posted

Update:

 

219e0hs.png

 

4lpz4j.png

 

Tris: 598

Verts: 430

 

I decided to remove the blade detail seeing as looking closer, it's not in any references. I resized the head a bit to match the reference better. Added a little chip in the blade also. :P

Wasa and Jeff like this
Posted

Wouldn't it look a bit better if you textured a "sharp edge from grinding/sharpening"???

Exactly what I was thinking. Looks relatively unused.

 

Something like this:

 

 

 

ax.JPG

 

 

Posted

Screenshots here are another proof, that JA has so much replayability as well as potential. Just look - a game from 1990s - the Dark Forces - was just a root for a large tree, which eventually turned into a huge and spacious forests. Surely with the fans' help, but still.

 

I mean, that JA is far from DF2, but the memory of that game still lives with even such minor details like this axe. :)

 

But that is a discussion, for another time, perhaps, as Kreia would put it.

Bek and therfiles like this

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...