z3filus Posted October 10, 2014 Posted October 10, 2014 Lando is 89% because he only needs to say: " it's not my fault !" and probably something slimy-- like " hello.. what have we here... Hi, im Lando Calrissian, and you are? "
hleV Posted October 12, 2014 Posted October 12, 2014 hurry up noob i need desann soundssend them to me pls
Tempust85 Posted October 12, 2014 Posted October 12, 2014 I doubt you're going to get anything by calling someone a noob. Cerez, Rooxon, Jeff and 4 others like this
MagSul Posted October 13, 2014 Posted October 13, 2014 Why does Ragnos have drown and falling audio?I'd assume because they'd considered putting Ragnos in multiplayer at some point.
Tempust85 Posted October 13, 2014 Posted October 13, 2014 Still could if he was rigged to the humanoid GLA.
Omicron Posted October 13, 2014 Posted October 13, 2014 Still could if he was rigged to the humanoid GLA.http://jediknight3.filefront.com/file/Playable_Model_Pack;104459 or: http://jediknight3.filefront.com/file/Marka_Ragnos;88425
eezstreet Posted October 18, 2014 Author Posted October 18, 2014 I'm not sure what you're hyped up about, it's literally just Desann saying some of his lines with different inflections. That's all. Bek likes this
T.Zealot Posted October 28, 2014 Posted October 28, 2014 Is there any chance that you'll upload the dialogue? Cerez likes this
T.Zealot Posted December 17, 2014 Posted December 17, 2014 JK2's Cast lists somebody as "Civilian Male," but I don't recall there being any civilians in the game other than the Prisoners. Do the dialogue files you have contain anything related to the Civilian?
eezstreet Posted April 17, 2015 Author Posted April 17, 2015 I gave JA's dialogue a once-over, and found some unused files in my junk. Most of the gaps in the file listing are unfortunately there in the original assets, but I have encountered some small tidbits which may be fixable:t1_danger: There's alternate dialogue for a few objectives. I believe the male character and female character say different things ingame, but both lines are recorded for both sexes.t1_danger: Throwing a thermal detonator is meant to trigger a humorous bit of dialogue: "Here, fetch!"t1_danger: Killing a sandworm is meant to trigger a bit of dialogue. In fact, the script is even rigged to do this, but the sound effect simply does not exist. Very easy fix, drag and drop.t1_danger: Various bits of dialogue like "Whew!" or "That was close!". Also some dialogue with frustration over sandworms "C'mon...go away..."t1_danger: Various bits of dialogue which are locational, like "I can't go that way." "I better not touch the ground."t1_sour: "Locked. Maybe one of those guys has a keycard?" To my knowledge, there isn't any locked door in that mission at all.t1_fatal: There's evidence via dialogue that there were actually six bombs in t1_fatal at one point. Maybe there is six bombs? Either way, the line "One down...five more to go" isn't used.hoth2: Unused dialogue for jumping on a tauntaun: "Gotcha!"hoth2: Unused dialogue for exiting a tauntaun: "Thanks for the ride!"hoth2: Three unused lines of idle dialogue, most likely an associated animation which doesn't exist: "So...cold..." "I'm freezing..." "Got..to get..."hoth3: Unused locational dialogue ("I wonder if there's anything useful in here...?")t2_rancor: Unused locational dialogue ("What's this all about?")t2_wedge: Unused dialogue when getting hit with one of Wedge's attacks: "Watch your fire, General!"t2_wedge: Possibly some evidence that you could control some of Wedge's attacks, as this line suggests: "I need some cover fire!"t2_trip: 10 lines of dialogue not included in the original game!t2_trip: Dialogue for killing a group: "That was close!" "Woohoo!"t2_trip: Dialogue for almost falling off the swoop: "Whoa!" "Better be careful!"t2_trip: Three lines of dialogue which I'm not sure what they're used for: "These guys just don't give up!" "Hey....<suspicious>" "Looks like someone doesn't want me here."t2_trip: Line of dialogue when guy gets sniped: "Snipers! I hate snipers!". I think it's possible that snipers were intended to be in the game for this level, as it seems odd that someone just randomly dies by one.t2_trip: Locational dialogue "That's a long way down..." "Dead end."vjun2: Two lines, not sure what they're used for. "Are you okay?" (as Jaden): "C'mon Jaden..."vjun3: Locational dialogue: "This place is strong with the dark side."t3_hevil: Seems like an extra objective was removed from this mission. "Maybe I should turn it off so the explosion doesn't level the entire tower." "Okay, power's down."t3_hevil: There's also dialogue that suggests that you actually have to find the explosives to place them, and not just randomly place bombs out of thin air: "Maybe I can use these old Det Packs"t3_hevil: Situational dialogue: "Maybe I can cut these pipes..."t3_rift: Various bits of situational/locational dialogue: "I think I can make that..." "How do I get out of here?" "How am I going to get up there?" "That could be of use."t3_bounty: Three bits of dialogue related to Boba Fett: "Nothing can go wrong...<sarcastic>" "Just my luck...Boba Fett." "How many gadgets does he have in that suit?!"t3_stamp: Dialogue when a switch is flipped to slow down the rancor: "Maybe those fuel tanks will slow it down.."t3_stamp: There's dialogue that suggests that the mutant rancor can be killed another way: "That works, too."taspir1: Various bits of situational dialogue: "Better be careful..." "Don't think I'll go for a swim..." "They disabled the controls! There must be another way to retract the bridge..." "Manual releases...not convenient, but clever."kor1: There's four lines of situational dialogue, all of which are meant to vary in tone (they're labelled as v1/v2, so actually 8 files total) based on whether the player has chosen the dark side or light side. "This place is crawling with Sith wannabes..." "How do I get out of this room?" [NOTE] "How do I get up there?" "If I'm not careful, I'll end up buried here too.". [NOTE]: this line exists in the retail game, but there's an alternate dark side version which didn't make itDark Side Ending: "*cackle*"All in all, this is very revealing stuff. Bek, LucyTheAlien and Circa like this
LucyTheAlien Posted February 19, 2016 Posted February 19, 2016 I do know that Kothos twins have VERY cool unused lines, these should be implemented for sure. I have no idea why they were cut. If this kind of stuff could be implemented it would go a long way to improving the game in the correct way IMO. https://jkhub.org/topic/7172-imperial-remnant-turns-to-increasingly-desperate-measures/ Maybe consider this while you're at it? Shameless self promotion I know.
eezstreet Posted February 19, 2016 Author Posted February 19, 2016 It's a good idea. Poking @@redsaurus. LucyTheAlien likes this
LucyTheAlien Posted February 19, 2016 Posted February 19, 2016 It's a good idea. Poking @@redsaurus. Perhaps JK:Enhanced could be the Jedi Knight Series version TSLRCM? I'm not sure, but there's a lot of good ideas in JK:A just not executed terribly well.
eezstreet Posted February 19, 2016 Author Posted February 19, 2016 Perhaps JK:Enhanced could be the Jedi Knight Series version TSLRCM? I'm not sure, but there's a lot of good ideas in JK:A just not executed terribly well. Sorry, what?
LucyTheAlien Posted February 19, 2016 Posted February 19, 2016 Sorry, what? The Sith Lords Restored Content Modification- perhaps JKE could become that for Jedi Knight Academy and some minor restorations to JK2- no? Although it is a different situation, Kotor2 is a masterpiece -JKA is most definitely not.
eezstreet Posted February 19, 2016 Author Posted February 19, 2016 The Sith Lords Restored Content Modification- perhaps JKE could become that for Jedi Knight Academy and some minor restorations to JK2- no? Although it is a different situation, Kotor2 is a masterpiece -JKA is most definitely not. Yes, something like that. In the case of KOTOR2 though, a large swathe of content was missing, in the case of JKA, it was very rushed. I think there's a few very visibly broken things in JKA. The focus on JK:Enhanced is to improve the gameplay in a minor way, and to the best of the original developers' intentions. The JK2 portion will see very few changes (the most major being perhaps improved sabering, restored dialogue, and a new level), while the JKA portion will be more towards building a living, breathing Academy. LucyTheAlien and hleV like this
LucyTheAlien Posted February 19, 2016 Posted February 19, 2016 Yes, something like that. In the case of KOTOR2 though, a large swathe of content was missing, in the case of JKA, it was very rushed. I think there's a few very visibly broken things in JKA. The focus on JK:Enhanced is to improve the gameplay in a minor way, and to the best of the original developers' intentions. The JK2 portion will see very few changes (the most major being perhaps improved sabering, restored dialogue, and a new level), while the JKA portion will be more towards building a living, breathing Academy. Sounds excellent, I'll be here for the ride- it's rather late here now though, so goodnight. (:
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