Fire Phoenix Posted June 23, 2014 Share Posted June 23, 2014 Hi just like in topic I'm trying to convert ase file to md3. So far I've been using NPherno's MD3 Compiler but without any success. I'm getting a silver box without textures all the time.Any suggestions? Link to comment
CaptainCrazy Posted June 23, 2014 Share Posted June 23, 2014 You'll find that it's kinda better to use .ASE as you have more control over the model and textures that way. You can't really modify a .MD3 once it has been compiled. Is it something that you made yourself? Link to comment
Fire Phoenix Posted June 23, 2014 Author Share Posted June 23, 2014 Yeah I made a model in Radiant, converted from .map into .ase and now I want it to be md3 so that I can spawn it in lugormod. Link to comment
Szico VII Posted June 23, 2014 Share Posted June 23, 2014 There's lots of reasons you might prefer md3 but I'm still looking for a fast easy way to do it without needing a dedicated modelling program Link to comment
Fire Phoenix Posted June 23, 2014 Author Share Posted June 23, 2014 yeah I know... but I spent so much time on doing this and I just dont want to.. you know make it wasted Link to comment
minilogoguy18 Posted June 24, 2014 Share Posted June 24, 2014 I thought you could spawn ASE models in lugormod? Have you tried? Link to comment
mrwonko Posted June 24, 2014 Share Posted June 24, 2014 I thought you could spawn ASE models in lugormod? Have you tried?I highly doubt this, it should be technically impossible. You could try my Blender Plugin Suite, it has an ASE importer and an MD3 exporter. Just make sure to read the manual to find out how to properly set the textures for MD3 export. https://jkhub.org/files/file/1413-blender-264-jedi-academy-plugin-suite/ Link to comment
Fire Phoenix Posted June 24, 2014 Author Share Posted June 24, 2014 No I can't. Maybe I can't get it working because of converting into ase. When I open the ase model in radiant its a bit diffrent: changed shapes, lower quaility and a bit bugged. It would be awesome if someone knew a program which converts .map directly to .md3I know there's a program called ET Model Tool but it's for a diffrent game right? Link to comment
Fire Phoenix Posted June 24, 2014 Author Share Posted June 24, 2014 Now I don't understand anything...... I tried this blender plugin mrwonko and it works but when I open this ase model I see the same box as I would spawn md3 model in lugormod. But when I open this ase model in radiant I see the model I want though with a bit changed shape.BUGZ AINT FUN GUYS Link to comment
Fire Phoenix Posted June 24, 2014 Author Share Posted June 24, 2014 YEY I got it working though the model is very bugged and has no texture (gray/white). Seriously is there no way to convert .map to md3 without messing so much...? Link to comment
Guest KENNITHH Posted June 24, 2014 Share Posted June 24, 2014 I know of a way that definitly works, maybe more ways: First method (not .ASE but from q3 .MAP to HalfLife .MAP to .OBJ to .MD3) - Open your Q3 map in hlq3map_convertor.exe and convert the map to HalfLife .map- Open the HalfLife .map in Nem's Tools: Crafty and export it as .OBJ- Open the .OBJ in your preffered model editing software and save as .MD3 Second method (Import ASE in 3D program, export as MD3) - Import the ASE file into MilkShape 3D or 3dsmax and export as MD3 (I'm not 100% sure if it can import the ASE properly though) Third method (not .ASE but your .MAP compiled as .BSP , so it's from .BSP to .MD3) - Use sfhgp's "SOF2 bsp import" tool for 3dsmax 9 or 2010 to open your compiled BSP and export it as MD3note: it's difficult to import complex brushes though If I come up with another Idea, I'll post it here but the first one should work but then you'll have to remake it as a .map Link to comment
mrwonko Posted June 24, 2014 Share Posted June 24, 2014 YEY I got it working though the model is very bugged and has no texture (gray/white). Seriously is there no way to convert .map to md3 without messing so much...?I did tell you to RTFM. Link to comment
Fire Phoenix Posted June 24, 2014 Author Share Posted June 24, 2014 twoja stara grzybie niech se manuala do tostera przeczyta Link to comment
Szico VII Posted June 24, 2014 Share Posted June 24, 2014 One day someone will write an easy conversion tool where I can just click "convert".... In my dreams, anyway. {JoF} Atlas likes this Link to comment
Archangel35757 Posted June 24, 2014 Share Posted June 24, 2014 One day someone will write an easy conversion tool where I can just click "convert".... In my dreams, anyway.Someone already has-- checkout the latest version of Noesis from Rich Whitehouse at www.richwhitehouse.com Should do that and much more! Futuza likes this Link to comment
minilogoguy18 Posted June 24, 2014 Share Posted June 24, 2014 Noesis will import .MAP files from HL2, not sure how different it is from Q3 although the valve source engine was based on Q3, it may or may not work. If it does from there you should be able to export out to .ASE. Link to comment
Fire Phoenix Posted June 24, 2014 Author Share Posted June 24, 2014 well it doesnt work. Nothing shows up damnit ;/ Link to comment
Szico VII Posted June 24, 2014 Share Posted June 24, 2014 Oh my god....it worked on the one I just tested. Oh..my...god. MUST TRY MORE Futuza and Archangel35757 like this Link to comment
Fire Phoenix Posted June 24, 2014 Author Share Posted June 24, 2014 what? ;o Did you try importing .map from radiant 1.4 and exporting as .md3? Link to comment
Szico VII Posted June 24, 2014 Share Posted June 24, 2014 No I tried ase to md3..map it doesnt load at all, and when converting to .obj all the textures disappeared but the model itself converted normally. Link to comment
Fire Phoenix Posted June 24, 2014 Author Share Posted June 24, 2014 yeah that's what I wanted to say Link to comment
Archangel35757 Posted June 24, 2014 Share Posted June 24, 2014 No I tried ase to md3..map it doesnt load at all, and when converting to .obj all the textures disappeared but the model itself converted normally.Are the textures in the same folder as the model in question? Sometimes converters expect textures to be in same directory for ease of coding... Link to comment
Szico VII Posted June 25, 2014 Share Posted June 25, 2014 No its a radiant .ase so the textures come from the /textures/mapname folder Link to comment
Fire Phoenix Posted June 25, 2014 Author Share Posted June 25, 2014 So.. what do you suggest I do now?I have the model in .map file and it's all fine with textures and shapes. I use this program to convert to ase http://jkhub.org/files/file/950-map-to-ase-converter-utility/But it gets very bugged and I would rather converted it directly from .map to md3 Link to comment
Fire Phoenix Posted June 25, 2014 Author Share Posted June 25, 2014 Shall I upload the .map model here? so that someone may find a solution? Link to comment
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