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Star Wars Lethal Force


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Posted

Hello, im 8T88.

Basically what I want is some help to launch the beta of my mod

 

I have developed some scripts that allow you to use new powers through NPCs.

Choke group:
* Force Choke
* Force Grip
* Force Crush
Telekinesis

Mind trick group:
* Force Persuasion
* Force Corrucption
* Mind Control

 

I have also improved the force sight to see in the dark

10432502_794969963861162_937346073152651

 

I created the force dash

http://jkhub.org/files/file/1934-dash-for-jedi-academy-by-8t88/

 

 

A new menu for using any type of saber from the start of the game

10275607_794653300559495_327106973521473

 

 

And More

10463632_794651470559678_802751556159167

 

10428476_789602754397883_744829871202463

133755_176713935686771_1874370_o.jpg

10442984_793356044022554_179895924399778

10257762_793356154022543_666541920877048

322061_534418563249638_1093642869_o.jpg

394738_456070827751079_208692622_n.jpg

 

 

Also, I recently purchased a pack of models forums movie battles. All from The Force Unleashed

10348377_794699960554829_780003848457115

 

10436678_794969900527835_579347423444876

Mizore and ent like this
Posted

Basically what I want is help with some skins. If possible, bring a whole new HD JA level and give new style single player game.

 

I need experts in skins, scripts and more to complete at least the beta with better quality.

The main idea would then be able to add:

* gripables droids
* more weapons (like movie battles2 but in SP)
* new skins for the HD texturs
f * lamethrower
* grappling hook
* dual blasters
* force jump like TFU
* force push like TFU (I have one very powerful using g_knockback)

* force repulse
* new HD textures
* new models for all npc (I've replaced some models using TFU pack, pack KOTOR and more to make a more dynamic and diverse game)

* possibility of taking hostages
* capture npc with grapping hook
* jetpack

* inventary (JAMP like JO or SP)

* New skins and more

 

Currently this is all part of the first 3 of my mod, since Lethal Force is thought to have a fairly long story mode with very many enemies and planets

I recommend you visit my facebook site to see the entire mod, the first beta is almost ready to be released, I just have to solve some problems of NPC and remake a lost file of sabers.

 

https://www.facebook.com/SWJALF

 

Thanks for @@liosk for helpme to release the mod.

liosk and Mizore like this
Posted

Hello,

 

It sounds like this mod will effect Single Player and change some of the gameplay elements and give a wider variety of skins to choose from for the player. Did you create the female face model that you're showcasing?

 

I'm a bit confused though when you state that you "purchased a pack of models from MovieBattles" you shouldn't have been charged for a pack of models made by the community. I noticed that you mentioned here, and on your Facebook page, that you're using models from the KotOR pack. I would strongly recommend that you remove those as ported models are generally frowned upon. I highly doubt that your mod would even be hosted here on JKHub if you decide to go ahead and include them in your mod. My advice would be to remove them, they are all poorly put together anyway.

Posted

@ I am aware of the particular pack which he speaks of as the author of that pack contacted me and asked to use the TFU Troopers in that pack. I don't believe it costs anything to download, so I can't really give any comment on that matter.

 

Now @@8T88 there are several files around here that do enhance some of the Jedi Academy assets, I believe that there is an enhanced texture recreation around as well as enhanced saber blades and hilts by @Roxoon. If you ask each author for permission to use their work in your mod, you should be able to get some of what you need. I also see that your mod may contain some ported content but since I am not totally aware of what qualifies to be submitted and what does not at this point I can't give much word than that.

Posted

@Varaxo yes its only for single player. and yes, i create the skin of the woman. not the model.

i use a real photo for the face and the concept of the female rogue jedi from this video.

 

in 2008 got the aurotizacion due to each of the elements that add to the mod. currently tale with more than 250 sabers. So now'll ask permission from each of them. This mod may not be possible without the modder community, and I have taken several items from them and have improved some, mainly text files.

 

 
If I can get all proper authorization and proof of each. all would be well with the mod?
Many mods used all types of models and skins, always with such authorization.
 
 
Posted

about the video: LOL, telekinesis, rules. Ever!

However... mmm, for the saber shockwave power (i not played to TFU because i have not the xbox) you can follow istruction of my tutorial. there is a kata attack that make the shockwave knockback when jedi impactthe saber on the ground also if animation is differnt, you need to use animation of the impaling on ground.

You need to follow my tyutorial about making a shockwave sbaer.

and on humanoid animation cfg, replace the parameter of the animation that corrispont to:

LS_A_JUMP_T__B_ kata

with 

BOTH_STABDOWN (LS_STABDOWN kata)

on the Katamove command of you saber, put the LS_A_JUMP_T__B_ paramter. now the player should make the stabdown animation with the kata, hti the ground and generate the shockwave for push all enemy around ;)

you need to set an HIGH value of splashknockback >250 set to 500-1000 and you get an huge force splashwave. :)

the effect you need to make is in hitothereffect parameter and you need to ability the BounceOnWalls 1 value.

and so some lightsaber allow player to make the attack of the TFU shockwave push. :)

8T88 likes this
Posted

thanks @Asgarath83

I am currently solving the problem of not appearing alguns sabers, and improving the rest with returnDamage1

 

this helps the lightsaber back to more realistic way to be throw.
I've also added 2 types of launch sabers, the base and one unlimited (unlimited distance)

 

I recommend watching the videos from my facebook site to check the progress of the mod

 

 

10339470_795154220509403_654013656735665

 

 

Dash + Jump

https://www.facebook.com/photo.php?v=790186707672821&set=vb.156767091014789&type=3&video_source=pages_video_set

 

 

Force Powers Test

https://www.facebook.com/photo.php?v=790176824340476&set=vb.156767091014789&type=3&video_source=pages_video_set

Stoiss and DarthStiv like this
Posted

So is this basically a Single Player conversion to be more like The Force Unleashed? Some of it seems randomly unrelated. Nice job so far though.

8T88 likes this
Posted

So is this basically a Single Player conversion to be more like The Force Unleashed? Some of it seems randomly unrelated. Nice job so far though.

A basic level, yeah. But in turn try to add elements from other games, improve the gaming experience by adding more difficult (more points and accuracy for enemies), new HD textures, new models of enemies to add more variety and greater variety of sabers.

New sounds, new weapons (if possible, a wider variety of weapons)

New effects and new skills.

 

Onsite jedi academy has much untapped potential.

for example: in a NPC

 

    FP_GRIP            4 (no damage gripe, like telekinesis)

    FP_PROTECT        4 (full protect)

    FP_GRIP            5 (instant kill, like force crush)

    FP_SABERTHROW        9 (unlimited distance to throw)

 

 

more Force

    forcePowerMax        999

    forceRegenAmount    10

    forceRegenRate        500

 

those were great discoveries by trial and error.

 

there are still many things to keep improving.

add a time control, with the ability to slow down time for greater accuracy when climbing big jumps.

 

also were added:

stunn baton

ATST weapon

melee

 

and I'm trying to add inventory.

 

other codes are activated:

 

g_saberLockRandomNess

g_corpseRemovalTime

G_saberpickuppabledroppedsabers

G_debugsaberlock

cg_drawTimer

g_sabermorerealistic

set g_dismemberprobabilities

set g_dismemberment

set broadsword

 

these codes improve enough gameplay

 

currently looking graphically update the game and if possible add motion blur

 

1381604_789590311065794_2625284557766664

Posted

It's very nice mod. :D I play the TFU mod of the expansuion of KOTF but that's is better for what i think. :)

Please, continue your project!! *_

emm, wait a minute, your mod...

for FP_GRIP 4 and 5... you edit the SP code, or there are already by game default? i never tested power to level 4 - 5

grip telekinesis level 4 can be really useful for me too. i try to reproduce the legacy of kain defiance telekinesis.

Now i do some tests. O.o

8T88 likes this
Posted

@Asgarath83 for the new force powers i combine scripts anda npcs.

 

advice
never use
FP_SPEED 5 (freeze al the computer) :P

 

Seeking a little help, since the Beta is almost ready, but I would like to move forward, innovating and improving the single player experience.

Posted

@Asgarath83 for the new force powers i combine scripts anda npcs.

 

advice

never use FP_SPEED 5 (freeze al the computer) :P

 

Seeking a little help, since the Beta is almost ready, but I would like to move forward, innovating and improving the single player experience.

I am very curious: how you make the scripts? :o

Posted

create a mixture of scripts and npc files to add the new powers.
This was revealed recently at the launch of the BETA.

Right now I'm working on adding new models to the npc, plus new sabers.

I also started to form a mini computer skins to enhance the original game to be HD

facebook a friend of mine is starting to develop new textures, starting with the Weequay

 

10405449_796014313756727_772247713028637

Asgarath83 and Mandalorian like this
  • 4 weeks later...

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