8T88 Posted June 11, 2014 Posted June 11, 2014 Hello, im 8T88.Basically what I want is some help to launch the beta of my mod I have developed some scripts that allow you to use new powers through NPCs.Choke group:* Force Choke* Force Grip* Force CrushTelekinesisMind trick group:* Force Persuasion* Force Corrucption* Mind Control I have also improved the force sight to see in the dark I created the force dash http://jkhub.org/files/file/1934-dash-for-jedi-academy-by-8t88/ A new menu for using any type of saber from the start of the game And More Also, I recently purchased a pack of models forums movie battles. All from The Force Unleashed ent and Mizore like this
8T88 Posted June 11, 2014 Author Posted June 11, 2014 Basically what I want is help with some skins. If possible, bring a whole new HD JA level and give new style single player game. I need experts in skins, scripts and more to complete at least the beta with better quality.The main idea would then be able to add:* gripables droids* more weapons (like movie battles2 but in SP)* new skins for the HD textursf * lamethrower* grappling hook* dual blasters* force jump like TFU* force push like TFU (I have one very powerful using g_knockback)* force repulse* new HD textures* new models for all npc (I've replaced some models using TFU pack, pack KOTOR and more to make a more dynamic and diverse game)* possibility of taking hostages* capture npc with grapping hook* jetpack * inventary (JAMP like JO or SP)* New skins and more Currently this is all part of the first 3 of my mod, since Lethal Force is thought to have a fairly long story mode with very many enemies and planetsI recommend you visit my facebook site to see the entire mod, the first beta is almost ready to be released, I just have to solve some problems of NPC and remake a lost file of sabers. https://www.facebook.com/SWJALF Thanks for @@liosk for helpme to release the mod. Mizore and liosk like this
Kessno Posted June 11, 2014 Posted June 11, 2014 Hello, It sounds like this mod will effect Single Player and change some of the gameplay elements and give a wider variety of skins to choose from for the player. Did you create the female face model that you're showcasing? I'm a bit confused though when you state that you "purchased a pack of models from MovieBattles" you shouldn't have been charged for a pack of models made by the community. I noticed that you mentioned here, and on your Facebook page, that you're using models from the KotOR pack. I would strongly recommend that you remove those as ported models are generally frowned upon. I highly doubt that your mod would even be hosted here on JKHub if you decide to go ahead and include them in your mod. My advice would be to remove them, they are all poorly put together anyway.
Barricade24 Posted June 11, 2014 Posted June 11, 2014 @ I am aware of the particular pack which he speaks of as the author of that pack contacted me and asked to use the TFU Troopers in that pack. I don't believe it costs anything to download, so I can't really give any comment on that matter. Now @@8T88 there are several files around here that do enhance some of the Jedi Academy assets, I believe that there is an enhanced texture recreation around as well as enhanced saber blades and hilts by @Roxoon. If you ask each author for permission to use their work in your mod, you should be able to get some of what you need. I also see that your mod may contain some ported content but since I am not totally aware of what qualifies to be submitted and what does not at this point I can't give much word than that.
8T88 Posted June 12, 2014 Author Posted June 12, 2014 @Varaxo yes its only for single player. and yes, i create the skin of the woman. not the model.i use a real photo for the face and the concept of the female rogue jedi from this video. in 2008 got the aurotizacion due to each of the elements that add to the mod. currently tale with more than 250 sabers. So now'll ask permission from each of them. This mod may not be possible without the modder community, and I have taken several items from them and have improved some, mainly text files. If I can get all proper authorization and proof of each. all would be well with the mod?Many mods used all types of models and skins, always with such authorization.
Asgarath83 Posted June 12, 2014 Posted June 12, 2014 about the video: LOL, telekinesis, rules. Ever!However... mmm, for the saber shockwave power (i not played to TFU because i have not the xbox) you can follow istruction of my tutorial. there is a kata attack that make the shockwave knockback when jedi impactthe saber on the ground also if animation is differnt, you need to use animation of the impaling on ground.You need to follow my tyutorial about making a shockwave sbaer.and on humanoid animation cfg, replace the parameter of the animation that corrispont to:LS_A_JUMP_T__B_ katawith BOTH_STABDOWN (LS_STABDOWN kata)on the Katamove command of you saber, put the LS_A_JUMP_T__B_ paramter. now the player should make the stabdown animation with the kata, hti the ground and generate the shockwave for push all enemy around you need to set an HIGH value of splashknockback >250 set to 500-1000 and you get an huge force splashwave. the effect you need to make is in hitothereffect parameter and you need to ability the BounceOnWalls 1 value.and so some lightsaber allow player to make the attack of the TFU shockwave push. 8T88 likes this
8T88 Posted June 12, 2014 Author Posted June 12, 2014 thanks @Asgarath83I am currently solving the problem of not appearing alguns sabers, and improving the rest with returnDamage1 this helps the lightsaber back to more realistic way to be throw.I've also added 2 types of launch sabers, the base and one unlimited (unlimited distance) I recommend watching the videos from my facebook site to check the progress of the mod Dash + Jumphttps://www.facebook.com/photo.php?v=790186707672821&set=vb.156767091014789&type=3&video_source=pages_video_set Force Powers Testhttps://www.facebook.com/photo.php?v=790176824340476&set=vb.156767091014789&type=3&video_source=pages_video_set DarthStiv and Stoiss like this
Circa Posted June 12, 2014 Posted June 12, 2014 So is this basically a Single Player conversion to be more like The Force Unleashed? Some of it seems randomly unrelated. Nice job so far though. 8T88 likes this
8T88 Posted June 12, 2014 Author Posted June 12, 2014 So is this basically a Single Player conversion to be more like The Force Unleashed? Some of it seems randomly unrelated. Nice job so far though.A basic level, yeah. But in turn try to add elements from other games, improve the gaming experience by adding more difficult (more points and accuracy for enemies), new HD textures, new models of enemies to add more variety and greater variety of sabers.New sounds, new weapons (if possible, a wider variety of weapons)New effects and new skills. Onsite jedi academy has much untapped potential.for example: in a NPC FP_GRIP 4 (no damage gripe, like telekinesis) FP_PROTECT 4 (full protect) FP_GRIP 5 (instant kill, like force crush) FP_SABERTHROW 9 (unlimited distance to throw) more Force forcePowerMax 999 forceRegenAmount 10 forceRegenRate 500 those were great discoveries by trial and error. there are still many things to keep improving.add a time control, with the ability to slow down time for greater accuracy when climbing big jumps. also were added:stunn batonATST weaponmelee and I'm trying to add inventory. other codes are activated: g_saberLockRandomNessg_corpseRemovalTimeG_saberpickuppabledroppedsabersG_debugsaberlockcg_drawTimerg_sabermorerealisticset g_dismemberprobabilitiesset g_dismembermentset broadsword these codes improve enough gameplay currently looking graphically update the game and if possible add motion blur
Asgarath83 Posted June 12, 2014 Posted June 12, 2014 It's very nice mod. I play the TFU mod of the expansuion of KOTF but that's is better for what i think. Please, continue your project!! *_emm, wait a minute, your mod...for FP_GRIP 4 and 5... you edit the SP code, or there are already by game default? i never tested power to level 4 - 5grip telekinesis level 4 can be really useful for me too. i try to reproduce the legacy of kain defiance telekinesis.Now i do some tests. O.o 8T88 likes this
8T88 Posted June 12, 2014 Author Posted June 12, 2014 @Asgarath83 for the new force powers i combine scripts anda npcs. advicenever use FP_SPEED 5 (freeze al the computer) Seeking a little help, since the Beta is almost ready, but I would like to move forward, innovating and improving the single player experience.
Asgarath83 Posted June 13, 2014 Posted June 13, 2014 @Asgarath83 for the new force powers i combine scripts anda npcs. advicenever use FP_SPEED 5 (freeze al the computer) Seeking a little help, since the Beta is almost ready, but I would like to move forward, innovating and improving the single player experience.I am very curious: how you make the scripts?
8T88 Posted June 13, 2014 Author Posted June 13, 2014 create a mixture of scripts and npc files to add the new powers.This was revealed recently at the launch of the BETA.Right now I'm working on adding new models to the npc, plus new sabers.I also started to form a mini computer skins to enhance the original game to be HDfacebook a friend of mine is starting to develop new textures, starting with the Weequay Mandalorian and Asgarath83 like this
Mizore Posted July 12, 2014 Posted July 12, 2014 Hello, 8t88. I am following the progress of your mod and I rejoice these updates. Now what do you think of these suggestions? http://jkhub.org/topic/3462-suggestions-about-the-ja-and-jo-source-code/ I know that a lightshield does not fit with the style of The Force Unleashed, but it could serve to another character, and a shield is better defense that only a saber.
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