hleV Posted May 5, 2014 Posted May 5, 2014 I feel like in JK2 (and likely in JKA, can't remember), the movement is especially clumsy when in 3rd person and makes it really hard to shoot stuff due to the crosshair jumping around like crazy. Could it be made for your character to always stick to the center of the screen as opposed to being moved by WASD presses? Not sure how I want the crosshair to be. Perhaps stuck in the center as well? I know the targetting works differently from other 3rd person shooters, but can something be done about it? It's for SP (mainly JK2, but JKA would be appreciated as well). Boothand and Angel Soul like this
h643 Posted May 5, 2014 Posted May 5, 2014 I always use cg_dynamicCrosshair 0 and cg_thirdPersonCameraDamp 0.5. There may be other settings too but I'm not sure Asgarath83 likes this
hleV Posted May 18, 2014 Author Posted May 18, 2014 In JK2 at least, cg_dynamiccrosshair 0 removes the crosshair completely and cg_thirdpersoncameradamp CVAR doesn't seem to even exist.
therfiles Posted May 19, 2014 Posted May 19, 2014 Doesn't cameradamp affect how closely the crosshair moves with player movement? If I remember right, 1 was really tight, 0 was loose...could be wrong. Omicron and z3filus like this
hleV Posted December 14, 2014 Author Posted December 14, 2014 Bump. Need something closer to MB2 (and I believe JKG).
Dusty Posted December 16, 2014 Posted December 16, 2014 thirdpersoncameradamp exists. Use it. That's how I make 2nd person cameras. You can make the camera much tighter.
hleV Posted December 16, 2014 Author Posted December 16, 2014 thirdpersoncameradamp exists. Use it. That's how I make 2nd person cameras. You can make the camera much tighter.It doesn't help much. The character seems to be moved less to the direction I'm moving in with cg_thirdpersoncameradamp 0.5, but when I stay in one place and turn around, the crosshair is not in the center.
Langerd Posted December 18, 2014 Posted December 18, 2014 It is funny that Jk2 is the hardest in the begining of the game. Jedi master 50 health no armor and only blaster in you pocket. 3 shots you are dead man.
Xycaleth Posted December 18, 2014 Posted December 18, 2014 The problem with "fixing" the crosshair is that the crosshair would no longer be where your shot would end up. You would just have a thing that shows you where the centre of your screen is.
z3filus Posted December 18, 2014 Posted December 18, 2014 the movement is especially clumsy when in 3rd person and makes it really hard to shoot stuff due to the crosshair jumping around like crazy. For Jedi Academy, the console command to stick the crosshair in the middle of the screen is /cg_dynamicCrosshair 0 This will perfectly show the middle of your screen, then just change the size and shape via console and you're ready to play. If you want to mess around with the camera position ingame, write /cg_thirdPerson to console, and it will give you multiple commands to tweak the view.Horizontal Offset and Vertical Offset etc. You can have the camera view from the left or right side of the players shoulder, a very common option in modern games.
hleV Posted December 18, 2014 Author Posted December 18, 2014 The problem with "fixing" the crosshair is that the crosshair would no longer be where your shot would end up. You would just have a thing that shows you where the centre of your screen is.Can't it be done so that the camera is rotated to where the crosshair is, keeping it in the center? Right now when you move your mouse, your character turns along with the crosshair, but the camera lags behind. This shouldn't involve cases where the crosshair is slightly off due to certain objects in front of you. And I really need this for JK2 as well. It would make the game that much more comfortable to play...
hleV Posted August 30, 2015 Author Posted August 30, 2015 Okay, the following cvars "fix" this in JA (relevant for both SP and MP). Don't have JK2 installed so can't test. cg_thirdPersonCameraDamp 1 cg_thirdPersonTargetDamp 1Be sure to try this out if you haven't already. It makes movement and aiming so much better, as the character snaps to the center of the screen upon movement and is always focused on it (prevents crosshair from jumping around the screen and in SP prevents the character from moving from the center of your camera). Props to MB2 forum members.
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