ZeroRaven Posted February 18, 2014 Share Posted February 18, 2014 So I'm using a custom skybox set, well trying to. Problem is in game the sky is the white/grey grid and accouring to the console I'm getting a "Lightgrid mismatch error".I looked at my shader file and all looks good. I cant figure out what I'm doing wrong.this is the shader I'm using textures/skies/Narsh_final{ qer_editorimage textures/skies/sky.tga surfaceparm sky surfaceparm noimpact surfaceparm nomarks notc q3map_nolightmap skyparms textures/skies/narsh 1024 -} Check out some of my previous works:JK Hub - [Editor: Zero Raven] Link to comment
mrwonko Posted February 19, 2014 Share Posted February 19, 2014 Is the shader in your shaderlist? If Q3Map2 does not load it, it won't know that it should not create a lightmap, which could be the cause of that error. Link to comment
ZeroRaven Posted February 19, 2014 Author Share Posted February 19, 2014 the Skies.shader is in the shader list. its one of the default shaders Check out some of my previous works:JK Hub - [Editor: Zero Raven] Link to comment
mrwonko Posted February 19, 2014 Share Posted February 19, 2014 But you didn't add that shader to skies.shader, or did you? I can't find that in my skies.shader. Link to comment
Asgarath83 Posted February 19, 2014 Share Posted February 19, 2014 You need to add to the shaderlist the name of all custom shader files of your mod for a correct build. Link to comment
Boothand Posted February 19, 2014 Share Posted February 19, 2014 I think I would point the shader to a custom folder, rather than to a default assets folder.Also if you're making a map, I would personally have all shaders in one common .shader file (but it depends on the size of your project too I guess). For example textures/CustomMapName/Narsh_finalskyParms textures/CustomMapName/narsh 1024 - But what's really important is what you name the .shader file itself in which you store the sky shader.If you call it "RavensCustomSky.shader" you have to add RavensCustomSky to the shaderlist. The "skies" entry doesn't matter here, because it refers to the shader file called "skies.shader". Asgarath83 likes this Link to comment
ZeroRaven Posted February 19, 2014 Author Share Posted February 19, 2014 I actually thought of that while I was at work. Figured that was my problem. Such a noob mistake too. Seriously we need a facepalm smiley on here. LOL Boothand and Circa like this Check out some of my previous works:JK Hub - [Editor: Zero Raven] Link to comment
Circa Posted February 19, 2014 Share Posted February 19, 2014 I actually thought of that while I was at work. Figured that was my problem. Such a noob mistake too. Seriously we need a facepalm smiley on here. LOL Why didn't I think of that? Link to comment
Archangel35757 Posted February 19, 2014 Share Posted February 19, 2014 @@Circa... how about a as well? Link to comment
Circa Posted February 19, 2014 Share Posted February 19, 2014 @@Circa... how about a as well?Oh alright. Archangel35757 likes this Link to comment
ZeroRaven Posted February 20, 2014 Author Share Posted February 20, 2014 der there IS a facepalm one!! Gah!! LOL Check out some of my previous works:JK Hub - [Editor: Zero Raven] Link to comment
MoonDog Posted February 20, 2014 Share Posted February 20, 2014 LOL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11!11!1one! Link to comment
Circa Posted February 20, 2014 Share Posted February 20, 2014 der there IS a facepalm one!! Gah!! LOLI just added it. A smiley would have been no more ironic if it had already been there though. Morabis likes this Link to comment
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