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So uh, Kell Dragons...


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Posted

How.

This is very likely going to be the most difficult NPC to pull off. Drugon, not so much. But the Kell Dragon, and making it work right in JKA? WHHHOOOOOOOOOOOOOOOO GOLLY WHAT A TASK. See, this is always what I wanted to see the Dark Forces mod pull off, NPC wise, but they never did.

 

So uh. How do we tackle this thing? Even moreso, how on earth do we make it look right? Let's stay far, far away from the SWTOR iteration.

Posted

rig to howler skele

 

 

kell dragon

dtl1.jpg

 

 

howler

 

6ihs.jpg

 

 

very simple. now all u need is a model

 

you could even import the howler model from jka into a 3d program and very easily tweak it a bit to work for you

fatten and shorten the neck and head maybe puff out the torso and arms and legs a bit n shrink those spikes. i see that being ridiculously simple

Posted

There's a Kell dragon in DF2?

 

Anyways, not that hard to make a new skeleton + animations but I'll probably just strap it to the Howler GLA. :P

 

Yeah there's like three. One in the tower, two in the valley of the jedi, all very, very hard to kill. Look 'em up, they're ferocious.

 

I disagree with using the howler. This is the sort of thing that needs to be executed perfectly.

Posted

Oh yeah those, xD. I always wondered what one was doing in the tower...it almost killed me, even at full armor and health.

Posted

Yeah those were tough. I seem to recall the Corto was working on a model but not sure if it was ever finished. And putting it on a howler wouldnt be a good idea. Imo

Posted

I was thinking of using some of the howlers animations and using the class which the gran boxer uses, he comes after you like a hungry person after hot cakes.

 

But I'll also be adding/replacing a few animations.

katanamaru likes this
Posted

Yeah I see what you mean. The proportions of the howler is thin, while the Kell dragon looks to be alot more wider. No biggie, just a bit more work for me to do lol. :P

Posted

I know I have only skills in concept art here, which I need to finish.

But I can say this much. We can't cut a single corner, or rehash already kind of bad NPCs like the howler. This Kell Dragon will basically have to be made, rigged, coded from scratch to be perfect... And while there's only three in the game...

I think this menace deserves it more than almost any foe in the game.

 

What I ask, is do we go with the stegosaurus plates, or the really nasty spikes? I feel that we can go with both. Perhaps I can sketch something up.

  • 8 months later...
Posted

rig to howler skele

 

 

kell dragon

dtl1.jpg

 

 

howler

 

6ihs.jpg

 

 

 

 

very simple. now all u need is a model

 

you could even import the howler model from jka into a 3d program and very easily tweak it a bit to work for you

fatten and shorten the neck and head maybe puff out the torso and arms and legs a bit n shrink those spikes. i see that being ridiculously simple

 Think you mistook a Krayt Dragon for a kell...

Posted

If you make a test with some kind of Howler model or an alpha model of this beast, you can use the ScaleX ScaleY and ScaleZ, in the NPC file for scaling of the three axes,. if you use scalex, the monster the more large. ;)

the width and height command of Npcs files are used for fix the bounding box of the NPC for collision, and hit of the weapons against body. you can found example on that on fhe howler, minemonster, mouse, interrogator and ATST . NPC files. :)

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