KCDodger Posted October 12, 2013 Posted October 12, 2013 How.This is very likely going to be the most difficult NPC to pull off. Drugon, not so much. But the Kell Dragon, and making it work right in JKA? WHHHOOOOOOOOOOOOOOOO GOLLY WHAT A TASK. See, this is always what I wanted to see the Dark Forces mod pull off, NPC wise, but they never did. So uh. How do we tackle this thing? Even moreso, how on earth do we make it look right? Let's stay far, far away from the SWTOR iteration.
ChalklYne Posted October 12, 2013 Posted October 12, 2013 rig to howler skele kell dragon howler very simple. now all u need is a model you could even import the howler model from jka into a 3d program and very easily tweak it a bit to work for youfatten and shorten the neck and head maybe puff out the torso and arms and legs a bit n shrink those spikes. i see that being ridiculously simple
Circa Posted October 12, 2013 Posted October 12, 2013 What's the difference between a Kell dragon and a Krayt dragon? therfiles likes this
ChalklYne Posted October 12, 2013 Posted October 12, 2013 you could totally ask @@AshuraDX to throw some horns on his model, that he could remove via skin... and that would be perfect
Tempust85 Posted October 12, 2013 Posted October 12, 2013 There's a Kell dragon in DF2? Anyways, not that hard to make a new skeleton + animations but I'll probably just strap it to the Howler GLA. hhunter6 and therfiles like this
Futuza Posted October 12, 2013 Posted October 12, 2013 Then you'll probably want some ai adjustment too since howler's are wimps.
KCDodger Posted October 12, 2013 Author Posted October 12, 2013 There's a Kell dragon in DF2? Anyways, not that hard to make a new skeleton + animations but I'll probably just strap it to the Howler GLA. Yeah there's like three. One in the tower, two in the valley of the jedi, all very, very hard to kill. Look 'em up, they're ferocious. I disagree with using the howler. This is the sort of thing that needs to be executed perfectly.
Onysfx Posted October 12, 2013 Posted October 12, 2013 Oh yeah those, xD. I always wondered what one was doing in the tower...it almost killed me, even at full armor and health.
hhunter6 Posted October 12, 2013 Posted October 12, 2013 Yeah those were tough. I seem to recall the Corto was working on a model but not sure if it was ever finished. And putting it on a howler wouldnt be a good idea. Imo
Tempust85 Posted October 13, 2013 Posted October 13, 2013 I was thinking of using some of the howlers animations and using the class which the gran boxer uses, he comes after you like a hungry person after hot cakes. But I'll also be adding/replacing a few animations. katanamaru likes this
AshuraDX Posted October 14, 2013 Posted October 14, 2013 http://starwars.wikia.com/wiki/Kell_dragon shiiiiiet that is one ugly lowpoly model there , but going but those pics I have to agree , a howler skeleton just wouldn't work btw @@ChalklYne you posted a Krayt Dragon ChalklYne and Smoo like this
Tempust85 Posted October 14, 2013 Posted October 14, 2013 Yeah I see what you mean. The proportions of the howler is thin, while the Kell dragon looks to be alot more wider. No biggie, just a bit more work for me to do lol.
katanamaru Posted October 14, 2013 Posted October 14, 2013 Could you just use scaleX in the npc file?
AshuraDX Posted October 14, 2013 Posted October 14, 2013 @@katanamaru no , that is only for the bonuding boxes (collision) as far as I know
Circa Posted October 14, 2013 Posted October 14, 2013 @@katanamaru no , that is only for the bonuding boxes (collision) as far as I knowNo that's width and height. Scale is the actual size.
AshuraDX Posted October 14, 2013 Posted October 14, 2013 @@Circa it's still not be worth the effort and I dount that woudl look good in any way
katanamaru Posted October 14, 2013 Posted October 14, 2013 Oh I know it wouldn't be perfect, but it may be a way to test the concept first though, or used as a place holder.
Tempust85 Posted October 15, 2013 Posted October 15, 2013 If I'm going to go through all the effort of importing the Howler skeleton for a concept, I may as well just make my own lol. Archangel35757 likes this
KCDodger Posted October 16, 2013 Author Posted October 16, 2013 I know I have only skills in concept art here, which I need to finish.But I can say this much. We can't cut a single corner, or rehash already kind of bad NPCs like the howler. This Kell Dragon will basically have to be made, rigged, coded from scratch to be perfect... And while there's only three in the game...I think this menace deserves it more than almost any foe in the game. What I ask, is do we go with the stegosaurus plates, or the really nasty spikes? I feel that we can go with both. Perhaps I can sketch something up.
Tempust85 Posted October 17, 2013 Posted October 17, 2013 Coded part I'm not sure of, seeing as I can't do such modifications myself. Model + animation though I can do.
Jolly Posted June 26, 2014 Posted June 26, 2014 rig to howler skele kell dragon howler very simple. now all u need is a model you could even import the howler model from jka into a 3d program and very easily tweak it a bit to work for youfatten and shorten the neck and head maybe puff out the torso and arms and legs a bit n shrink those spikes. i see that being ridiculously simple Think you mistook a Krayt Dragon for a kell...
Asgarath83 Posted June 30, 2014 Posted June 30, 2014 If you make a test with some kind of Howler model or an alpha model of this beast, you can use the ScaleX ScaleY and ScaleZ, in the NPC file for scaling of the three axes,. if you use scalex, the monster the more large. the width and height command of Npcs files are used for fix the bounding box of the NPC for collision, and hit of the weapons against body. you can found example on that on fhe howler, minemonster, mouse, interrogator and ATST . NPC files.
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