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rd-rend2 (old thread)


eezstreet

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Posted

@@Xycaleth - Newest version doesn't crash anymore but there doesn't appear to be any dglow...has the shader command changed?

ALso theres a weird bug where if my 2d screen items are visible (i.e cg_draw2d 1) my water shader intermittently disappears

Posted

The glow is less in your face now. I might tweak it to be more like the original glow if people prefer the old way. Is there any difference at all if you toggle r_dynamicGlow?

 

And there's still some issues with ordering of draws which might be what you're seeing with the water.

Posted

The glow is less in your face now. I might tweak it to be more like the original glow if people prefer the old way. Is there any difference at all if you toggle r_dynamicGlow?

 

And there's still some issues with ordering of draws which might be what you're seeing with the water.

I like the more in your face glow more.

Posted

Could just have "1" same as vanilla and "2" more intense?

Could perhaps vanilla one be available as a cvar, so people can have a pic of what they like? eg, r_dynamicglow 0 = no glow, 1 = vanilla, and 2 = rend2

B)

katanamaru, Boothand and Tempust85 like this
Posted

What does it do?

 

Perhaps then have the normal dglow cmd, but a separate rend2 one which would then also disable the default dglow cmd

Posted

The glow is less in your face now. I might tweak it to be more like the original glow if people prefer the old way. Is there any difference at all if you toggle r_dynamicGlow?

 

And there's still some issues with ordering of draws which might be what you're seeing with the water.

 

@@Xycaleth - I cant see any difference with 1 or 0. Screens later

Guest KENNITHH
Posted

Any progress on the PBR quality? :P Kinda curious at this, and some more pics ofcourse if possible ^^

Posted

I'm holding off on the extras for now while I get weather working.

 

What I need for the PBR stuff is some assets :P a simple model with a diffuse, specular, roughness and normal map. I suppose I could make something simple myself now I think about it.

Guest KENNITHH
Posted

What I need for the PBR stuff is some assets :P a simple model with a diffuse, specular, roughness and normal map. I suppose I could make something simple myself now I think about it.

 

I'd say , try to get your hands on some vehicle, weapon and character models as the materials are different , maybe from another game but just to try.

 

Seriously, if you manage to get PBR in rend2, imma love you forever :P

Posted

Any model is fine. Preferably something simple without too much detail. I want to see how it looks if the majority of the detail comes from the texture maps.

Guest
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