Tempust85 Posted September 9, 2013 Posted September 9, 2013 JKA lacks first person melee, and to stay true to the original DF2 I decided to have a go with some help along the way: https://www.youtube.com/watch?v=deHCQq3yEYQ hleV, Barricade24, therfiles and 3 others like this
katanamaru Posted September 9, 2013 Posted September 9, 2013 Nice. I didn't even know melee wasn't useable in first person in JA. Maybe because I never used it...
Tempust85 Posted September 9, 2013 Author Posted September 9, 2013 Lol yeah, it auto snaps in base JKA to third person view like the saber does. I wanted to keep to the original DF2 game, while also providing the player a last ditch weapon if all ammo is gone. Df2 mod's version of the stun baton.
katanamaru Posted September 9, 2013 Posted September 9, 2013 Gawd the stun baton was a bad idea. In JO as well. therfiles and Bek like this
Onysfx Posted September 9, 2013 Posted September 9, 2013 In DF2, I had bad aim on my first run through nar shaddaa, so I constantly found myself switching to melee. Will you be including grappling? Possibly even advanced melee combat somewhat like in MBII? Or are you going to stick to authentic melee at the moment?
Circa Posted September 9, 2013 Posted September 9, 2013 I just wish the knock back animations would look more realistic. (So you could make new ones specifically for melee somehow)
Tempust85 Posted September 10, 2013 Author Posted September 10, 2013 @@Stoiss First person sabers would be possible in theory, but there's a sh*t ton of animations that would need to be done for first person. I honestly don't like first person sabers in JO and don't really see the need for it. Melee is different, it's just two animations and all you're doing is punching lol. @@Onysfx The saber combat will most likely stick to JKA default. For force powers, some might be not used, haven't exactly planned that out yet. Everything will be learnt like JO. There probably won't be any dual sabers or double-bladed sabers. Expect a DF2 story, with a JO kind of gameplay (guns mixed with sabers). You will have bacta, light amp goggles and binocs at your disposal. hhunter6 likes this
Barricade24 Posted September 10, 2013 Posted September 10, 2013 @@Stoiss First person sabers would be possible in theory, but there's a sh*t ton of animations that would need to be done for first person. I honestly don't like first person sabers in JO and don't really see the need for it. Melee is different, it's just two animations and all you're doing is punching lol. @@Onysfx The saber combat will most likely stick to JKA default. For force powers, some might be not used, haven't exactly planned that out yet. Everything will be learnt like JO. There probably won't be any dual sabers or double-bladed sabers. Expect a DF2 story, with a JO kind of gameplay (guns mixed with sabers). You will have bacta, light amp goggles and binocs at your disposal. So are using JKA for this or Jedi Outcast for the mod? Will the amp goggles and binocs work in JKA?
Tempust85 Posted September 10, 2013 Author Posted September 10, 2013 Well JKA, but OpenJK technically. Light amp, bacta use & binocs work right now as they do in JO.
ensiform Posted September 10, 2013 Posted September 10, 2013 Are you using the existing DF mod as a base?
Tempust85 Posted September 10, 2013 Author Posted September 10, 2013 I'm still trying to obtain the original DF2 Mod's files, just waiting on @@hhunter6 to have some free time.
ensiform Posted September 10, 2013 Posted September 10, 2013 There's interest in actually fixing up some parts of the SP code to be a bit more mod-able for use of things like dfmod.
Tempust85 Posted December 12, 2014 Author Posted December 12, 2014 This will be redone using ghoul2 viewmodel animation and will look so much cooler. Archangel35757 likes this
Archangel35757 Posted December 13, 2014 Posted December 13, 2014 I really want to help with the Melee animations-- I plan to make some Jason Bourne Krav Maga style moves!
Tempust85 Posted December 13, 2014 Author Posted December 13, 2014 Well these will just be mimicking what we see on the player model (excluding Kyle's crazy Jedi punching anims).
z3filus Posted December 15, 2014 Posted December 15, 2014 First person sabers would be possible in theory, but there's a sh*t ton of animations that would need to be done for first person. If there's a 3rd and 1st person view for a blaster, can't it be just copied for the lightsaber? and I may be wrong but I thought there was a FP saber mod for JK2.
Ramikad Posted December 15, 2014 Posted December 15, 2014 and I may be wrong but I thought there was a FP saber mod for JK2. Jedi Outcast already came with first person view lightsaber.
z3filus Posted December 15, 2014 Posted December 15, 2014 Jedi Outcast already came with first person view lightsaber. Was it so? haven't played it since.... (darth vader walks away) So there's your answer; they both use the same engine, take a shovel and start diggin Sithani likes this
Tempust85 Posted December 15, 2014 Author Posted December 15, 2014 I personally didn't like first person lightsaber in JK2, I think 3rd person only is good enough. Anyways, this topic is about first person melee not first person lightsabers.
Archangel35757 Posted December 16, 2014 Posted December 16, 2014 I personally didn't like first person lightsaber in JK2, I think 3rd person only is good enough. Anyways, this topic is about first person melee not first person lightsabers. Yeah, Kyle throwing an elbow to the face then grabbing them behind the head and pulling 'em down/forward for a few knees to the face!
z3filus Posted December 16, 2014 Posted December 16, 2014 oh right.... you want a FPV fist fight for Jedi Academy, but why? EDIT: nevermind why, I just visioned myself playing as Kyle Katarn, going Brock Lesnar on the stormies. F5 !! F5 !!
Tempust85 Posted December 16, 2014 Author Posted December 16, 2014 I thought it's a nice feature and it's in the original DF2 game. It's always good to have a backup weapon when all ammo is gone incase people go crazy and spray blaster fire all over the place. Archangel35757 likes this
Tempust85 Posted January 12, 2017 Author Posted January 12, 2017 This will be updated with ghoul2 viewmodels. Archangel35757 likes this
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