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FBX to GLM converter


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  • 1 month later...

@@DT85 Does your stormtrooper model you sent me get converted correctly by carcass? i.e. are all surfaces below 1000 vertices? When using the FBX you gave me, some of the surfaces have over 1000 vertices: the helmet surface is by far the worst offender with 2808 vertices.

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Yeah it's a 1:1 copy, only triangulated (I work in quads).

 

The warning Warning: Surface can't use shadows, #verts(557) > SHADER_MAX_VERTS/2 (500) ( "helmet" ) which is due to me not taking into account the model being split along the UVW edges.

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