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Frequently Asked Questions


Xycaleth

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  • 4 months later...
Posted

I've updated to How to Contribute section. Remember, you don't have to be a coder to contribute to OpenJK :D You can help out just by suggesting ideas, reporting bugs or just replying to people asking for help on these forums.

 

I may expand on that section in the future and make its own pinned topic.

  • 2 weeks later...
Posted

Current status of JK2 SP/MP support please (following the one in the original non-section post)?

Neither are available.  SP is only available if compiling oneself.  MP is not even on the repository, not part of OpenJK.

 

JK2SP will not be available in the real first release.

  • 4 weeks later...
Posted

@@Xycaleth Not sure if this is the right section for this but the Windows builds aren't being compiled along with the Linux/OSX builds?

 

At least I didn't see a build for Windows when the others were released on 3/9.

  • 10 months later...
Posted
He wondered if the OpenJK hello works with KotF ???

because when I download skins I get Ghoul2 transform 'Error

solution please

Posted

 

 

He wondered if the OpenJK hello works with KotF ???
because when I download skins I get Ghoul2 transform 'Error
solution please

 

Not another fanboy *sigh*

 

Leave the actual JKA community alone! - girl from some meme video

Posted

I barely understood the message. No way you are from an English-speaking country.     @

Your point? 

Posted

I know. It breaks KotF's custom NPC spawner thing. If you want more details for some bizarre reason,PM me because as you said,this is not the place to talk about KOTF.

  • 3 weeks later...
Posted

Hi everyone, I have just a question I can't solve, though probably it is as I feel. Is OpenJK only for Windows 64, not 32 ? #hopingit'snotso :)

hahaha I've got a so old pc with Windows XP so this is the reason for which I ask this. Thanks in advance for the answer :)

Posted

Hi everyone, I have just a question I can't solve, though probably it is as I feel. Is OpenJK only for Windows 64, not 32 ? #hopingit'snotso :)

hahaha I've got a so old pc with Windows XP so this is the reason for which I ask this. Thanks in advance for the answer :)

 

As far as I remember XP support for OpenJK was dropped quite some time ago.

Posted

It works fine for 32 bit.  But XP may be no longer supported by the official builds depending on which compiler platform toolset was used and which version its compiled with.

 

#upgrade

Posted

It works fine for 32 bit.  But XP may be no longer supported by the official builds depending on which compiler platform toolset was used and which version its compiled with.

 

#upgrade

 

What does it hurt to have the compiler settings set to target & compile for Windows XP (32/64-bit)?  Nothing right?

Posted

It looks like Xycaleth's buildslave uses Visual Studio 2012 without the XP flag, so you're not going to be able to run it on XP for the time being until that changes without making a compile yourself 

Posted

Sincerely I don't know how to download or install or make it start...but I'd like

It's pretty easy to build.  Just follow the instructions here.  All you basically have to do is install programs, run the batch cmake script.  Open the solution in VS, and change the platform toolset to include xp: 7725.xptarget.png

Build the project.  Move the appropriate dlls to the right places and then run the game.

JKG Developer

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