minilogoguy18 Posted April 11, 2013 Posted April 11, 2013 As some may have read in another thread I expressed great interest in possibly having a SIMPLE .glm importer, I don't really care about bones and weights tbh but if it's not too much then it's a plus. Also, a .md3 import/export as well as .qc file generator similar to Milkshape's. It would be a huge help to me and the few who are using the program, mainly for weapon and map object creation. I can supply the source code if necesarry, if I remember right Mr. Wonko is hosting it on his site, I'd also be willing to dedicate all the time possible in terms of testing and maybe even trying to learn a thing or 2 about coding. Softimage does not use it's own scripting language, it's all standard stuff (VB script, Python) unlike Max and Maya who have thier own. Maybe I can even do something in return for the coder who considers it...
eezstreet Posted April 11, 2013 Posted April 11, 2013 I should also add that people are hurting for an IQM import/export, as well. Tempust85 likes this
minilogoguy18 Posted April 12, 2013 Author Posted April 12, 2013 Pretty sure Blender supports that format but I dunno if you're into Blender.
Corto Posted May 1, 2013 Posted May 1, 2013 Blender is really good, I've been testing it. It still no match for Softimage, but it's on par with Maya and Max as far as modeling tools concern. Getting exporters for the of the 3d formats used in JO/JA would be a big step forward.
minilogoguy18 Posted May 1, 2013 Author Posted May 1, 2013 I'm willing to even go as far as doing something in exchange, maybe a model or animation of some sort, I don't want to use another program. Don't know how you can use Blender, it's interface is terrible. Tempust85 likes this
Xycaleth Posted May 2, 2013 Posted May 2, 2013 @@Corto, have a look at mrwonko's plugins here: http://www.mrwonko.de/downloads/view.php?id=39
Tempust85 Posted May 2, 2013 Posted May 2, 2013 I was trying to get them working in Max using the blur python script language add-on, but after having a look in the scripts I saw the plugins have Blender-specific functions which halted me. So someone would need to replace them with the softimage equivelant.
Corto Posted May 2, 2013 Posted May 2, 2013 @@Xycaleth I don't use Blender, I use Softimage. I was just saying that Blender is alright.
minilogoguy18 Posted January 25, 2014 Author Posted January 25, 2014 Bumpin this up, people who've seen the movie will know my desperation for this. =p Can a moderator maybe move this to the coding and scripts section? Stoiss likes this
Tempust85 Posted January 29, 2014 Posted January 29, 2014 Apparently XSI can use python, so I ask @@mrwonko if he would be kind enough to port his plugins from Blender to XSI. Archangel35757 likes this
mrwonko Posted January 29, 2014 Posted January 29, 2014 Apparently XSI can use python, so I ask @@mrwonko if he would be kind enough to port his plugins from Blender to XSI.No I wouldn't be.
eezstreet Posted January 29, 2014 Posted January 29, 2014 python is shit easy, so it wouldn't be too difficult to learn it
Archangel35757 Posted January 30, 2014 Posted January 30, 2014 python is shit easy, so it wouldn't be too difficult to learn itSo you're volunteering then?
eezstreet Posted January 30, 2014 Posted January 30, 2014 So you're volunteering then? not unless you feel like it being done in 5 years time..i have enough on my plate as it is
Tempust85 Posted January 30, 2014 Posted January 30, 2014 If MD3View could import some format like FBX or OBJ along with a .skin file and convert it to MD3, it would solve everything.
eezstreet Posted January 30, 2014 Posted January 30, 2014 Welp, that source code is available as well. Was released a few months to a year before the full source release.
minilogoguy18 Posted January 30, 2014 Author Posted January 30, 2014 I guess that's another option to look at, would be really cool if I could have something though that had like a simple dialogue box with simple options like export selected and generate control file similar to Milkshape since the .qc file seems to keep the md3 from exporting without the correct texture paths. @@eezstreet, got any python resources that could maybe help me port over the old blender python script? Would have just hit you up on steam but it just shit the bed for some reason.
eezstreet Posted January 30, 2014 Posted January 30, 2014 erm like what kind of resourceshttp://www.learnpython.org/ is gud though
minilogoguy18 Posted January 30, 2014 Author Posted January 30, 2014 Had someone on a Softimage forum glance at it and they stated that it would take a bit of work to port the plugin from one app to another. =(
eezstreet Posted January 30, 2014 Posted January 30, 2014 Hmm. What language is the original plugin written in, and what is the one you're wanting it for written in? (You want this for Softimage, correct? compatible with mod tool at all?)
minilogoguy18 Posted January 30, 2014 Author Posted January 30, 2014 Mod Tool would be the main one I think it should definitely be compatible with since it's free and can do everything you need and more for game modding. The best option would be a .xsiaddon so that it could be packaged up and installed with ease. http://softimage.wiki.softimage.com/sdkdocs/cus_addons_WalkthroughBuildinganAddon.htmhttps://codingforxsi.wordpress.com/tag/xsiaddon/http://darkvertex.com/wp/2012/05/30/parse-xsiaddons-in-python/ Seems that it could be written in Python but it seems that just like what @@DT85 tried with max that you have to go through all of it and change around things that would point to blender code or command and rewrite it for Softimage. I don't see any problem with porting wonko's md3 plugin since it's just a fixed up version of another one that is out there. Those links are just some reference just in case you wanted to skim through it.
eezstreet Posted January 31, 2014 Posted January 31, 2014 I'm not quite sure I understand this. The python stuff...is this what's inside the .xsiaddon, or is this code on the side? And the .xsiaddon is what would encompass the importer?
Tempust85 Posted January 31, 2014 Posted January 31, 2014 I still think getting MD3view to convert FBX/OBJ to MD3 would be the best route.
minilogoguy18 Posted January 31, 2014 Author Posted January 31, 2014 The .xsiaddon is basically just an installer, it isn't really necessary. I'm honestly not worried too much about .glm other than maybe a simple importer much like the older 3ds max importers since I'm not trying to rip off other peoples models, I just want to be able to export map objects and weapons. Weapons which can be converted from md3 to glm via Md3View.
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