Azatha Posted April 10, 2013 Posted April 10, 2013 I'm still really new to this, so I don't know if this is a stupid question or not.I've been given a rigged up version of my model, but the body seems to have been placed a bit too far left on the skeleton. I have noticed if I move the body, then go look at the 'skin' modifier to edit anything, the piece of the model then appears where it used to be. Is there any way to shuffle the body over slightly, and shuffle the weights too? Or would the entire thing need to be rigged again?Part of my reason for wanting to do this is thatsome fingers of the left hand seem to be touching the thumb bone. The parts where it intersects deform during animations, and look like they're weighted to it. However, if I select those verts and put the abs effect to 0, nothing changes.I either need to move the model, or figure out how to erase the weight on those verts.
mrwonko Posted April 10, 2013 Posted April 10, 2013 It would help if you'd specify the modelling tool you're talking about.
ChalklYne Posted April 10, 2013 Posted April 10, 2013 looks like 3dsmax. id erase the whole envelope on the hand, reposition the mesh of the hand to match the skele bones, and re-rig the hand. 20 minutes. as long as repositioning the mesh of that left hand doesnt make the hand look asymmetrical to the other one. suttle movements lol
AshuraDX Posted April 10, 2013 Posted April 10, 2013 I usually weight the hands vertex by vertex , rather than using the envelopesI assume you use 3ds max , so check this out :
Azatha Posted April 10, 2013 Author Posted April 10, 2013 Like I said, I select the verts, change the abs effect, and nothing happens. I've already being doing it all the way your image says to. It stays red, and weighted, in those sections touching that bone, regarless of what I set it to. I'm a bit confused by this. I thought of respositioning the hand, because if I move it out of the way I'm able to change those verts just fine. however, the entire model if off-center, not just the hand. Which is why I'd like to know if I can, and how, move the whole model without reweighing everything. I could reweigh just the hand, but it would no longer match up with the entire rest of the body.
Psyk0Sith Posted April 10, 2013 Posted April 10, 2013 You won't be able to move the whole thing by simple select and move, it will snap back into place because of the skin modifier. Try this, copy the skin modifier (right click on stack), delete it, move your mesh to correct position, now right click the stack and paste the skin modifier back on, it should've retained the weights. Compile it and check that the mesh looks correct in modview, proceed with the remaining meshes. You could also go in and fix those weights, just select them manually and increase the abs spinner influence. Tempust85 likes this
AshuraDX Posted April 10, 2013 Posted April 10, 2013 @@Psyk0SithAzatha allready fiddled with the Abs.Effect on those verts and apearently it didnt helpso my suggestion would be to select the entire hand and hit the reset button to reset their weights to default ChalklYne likes this
Azatha Posted April 10, 2013 Author Posted April 10, 2013 The the copy/paste thing, it cause the hand to warp into a very funny shape. I also think I'm very blind, I'm not seeing a reset button. Will that wipe away all the weighting? I'm hoping to avoid that because I don't think I know what I'm doing well enough to start from scratch.
AshuraDX Posted April 10, 2013 Posted April 10, 2013 nope , it only resets your selection , look for reset vertices under the rollout advanced parameters
Azatha Posted April 10, 2013 Author Posted April 10, 2013 Nope, that button does nothing either. Oddly enough, I can change the amount of weight on the verts, it just won't allow me to set it to 0.
Azatha Posted April 10, 2013 Author Posted April 10, 2013 Alright, I think I figured it out. I couldn't use the Abs. Effect in the side menu, but it I selected each vert, one at a time, and typed in 0 on the weight table instead, it let me do it. How strange! Thanks everyone.
minilogoguy18 Posted April 10, 2013 Posted April 10, 2013 Dang max still has that bad of enveloping tools to where you can't edit a model without messing up the weights? ChalklYne likes this
CrimsonStrife Posted April 10, 2013 Posted April 10, 2013 Dang max still has that bad of enveloping tools to where you can't edit a model without messing up the weights?Well you should kinda avoid doing that anyway O.o ChalklYne and Tempust85 like this
minilogoguy18 Posted April 10, 2013 Posted April 10, 2013 Sometimes it has to be done, I can do it in Softimage quite easily.
Solution Azatha Posted April 11, 2013 Author Solution Posted April 11, 2013 Just to note, I found out how to move the model without messing up the weights: To adjust the skin and/or bones without affecting the envelopes:Save the scene. This is a potentially destructive operation, so it's best not to take any chances with your data. Select the object to which the Skin modifier is applied. In the Advanced Parameters rollout, turn off Always Deform. Apply any necessary transforms to the mesh/patch object or bones objects. Turn Always Deform back on. Tempust85, Psyk0Sith and AshuraDX like this
Psyk0Sith Posted April 11, 2013 Posted April 11, 2013 Ah good one, i don't think i've ever needed to move stuff around once weighted but i'll keep that in mind.
Corto Posted April 15, 2013 Posted April 15, 2013 Hey there! Hi Psyk0! Is it too late to tell you to move to Softimage Mod Tool? Hehe. In Softimage, you can disable the envelopes, move your vertices, even add subdivisions for more detail and when you re enable the envelopes even the new geometry has the proper weighting. Alex here (Minilogo) and myself can help you with the transition, even share screens with Google Hangout if you need to. Psyk0Sith likes this
Psyk0Sith Posted April 19, 2013 Posted April 19, 2013 Hey Agustin! Screw XSI! my brain/mouse/keyboard are now fused with max because of too many years of use. Besides i've got that old bioskin tool that can do all sorts of stuff with envelopes, i mainly use it to mirror crap but it can save / transfer too. Corto and Tempust85 like this
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now