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Azatha

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  1. Azatha's post in Shift a Rigged Model on the Skeleton was marked as the answer   
    Just to note, I found out how to move the model without messing up the weights:
     
  2. Azatha's post in Shader on a Reskinned Hilt was marked as the answer   
    Alright, issue solved. My husband figured it out!
     
    First, the .glms needed to be renamed to saber_w.glm. Then, the skin files slashes needed changed from \ to / (not my doing, they came with the original hilt). That made everything work.
  3. Azatha's post in Alpha on saber? was marked as the answer   
    Thanks mrwonko, you set me in the right direction. What ended up working was:
     
     
    models/weapons2/saber_dee/tyrant {     q3map_nolightmap     {         map models/weapons2/saber_dee/tyrant         blendFunc GL_ONE GL_ZERO         alphaFunc GE128         depthWrite         rgbGen lightingDiffuse     }rgbGen vertex made it flicker oddly, but otherwise spot on!
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